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CMakeLists.txt
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# Flakkari/CMakeLists.txt
cmake_minimum_required(VERSION 3.2...3.22)
project(Flakkari-Server VERSION 0.5.0 LANGUAGES CXX)
# Add all your source and headers files:
set(SOURCES
Flakkari/core.cpp
Flakkari/Logger/Logger.cpp
Flakkari/Network/Network.cpp
Flakkari/Network/Address.cpp
Flakkari/Network/Buffer.cpp
Flakkari/Network/Socket.cpp
Flakkari/Network/IOMultiplexer.cpp
Flakkari/Engine/Math/Vector.cpp
Flakkari/Engine/EntityComponentSystem/Systems/Systems.cpp
Flakkari/Engine/EntityComponentSystem/Registry.cpp
Flakkari/Engine/EntityComponentSystem/Factory.cpp
Flakkari/Server/UDPServer.cpp
Flakkari/Server/Client/Client.cpp
Flakkari/Server/Client/ClientManager.cpp
Flakkari/Server/Game/Game.cpp
Flakkari/Server/Game/GameManager.cpp
Flakkari/Server/Game/ResourceManager.cpp
Flakkari/Server/Internals/CommandManager.cpp
)
set(HEADERS
Flakkari/Logger/Logger.hpp
Flakkari/Network/Network.hpp
Flakkari/Network/Address.hpp
Flakkari/Network/Buffer.hpp
Flakkari/Network/Socket.hpp
Flakkari/Network/Serializer.hpp
Flakkari/Network/PacketQueue.hpp
Flakkari/Network/IOMultiplexer.hpp
Flakkari/Protocol/Commands.hpp
Flakkari/Protocol/Components.hpp
Flakkari/Protocol/Events.hpp
Flakkari/Protocol/Header.hpp
Flakkari/Protocol/Packet.hpp
Flakkari/Protocol/PacketFactory.hpp
Flakkari/Engine/Math/Vector.hpp
Flakkari/Engine/EntityComponentSystem/Components/Components2D.hpp
Flakkari/Engine/EntityComponentSystem/Components/Components3D.hpp
Flakkari/Engine/EntityComponentSystem/Components/ComponentsCommon.hpp
Flakkari/Engine/EntityComponentSystem/Systems/Systems.hpp
Flakkari/Engine/EntityComponentSystem/Entity.hpp
Flakkari/Engine/EntityComponentSystem/SparseArrays.hpp
Flakkari/Engine/EntityComponentSystem/Registry.hpp
Flakkari/Engine/EntityComponentSystem/Factory.hpp
Flakkari/Server/UDPServer.hpp
Flakkari/Server/Client/Client.hpp
Flakkari/Server/Client/ClientManager.hpp
Flakkari/Server/Game/Game.hpp
Flakkari/Server/Game/GameManager.hpp
Flakkari/Server/Game/ResourceManager.hpp
Flakkari/Server/Internals/CommandManager.hpp
)
set(HEADER_LIB_LOGGER
Flakkari/Logger/Logger.hpp
)
set(HEADER_LIB_NETWORK
Flakkari/Network/Network.hpp
Flakkari/Network/Address.hpp
Flakkari/Network/Buffer.hpp
Flakkari/Network/Socket.hpp
Flakkari/Network/Serializer.hpp
Flakkari/Network/PacketQueue.hpp
Flakkari/Network/IOMultiplexer.hpp
)
set(HEADER_LIB_PROTOCOL
Flakkari/Protocol/Commands.hpp
Flakkari/Protocol/Components.hpp
Flakkari/Protocol/Events.hpp
Flakkari/Protocol/Header.hpp
Flakkari/Protocol/Packet.hpp
Flakkari/Protocol/PacketFactory.hpp
)
# CMake Modules:
INCLUDE(FetchContent)
FetchContent_Declare(
nlohmann_json
GIT_REPOSITORY https://github.com/nlohmann/json.git
GIT_TAG v3.11.3
)
FetchContent_Declare(
Singleton
GIT_REPOSITORY https://github.com/MasterLaplace/Singleton.git
GIT_TAG v1.0.2
)
FetchContent_MakeAvailable(nlohmann_json)
FetchContent_MakeAvailable(Singleton)
