Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

VSM Shadows do not work #23

Closed
phonyprince opened this issue Sep 2, 2024 · 3 comments
Closed

VSM Shadows do not work #23

phonyprince opened this issue Sep 2, 2024 · 3 comments

Comments

@phonyprince
Copy link

Everything works, except for some reason, these lines in the "wukongTweak.ini" doesn't change anything:

[Virtual Shadow Maps]
; Set to true to enable virtual shadow maps.
; These can produce much higher quality non-RT shadows but may cause some visual errors.
; Game default = false
Enabled = true

However, adding these lines in the "engine.ini" allow VSMs to work perfectly:

[SystemSettings]
r.Shadow.Virtual.Enable=1

Unfortunately, using the "wukongTweaks.ini" Mod prevents the modifications on the "engine.ini", thus we can't mix both solutions and I have to delete the Tweak mod for the engine.ini to take over.

@Lyall
Copy link
Owner

Lyall commented Sep 2, 2024

It seems to work fine for me.

image

I can change it to only apply when VSMs are enabled though. That way you can disable it in WukongTweak.ini and do it in Engine.ini instead.

@Lyall
Copy link
Owner

Lyall commented Sep 3, 2024

That change is now present in v0.8.5.

@phonyprince
Copy link
Author

Hello Lyall,
Since the 0.8.5 version the VSM shadows work again in the combined use of your Mod and the tweak of "engine.ini".
I don't know if we still even need to touch the engine.ini file for everything to work, but at least now we can have everything: sharpness and other effects tweaking, while having high quality Lumen shadows.
Thank you for the amazing work and allowing us to enjoy the game in the best possible set up !

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants