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Updated Salvage Terminology #4465

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merged 1 commit into from
Jul 23, 2024
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Changed instances of "salvage" in the context of 'Repair Status' to "strip", to better match its' purpose.

Changed "salvage" to "irreparable" during the scenario resolution dialogue, to better match its' intended meaning.

This helps reduce the number of ambiguous usages of the term 'salvage' and will help reduce confusion.

I also did a little light refactoring in the files these changes were made.

Closes #4450

Code in various MekHQ modules was refactored to chang the terminology from "Salvage" to "Strip" or "Irreparable" as appropriate for better clarification in the game's context.
@IllianiCBT IllianiCBT self-assigned this Jul 22, 2024
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Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 10.24%. Comparing base (7ee9b9c) to head (fd7ec26).
Report is 1 commits behind head on master.

Additional details and impacted files
@@            Coverage Diff            @@
##             master    #4465   +/-   ##
=========================================
  Coverage     10.24%   10.24%           
  Complexity     5809     5809           
=========================================
  Files           925      925           
  Lines        126456   126456           
  Branches      18770    18770           
=========================================
  Hits          12953    12953           
  Misses       112228   112228           
  Partials       1275     1275           

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@IllianiCBT IllianiCBT merged commit 6c35dd8 into MegaMek:master Jul 23, 2024
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RFE: Disambiguate salvage, salvage, salvage, salvage, and salavage.
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