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Adds a cargo-locked disabler to the quartermaster's locker #4270

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merged 5 commits into from
Dec 20, 2024

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Wisemonster
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@Wisemonster Wisemonster commented Nov 16, 2024

About The Pull Request

Adds a disabler to the QM's locker, which has an irremovable firing pin that only works in cargo's warehouse and storage area.

Why It's Good For The Game

Gives the QM a way to keep tiders out of cargo that doesn't involve ordering crates of firearms.

Changelog

🆑
add: Added a disabler to QM's locker. It has a cargo-locked firing pin that can only be used in the cargo's warehouse and storage.
/:cl:

@A-Distinguished-Axolotl
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I'm a fan of this

@Kitsunemitsu Kitsunemitsu added Minor Feature A big new thing Balance perfectly balanced as all things should be labels Dec 9, 2024
@DexeeXI
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DexeeXI commented Dec 17, 2024

Not gonna bullshit here, I think this is pretty neat. Gonna post this on the adminbus channel.

@Uristthedorf
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Uristthedorf commented Dec 17, 2024

  1. The disabler doesn't work in many parts of cargo, like the QM's office, the entrance area, and mining areas.
  2. How is the QM supposed to charge it? Should the QM get a special recharging disabler, or get a recharger in their office?

@Wisemonster
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  1. The disabler doesn't work in many parts of cargo, like the QM's office, the entrance area, and mining areas.
  2. How is the QM supposed to charge it? Should the QM get a special recharging disabler, or get a recharger in their office?

I could expand the areas the gun works in, though it's specifically meant to protect the main cargo area and warehouse (where crates usually are), not all supply areas. I could also give them a recharging disabler, though recharging it is as simple as asking a secoff to open the sec outpost to recharge, or getting engi to build one/give you a board.

This was referenced Dec 18, 2024
@Uristthedorf
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  1. The disabler doesn't work in many parts of cargo, like the QM's office, the entrance area, and mining areas.
  2. How is the QM supposed to charge it? Should the QM get a special recharging disabler, or get a recharger in their office?

I could expand the areas the gun works in, though it's specifically meant to protect the main cargo area and warehouse (where crates usually are), not all supply areas. I could also give them a recharging disabler, though recharging it is as simple as asking a secoff to open the sec outpost to recharge, or getting engi to build one/give you a board.

At least the entrance area contains the autolathe, techfab, and a cargo console, so it's a place where a lot of tiders come in, and probably where the disabler would be its most useful.

@ThePooba ThePooba merged commit 43f3896 into Monkestation:master Dec 20, 2024
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github-actions bot added a commit that referenced this pull request Dec 20, 2024
Gw0sty pushed a commit to Gw0sty/Monkestation2.0 that referenced this pull request Jan 9, 2025
…ion#4270)

* Makes the cargo-only disabler

* Adds the disabler to the QM closet

* Fixes the tg dme

* Adds cargo office and sorting to allowed areas
Gw0sty pushed a commit to Gw0sty/Monkestation2.0 that referenced this pull request Jan 9, 2025
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6 participants