# Separate Build Artifacts:
set(CMAKE_BINARY_DIR ${CMAKE_SOURCE_DIR}/build)
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_BINARY_DIR})
set(LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR})
set(FLAKKARI_GAME_DIR ${CMAKE_SOURCE_DIR}/Games)
message(STATUS "FLAKKARI_GAME_DIR: ${FLAKKARI_GAME_DIR}")
# Compiler Standards:
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Compiler Warnings:
if (MSVC)
add_compile_options(/W4)
elseif (WIN32)
add_compile_options(-Wall -Wextra -ggdb -O0 -g3)
else()
add_compile_options(-Wall -Wextra -ggdb -O0 -g3)
endif()
# Create the executable
add_executable(flakkari ${SOURCES} ${HEADERS})
# Add an icon to the executable
if (WIN32)
set(APP_ICON_FILE "${CMAKE_SOURCE_DIR}/docs/Images/icon.ico")
set(APP_ICON_RESOURCE "${CMAKE_BINARY_DIR}/icon.rc")
# Generate the .rc file automatically
add_custom_command(
OUTPUT ${APP_ICON_RESOURCE}
COMMAND ${CMAKE_COMMAND} -E echo "1 ICON \"${APP_ICON_FILE}\"" > ${APP_ICON_RESOURCE}
DEPENDS ${APP_ICON_FILE}
COMMENT "Generating ${APP_ICON_RESOURCE}"
)
# Include the .rc file as a source
target_sources(flakkari PRIVATE ${APP_ICON_RESOURCE})
elseif (APPLE)
set_target_properties(flakkari PROPERTIES MACOSX_BUNDLE_ICON_FILE "icon.icns")
set(APP_ICON_MACOSX "${CMAKE_SOURCE_DIR}/docs/Images/icon.icns")
add_custom_command(TARGET flakkari POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${APP_ICON_MACOSX} $<TARGET_FILE_DIR:flakkari>/icon.icns
)
target_sources(flakkari PRIVATE ${APP_ICON_MACOSX})
elseif(UNIX)
set(APP_ICON_X11 "${CMAKE_SOURCE_DIR}/docs/Images/icon.xpm")
add_custom_command(TARGET flakkari POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${APP_ICON_X11} $<TARGET_FILE_DIR:flakkari>
)
target_sources(flakkari PRIVATE ${APP_ICON_X11})
endif()
# Include Directories:
target_include_directories(flakkari PRIVATE ${CMAKE_SOURCE_DIR}/Flakkari)
target_include_directories(flakkari PRIVATE ${singleton_SOURCE_DIR})
# Link Libraries:
target_link_libraries(flakkari PRIVATE nlohmann_json::nlohmann_json)
# Documentation: sudo apt-get install graphviz
find_package(Doxygen)
if (DOXYGEN_FOUND)
add_custom_target(doc
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_SOURCE_DIR}/Doxyfile.cfg
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Generating API documentation with Doxygen"
VERBATIM
)
endif()
# Versioning:
set(FLAKKARI_VERSION_MAJOR 0)
set(FLAKKARI_VERSION_MINOR 5)
set(FLAKKARI_VERSION_PATCH 0)
configure_file(${CMAKE_SOURCE_DIR}/Flakkari/config.h.in ${CMAKE_BINARY_DIR}/config.h)
# Install Targets:
install(TARGETS flakkari DESTINATION bin)
install(FILES ${CMAKE_BINARY_DIR}/config.h DESTINATION include/Flakkari)
install(FILES ${HEADER_LIB_LOGGER} DESTINATION include/Flakkari/Logger)
install(FILES ${HEADER_LIB_NETWORK} DESTINATION include/Flakkari/Network)
install(FILES ${HEADER_LIB_PROTOCOL} DESTINATION include/Flakkari/Protocol)
install(DIRECTORY ${FLAKKARI_GAME_DIR} DESTINATION ${CMAKE_INSTALL_PREFIX})
# Packaging:
set(CPACK_PACKAGE_NAME "flakkari")
