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Pokemon Stadium (J)
LuigiBlood edited this page May 28, 2020
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4 revisions
Pokémon Stadium (Japan only) is a reboot game. It loads a portion of code from disk, disables N64 OS and executes it.
- The game checks for the following 64DD units:
- Japanese Retail Unit
- Development Unit? [To be determined]
- The game loads the Disk ID and performs the following checks:
- Checks if the Company Code is
01
(Nintendo). - Checks if the last 3 letters of the Game Code are
PSJ
. - Checks if the first letter of the Game Code is between
E
toZ
. - Checks if the Disk Number is
01
.
- Checks if the Company Code is
- If the checks are successful, then it's an Expansion Disk, then performs the following:
- Load LBA 560 to
801684B0
.
The format is the following:504F4B45 SSSSAAAA DDDDDDDD ???????? 504F4B45 = "POKE" SSSS = LBA Start AAAA = LBA Block Amount DDDDDDDD = RAM Load Address and Code Entrypoint
- Checks if the first 4 bytes are "POKE", then copy to
800AB200
(Function8000C888
). - Load <LBA Block Amount> from <LBA Start> at RAM Load Address.
- Decrypt and boot the loaded code at described entrypoint address via LeoBootGame function (
80009490
).- The first 0x100 bytes of the loaded code are encrypted. See 64ddutils' bootcodecrypto.c for the crypto process.
- Load LBA 560 to