Some random fractal programming
A Three.js implementation of a mandelbox:
You can set the following options in the hash of the url to change the fractal (#option=value;nextoption=value)
{
#Mandelbox options
"fixedradius":1,
"minradius":0.5,
"scale":-1.25,
"escape":0.2,
"depth":5,
# Amount of cubes to render (exponential performance hit)
"detail":200,
# Start camera of the fractal (for sharing epic screens)
"cameraX":2,
"cameraY":2,
"cameraZ":2,
# Dimensions containing the cubes to render (0,5,5) would for example render only the right half of the initial box
"boxX":0,
"boxY":0,
"boxZ":0,
"boxSize":10
}
A fractal based on breaking a straight line in two (creating a tree structure) Try it here
Very basic fractal demo with circles breaking into smaller ones Try it here