set(CPACK_PACKAGE_VENDOR "Flakkari")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Flakkari Server")
set(CPACK_PACKAGE_VERSION_MAJOR ${FLAKKARI_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${FLAKKARI_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${FLAKKARI_VERSION_PATCH})
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
set(CPACK_NSIS_MUI_UNIICON "${CMAKE_SOURCE_DIR}/docs/Images/icon.ico")
set(CPACK_PACKAGE_EXECUTABLES "flakkari" "Flakkari Server")
# Packaging Generators:
if (WIN32)
set(CPACK_GENERATOR "NSIS")
set(CPACK_NSIS_MODIFY_PATH ON)
set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
set(CPACK_NSIS_DISPLAY_NAME "Flakkari Server")
set(CPACK_NSIS_CONTACT "Flakkari Team")
set(CPACK_NSIS_URL_INFO_ABOUT "https://github.com/MasterLaplace/Flakkari")
set(CPACK_NSIS_HELP_LINK "https://github.com/MasterLaplace/Flakkari/blob/main/.github/SUPPORT.md")
set(CPACK_NSIS_MENU_LINKS "https://github.com/MasterLaplace/Flakkari" "Flakkari GitHub Repository")
set(CPACK_NSIS_INSTALLED_ICON_NAME "bin\\\\flakkari.exe")
set(CPACK_NSIS_MUI_ICON "${CMAKE_SOURCE_DIR}/docs/Images/icon.ico")
set(CPACK_NSIS_MUI_UNIICON "${CMAKE_SOURCE_DIR}/docs/Images/icon.ico")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY "bin")
set(CPACK_PACKAGE_FILE_NAME "flakkari-win64")
set(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Flakkari.lnk' '$INSTDIR\\\\bin\\\\flakkari.exe'")
elseif (APPLE)
set(CPACK_GENERATOR "DragNDrop")
set(CPACK_DMG_FORMAT "UDBZ")
set(CPACK_DMG_DS_STORE "")
set(CPACK_PACKAGE_FILE_NAME "flakkari-macos")
else()
set(CPACK_GENERATOR "DEB;RPM")
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Flakkari Team")
set(CPACK_DEBIAN_PACKAGE_DEPENDS "nlohmann-json3-dev (>= 3.9.1)" "doxygen (>= 1.8.17)" "graphviz (>= 2.40.1)")
set(CPACK_DEBIAN_PACKAGE_ARCHITECTURE "amd64")
set(CPACK_RPM_PACKAGE_LICENSE "MIT")
set(CPACK_RPM_PACKAGE_GROUP "Development/Tools")
set(CPACK_RPM_PACKAGE_REQUIRES "nlohmann-json >= 3.9.1, doxygen >= 1.8.17, graphviz >= 2.40.1")
set(CPACK_RPM_PACKAGE_ARCHITECTURE "x86_64")
set(CPACK_PACKAGE_FILE_NAME "flakkari-linux")
endif()
# Signing the package
if (WIN32)
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS "ExecWait '\\\"$INSTDIR\\\\bin\\\\flakkari.exe\\\" --sign'")
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS "ExecWait '\\\"$INSTDIR\\\\bin\\\\flakkari.exe\\\" --unsign'")
endif()
include(CPack)
# Create a dynamic library for the Network components
set(SOURCES_LIB_NETWORK
Flakkari/Logger/Logger.cpp
Flakkari/Network/Address.cpp
Flakkari/Network/Buffer.cpp
Flakkari/Network/Socket.cpp
Flakkari/Network/IOMultiplexer.cpp
)
add_library(flakkari_network SHARED ${SOURCES_LIB_NETWORK} ${HEADER_LIB_NETWORK} ${HEADER_LIB_LOGGER})
# Include Directories:
target_include_directories(flakkari_network PRIVATE ${CMAKE_SOURCE_DIR}/Flakkari)
# Install dynamic library:
install(TARGETS flakkari_network DESTINATION lib)
install(FILES ${HEADER_LIB_NETWORK} DESTINATION include/Flakkari/Network)