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Rebase Start #1
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This reverts commit e4df4ae.
dwasint
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Mar 19, 2023
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why is this missing? its on my local
dwasint
referenced
this pull request
in dwasint/Monkestation2.0
Aug 22, 2023
…nent (#77539) Hey there, I've personally fallen for this stupid thing twice (in #77503 and #75627 (d357516)), so I decided to spend a few hours to crack out a unit test to ensure that I (and no one else) falls for this stupid thing again. Let me know if there's a smarter way to code something like this, but I couldn't figure out a better way to accomodate the current framework and be as agnostic to certain oddities as possible. Catches stuff like this: ```txt [2023-08-11 21:10:04.019] FAILURE #1: The mob Garden Gnome does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #2: The mob the morph does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE #3: The mob the guard spiderling (946) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#4: The mob the ambush spiderling (255) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#5: The mob the scout spiderling (375) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#6: The mob the flesh spiderling (337) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#7: The mob the hunter spiderling (869) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#8: The mob the nurse spiderling (629) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#9: The mob the tangle spiderling (19) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#10: The mob the broodmother spiderling (855) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#11: The mob the viper spiderling (519) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#12: The mob the tarantula spiderling (963) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 - FAILURE Monkestation#13: The mob the spiderling (100) does not have ANY instances of TRAIT_SUBTREE_REQUIRED_ELEMENT, but has a planning subtree (/datum/ai_planning_subtree/target_retaliate/to_flee) that requires it! at code/modules/unit_tests/ensure_subtree_element.dm:45 ``` (ignore the part about gnomes and morphs, this was an earlier version of the unit test. everything else was relevant and is fixed) :cl: fix: Growing spiders will now retaliate against you like they were always meant to. /:cl:
dwasint
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Sep 18, 2023
Mining RnD #1 : CRUSHER VARIENTS
BYONDFuckery
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Jul 1, 2024
ThePooba
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Sep 10, 2024
* New PDA! * brig phys access New Brig Physician access tier. Job support, records * Update Blueshift.dmm ACCESS_BRIG_PHYSICIAN support * Update BoxStation.dmm ACCESS_BRIG_PHYSICIAN support * Update DeltaStation2.dmm ACCESS_BRIG_PHYSICIAN support * Update IceBoxStation.dmm ACCESS_BRIG_PHYSICIAN support * Update KiloStation.dmm ACCESS_BRIG_PHYSICIAN support * Update MetaStation.dmm ACCESS_BRIG_PHYSICIAN support * Update Ouroboros.dmm ACCESS_BRIG_PHYSICIAN support * Update tramstation.dmm ACCESS_BRIG_PHYSICIAN support * Update VoidRaptor.dmm ACCESS_BRIG_PHYSICIAN support * whoops oops haha i fucked up how greyscales work and now we know. AND KNOWING IS HALF THE BATTLE * BP Surgical Bag Newly implemented! Also includes some more fresh descriptions for things, even if it is ultra-instinct basic. * Update records.dm
MomoBerri
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Oct 5, 2024
ThePooba
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Oct 25, 2024
…oes and how many runtimes it causes (#2199) * initial commit * Fixes the .DME file, and updates readme.md with the pull number * adds poly achievement sprites * adds the programming console to maps and techweb * fixes the decals being in my walls on kilo * Adds basic signal techs * fixes for jumpsuits and PDA * le fix * adds signal technician start landmarks * TGUI for the NTSL is now a thing * boop for linters * removes skin.dmf NTSL since we use TGUI now * smol fixes * Adds sig techs to ouroboros and void raptor * Ports yog's TGUI traffic console, erasing my work * smol fix * Update tgstation.dme * temp map fixes so linters love me * boop * fixes broadcast() * Update readme.md * adds filter * makes double-spaces become only single-spaces via regex * forces all var.len instances into length() * Update monkestation/code/modules/NTSL/code/coding_language/interpreter/objects.dm Co-authored-by: Lucy <lucy@absolucy.moe> * Update monkestation/code/modules/NTSL/code/coding_language/interpreter/scope.dm Co-authored-by: Lucy <lucy@absolucy.moe> * fixes lucy * uses a giant ass regex to spot most bad symbol placements * Update monkestation/code/modules/NTSL/code/machinery/traffic_control.dm Co-authored-by: Lucy <lucy@absolucy.moe> * smol fix up of + signs * drops ID on being destroyed * telecomms server destroy() cleanup * lucy's freq suggestion thats outdated so i cannot auto-commit it * lucy's Destroy() suggestions * unshittifies north star's 2 message consoles (northstar stays losing) and minor adjustments * fixes rebuilding traffic consoles, changes the AI a lil bit * adds radio as a valid frequency, adds the reference buttong * fixes achievements, fixes NTSL bans not banning you completelly from NTSL * adds specified return types from Lucy's review * adds a singular comment * Minor Cleanup * Job Icon (#1) Gives the signal tech a icon on things like medical records and latejoin menu * adds MONKESTATION ADDITION to job icons * Fixes AI tracking * adds an admin-only button to clear comms * adds plasmamen signal tech clothing --------- Co-authored-by: Lucy <lucy@absolucy.moe> Co-authored-by: Ghosti <83688318+Gw0sty@users.noreply.github.com>
SirNightKnight
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Nov 12, 2024
ThePooba
pushed a commit
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Nov 18, 2024
* more hardsuit sprites * forgot obj sprites of course * uuh more hardsuits, another jetpack, and edits to sec suit unit thingy... i'm tired * so the back had pixels uncovered... great * oh right the digi sprite needed fixing too... * add clown hardsuit to clown's toy chest * explorer job pass #1 first try please? * touch ups on explorer + belt changes * eh? * hardsuit crates! * i should sleep soon * better * fixes a runtime * FUCK
Addust
referenced
this pull request
in addusts-shenanigans/I-am-going-to-defenestrate-myself
Dec 16, 2024
god help me
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About The Pull Request
Mapping March
Ckey to receive rewards: N/A
Why It's Good For The Game
Changelog
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/:cl: