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Adds a cargo-locked disabler to the quartermaster's locker #4270
Adds a cargo-locked disabler to the quartermaster's locker #4270
Conversation
I'm a fan of this |
… into Cargo-Only-Disabler
Not gonna bullshit here, I think this is pretty neat. Gonna post this on the adminbus channel. |
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I could expand the areas the gun works in, though it's specifically meant to protect the main cargo area and warehouse (where crates usually are), not all supply areas. I could also give them a recharging disabler, though recharging it is as simple as asking a secoff to open the sec outpost to recharge, or getting engi to build one/give you a board. |
At least the entrance area contains the autolathe, techfab, and a cargo console, so it's a place where a lot of tiders come in, and probably where the disabler would be its most useful. |
…ion#4270) * Makes the cargo-only disabler * Adds the disabler to the QM closet * Fixes the tg dme * Adds cargo office and sorting to allowed areas
About The Pull Request
Adds a disabler to the QM's locker, which has an irremovable firing pin that only works in cargo's warehouse and storage area.
Why It's Good For The Game
Gives the QM a way to keep tiders out of cargo that doesn't involve ordering crates of firearms.
Changelog
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add: Added a disabler to QM's locker. It has a cargo-locked firing pin that can only be used in the cargo's warehouse and storage.
/:cl: