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gfxrecon_replay: Use infinite timeout in vkAcquireNextImageKHR #1234

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merged 1 commit into from
Aug 23, 2023

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davidlunarg
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When replaying vkAcquireNextImageKHR and vkAcquireNextImageKHR2, use an infinite timeout in vkAcquireNextImageKHR* calls if the expected result is VK_SUCCESS. This prevents timeout errors during replay when the capture plays back faster than it did in the captured Vulkan program.

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CI gfxreconstruct build queued with queue ID 28459.

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CI gfxreconstruct build # 3110 running.

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CI gfxreconstruct build # 3110 passed.

When replaying vkAcquireNextImageKHR and vkAcquireNextImageKHR2, use
an infinite timeout in vkAcquireNextImageKHR* calls if the expected
result is VK_SUCCESS.  This prevents timeout errors during replay
when the capture plays back faster than it did in the captured
Vulkan program.
@davidlunarg davidlunarg force-pushed the davidp_vkacquireimage_timeout branch from 30b9679 to de28a3b Compare August 23, 2023 17:29
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CI gfxreconstruct build queued with queue ID 28944.

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CI gfxreconstruct build # 3117 running.

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CI gfxreconstruct build # 3117 passed.

@davidlunarg davidlunarg merged commit 936fb79 into LunarG:dev Aug 23, 2023
@davidlunarg davidlunarg deleted the davidp_vkacquireimage_timeout branch August 23, 2023 21:18
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3 participants