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# Set update schedule for GitHub Actions | ||
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version: 2 | ||
updates: | ||
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- package-ecosystem: "github-actions" | ||
directory: "/" | ||
schedule: | ||
interval: "daily" |
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name: CI | ||
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on: | ||
push: | ||
branches: [ main ] | ||
paths-ignore: | ||
- '**/*.md' | ||
- '**/*.rst' | ||
pull_request: | ||
branches: [ main ] | ||
paths-ignore: | ||
- '**/*.md' | ||
- '**/*.rst' | ||
workflow_dispatch: | ||
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jobs: | ||
tests: | ||
name: pytest on ${{ matrix.python-version }} | ||
runs-on: ubuntu-20.04 | ||
strategy: | ||
matrix: | ||
python-version: ["3.8", "3.9", "3.10", "3.11"] | ||
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steps: | ||
- name: Checkout Code | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: 'recursive' | ||
- name: Setup Python ${{ matrix.python-version }} | ||
uses: actions/setup-python@v4 | ||
with: | ||
python-version: ${{ matrix.python-version }} | ||
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- name: Upgrade pip | ||
run: python -m pip install --upgrade pip | ||
- name: Install requirements (Python 3) | ||
run: pip install -r requirements/ci.txt -r requirements/dev.txt | ||
- name: Install jump_and_run_game | ||
run: pip install . | ||
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- name: Run tests | ||
run: pytest -vv | ||
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codestyle: | ||
name: Check code style issues | ||
runs-on: ubuntu-20.04 | ||
steps: | ||
- name: Checkout Code | ||
uses: actions/checkout@v4 | ||
with: | ||
submodules: 'recursive' | ||
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- name: Upgrade pip | ||
run: python -m pip install --upgrade pip | ||
- name: Install requirements | ||
run: pip install -r requirements/ci.txt | ||
- name: Install jump_and_run_game | ||
run: pip install . | ||
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- name: Lint with black | ||
run: black --check . | ||
- name: Lint with mypy | ||
run: mypy . --ignore-missing-imports --exclude build | ||
- name: Test with ruff | ||
run: | | ||
echo `ruff --version` | ||
ruff jump_and_run_game/ | ||
package: | ||
name: Build & verify package | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- uses: actions/checkout@v4 | ||
- uses: actions/setup-python@v4 | ||
with: | ||
python-version: ${{env.PYTHON_LATEST}} | ||
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- run: python -m pip install flit check-wheel-contents | ||
- run: flit build | ||
- run: ls -l dist | ||
- run: check-wheel-contents dist/*.whl | ||
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- name: Test installing package | ||
run: python -m pip install . | ||
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- name: Test running installed package | ||
working-directory: /tmp | ||
run: python -c "import jump_and_run_game;print(jump_and_run_game.__version__)" |
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# Python cache files | ||
*.pyc | ||
__pycache__/ | ||
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# pyenv: Used to define which version of Python is used locally | ||
.python-version | ||
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# direnv | ||
.envrc | ||
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# temporary files created by flit | ||
dist |
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# pre-commit run --all-files | ||
repos: | ||
- repo: https://github.com/pre-commit/pre-commit-hooks | ||
rev: v4.5.0 | ||
hooks: | ||
- id: check-ast | ||
- id: check-byte-order-marker | ||
- id: check-case-conflict | ||
- id: check-docstring-first | ||
- id: check-yaml | ||
- id: debug-statements | ||
- id: end-of-file-fixer | ||
exclude: "resources/.*|docs/make.bat" | ||
- id: trailing-whitespace | ||
- id: mixed-line-ending | ||
args: ['--fix=lf'] | ||
exclude: "docs/make.bat" | ||
- id: check-added-large-files | ||
args: ['--maxkb=1000'] | ||
- repo: https://github.com/psf/black | ||
rev: 23.11.0 | ||
hooks: | ||
- id: black | ||
args: [--target-version, py36] | ||
- repo: https://github.com/asottile/blacken-docs | ||
rev: 1.16.0 | ||
hooks: | ||
- id: blacken-docs | ||
additional_dependencies: [black==22.1.0] | ||
exclude: "docs/user/robustness.md" | ||
- repo: https://github.com/charliermarsh/ruff-pre-commit | ||
rev: v0.1.6 | ||
hooks: | ||
- id: ruff | ||
args: ['--fix'] | ||
- repo: https://github.com/asottile/pyupgrade | ||
rev: v3.15.0 | ||
hooks: | ||
- id: pyupgrade | ||
args: [--py38-plus] | ||
- repo: https://github.com/pycqa/flake8 | ||
rev: 6.1.0 | ||
hooks: | ||
- id: flake8 | ||
args: ["--ignore", "E,W,F"] | ||
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- repo: https://github.com/pre-commit/mirrors-mypy | ||
rev: 'v1.7.1' | ||
hooks: | ||
- id: mypy | ||
additional_dependencies: [types-Pillow==10.0.0.2] | ||
files: ^jump_and_run_game/.* |
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MIT License | ||
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Copyright (c) 2023 Martin Thoma | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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maint: | ||
pre-commit autoupdate | ||
pip-compile -U requirements/ci.in | ||
pip-compile -U requirements/dev.in | ||
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upload: | ||
flit publish | ||
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install: | ||
pip install -e . | ||
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start: | ||
jump_and_run_game |
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# The Jump-and-Run Game | ||
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Welcome to `jump_and_run_game` – a fun and exciting jump-and-run game developed | ||
in Python! | ||
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## Overview | ||
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It's really just a simple Jump- and Run game: 2D, jumping ... and walking. | ||
Let's be honest, it's not running so far. | ||
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## Table of Contents | ||
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- [Installation](#installation) | ||
- [Usage](#usage) | ||
- [Controls](#controls) | ||
- [Contributing](#contributing) | ||
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## Installation | ||
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1. Ensure you have Python 3.8 or later installed. | ||
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2. Install dependencies: | ||
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```bash | ||
pip install jump_and_run_game | ||
``` | ||
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## Usage | ||
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To play the game, run the following command: | ||
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```bash | ||
jump_and_run_game | ||
``` | ||
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This is how it looks like at the moment: | ||
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![](docs/main-action.png) | ||
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## Controls | ||
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* Left Arrow: Move the player left. | ||
* Right Arrow: Move the player right. | ||
* Space: Make the player jump. | ||
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## Contributing | ||
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If you'd like to contribute to the project, feel free to open issues or add PRs. | ||
It's typically wise to open an issue first and wait for feedback, before adding | ||
tons of code that might get rejected. |
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from ._version import __version__ | ||
from os import environ | ||
import sys | ||
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environ["PYGAME_HIDE_SUPPORT_PROMPT"] = "1" | ||
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__all__ = [ | ||
"__version__", | ||
] | ||
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import pygame # noqa: E402 | ||
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# Constants | ||
WIDTH, HEIGHT = 800, 600 | ||
FPS = 60 | ||
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# Colors | ||
WHITE = (255, 255, 255) | ||
BLACK = (0, 0, 0) | ||
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class Player: | ||
JUMP_HEIGHT = 10 | ||
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def __init__(self, x, y): | ||
self.x = x | ||
self.y = y | ||
self.speed = 5 | ||
self.jump_count = Player.JUMP_HEIGHT | ||
self.is_jumping = False | ||
self.width = 50 | ||
self.height = 50 | ||
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def move_left(self) -> None: | ||
self.x -= self.speed | ||
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def move_right(self) -> None: | ||
self.x += self.speed | ||
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def jump(self) -> None: | ||
if not self.is_jumping: | ||
self.is_jumping = True | ||
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def update(self) -> None: | ||
if self.is_jumping: | ||
if self.jump_count >= -Player.JUMP_HEIGHT: | ||
neg = 1 | ||
if self.jump_count < 0: | ||
neg = -1 | ||
self.y -= (self.jump_count**2) * 0.5 * neg | ||
self.jump_count -= 1 | ||
else: | ||
self.is_jumping = False | ||
self.jump_count = Player.JUMP_HEIGHT | ||
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def render(self, screen: pygame.surface.Surface) -> None: | ||
pygame.draw.rect(screen, BLACK, (self.x, self.y, self.width, self.height)) | ||
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def core_game_loop( | ||
screen: pygame.surface.Surface, clock: pygame.time.Clock, player: Player | ||
) -> None: | ||
# Handle events | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
pygame.quit() | ||
sys.exit() | ||
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# Handle user input | ||
keys = pygame.key.get_pressed() | ||
if keys[pygame.K_LEFT] and player.x > 0: | ||
player.move_left() | ||
if keys[pygame.K_RIGHT] and player.x < WIDTH - 50: | ||
player.move_right() | ||
if keys[pygame.K_SPACE]: | ||
player.jump() | ||
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# Update game state | ||
player.update() | ||
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# Render graphics | ||
screen.fill(WHITE) | ||
player.render(screen) | ||
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pygame.display.flip() | ||
clock.tick(FPS) | ||
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def main(): | ||
pygame.init() | ||
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# Setup the window | ||
screen = pygame.display.set_mode((WIDTH, HEIGHT)) | ||
pygame.display.set_caption("Jump and Run Game") | ||
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# Create core objects | ||
clock = pygame.time.Clock() | ||
player = Player(50, HEIGHT - 100) | ||
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while True: | ||
core_game_loop(screen, clock, player) | ||
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if __name__ == "__main__": | ||
main() |
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__version__ = "0.0.1" |
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