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Merge pull request #105 from KMKfw/topic-refactor-keycodes-and-macros
Congressional Bill 122918 Forgot To Sleep Edition: Refactor everything about how key definitions work
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import supervisor | ||
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supervisor.set_next_stack_limit(4096 + 1024) |
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# Keys | ||
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> NOTE: This is not a lookup table of key objects provided by KMK. That listing | ||
> can be found in `keycodes.md`, though that file is not always kept up to date. | ||
> It's probably worth a look at the raw source if you're stumped: `kmk/keys.py`. | ||
This is a bunch of documentation about how physical keypresses translate to | ||
events (and the lifecycle of said events) in KMK. It's somewhat technical, but | ||
if you're looking to extend your keyboard's functionality with extra code, | ||
you'll need at least some of this technical knowledge. | ||
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The first few steps in the process aren't all that interesting for most | ||
workflows, which is why they're buried deep in KMK: we scan a bunch of GPIO | ||
lanes (about as quickly as CircuitPython will let us) to see where, in a matrix | ||
of keys, a key has been pressed. The technical details about this process [are | ||
probably best left to | ||
Wikipedia](https://en.wikipedia.org/wiki/Keyboard_matrix_circuit). Then, we scan | ||
through the defined keymap, finding the first valid key at this index based on | ||
the stack of currently active layers (this logic, if you want to read through | ||
the code, is in `kmk/internal_state.py`, method `_find_key_in_map`). | ||
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The next few steps are the interesting part, but to understand them, we need to | ||
understand a bit about what a `Key` object is (found in `kmk/keys.py`). `Key` | ||
objects have a few core pieces of information: | ||
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* Their `code`, which can be any integer. Integers below | ||
`FIRST_KMK_INTERNAL_KEY` are sent through to the HID stack (and thus the | ||
computer, which will translate that integer to something meaningful - for | ||
example, `code=4` becomes `a` on a US QWERTY/Dvorak keyboard). | ||
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* Their attached modifiers (to implement things like shifted keys or `KC.HYPR`, | ||
which are single key presses sending along more than one key in a single HID | ||
report. This is a distinct concept from Sequences, which are a KMK feature | ||
documented in `sequences.md`). For almost all purposes outside of KMK core, | ||
this field should be ignored - it can be safely populated through far more | ||
sane means than futzing with it by hand. | ||
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* Some data on whether the key should actually be pressed or released - this is | ||
mostly an implementation detail of how Sequences work, where, for example, | ||
`KC.RALT` may need to be held down for the entirety of a sequence, rather than | ||
being released immediately before moving to the next character. Usually end | ||
users shouldn't need to mess with this, but the fields are called `no_press` | ||
and `no_release` and are referenced in a few places in the codebase if you | ||
need examples. | ||
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* Handlers for "press" (sometimes known as "keydown") and "release" (sometimes | ||
known as "keyup") events. KMK provides handlers for standard keyboard | ||
functions and some special override keys (like `KC.GESC`, which is an enhanced | ||
form of existing ANSI keys) in `kmk/handlers/stock.py`, for layer switching in | ||
`kmk/handlers.layers.py`, and for everything related to Sequences (see | ||
`sequences.md` again) in `kmk/handlers/sequences.py`. We'll discuss these more | ||
shortly. | ||
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* Optional callbacks to be run before and/or after the above handlers. More on | ||
that soon. | ||
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* A generic `meta` field, which is most commonly used for "argumented" keys - | ||
objects in the `KC` object which are actually functions that return `Key` | ||
instances, which often need to access the arguments passed into the "outer" | ||
function. Many of these examples are related to layer switching - for example, | ||
`KC.MO` is implemented as an argumented key - when the user adds `KC.MO(1)` to | ||
their keymap, the function call returns a `Key` object with `meta` set to an | ||
object containing `layer` and `kc` properties, for example. There's other uses | ||
for `meta`, and examples can be found in `kmk/types.py` | ||
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`Key` objects can also be chained together by calling them! To create a key | ||
which holds Control and Shift simultaneously, we can simply do: | ||
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```python | ||
CTRLSHFT = KC.LCTL(KC.LSFT) | ||
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keyboard.keymap = [ ... CTRLSHFT ... ] | ||
``` | ||
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When a key is pressed and we've pulled a `Key` object out of the keymap, the | ||
following will happen: | ||
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- Pre-press callbacks will be run in the order they were assigned, with their | ||
return values discarded (unless the user attached these, they will almost | ||
never exist) | ||
- The assigned press handler will be run (most commonly, this is provided by | ||
KMK) | ||
- Post-press callbacks will be run in the order they were assigned, with their | ||
return values discarded (unless the user attached these, they will almost | ||
never exist) | ||
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These same steps are run for when a key is released. | ||
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_So now... what's a handler, and what's a pre/post callback?!_ | ||
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All of these serve rougly the same purpose: to _do something_ with the key's | ||
data, or to fire off side effects. Most handlers are provided by KMK internally | ||
and modify the `InternalState` in some way - adding the key to the HID queue, | ||
changing layers, etc. The pre/post handlers are designed to allow functionality | ||
to be bolted on at these points in the event flow without having to reimplement | ||
(or import and manually call) the internal handlers. | ||
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All of these methods take the same arguments, and for this, I'll lift a | ||
docstring straight out of the source: | ||
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> Receives the following: | ||
> | ||
> - self (this Key instance) | ||
> - state (the current InternalState) | ||
> - KC (the global KC lookup table, for convenience) | ||
> - `coord_int` (an internal integer representation of the matrix coordinate | ||
> for the pressed key - this is likely not useful to end users, but is | ||
> provided for consistency with the internal handlers) | ||
> - `coord_raw` (an X,Y tuple of the matrix coordinate - also likely not useful) | ||
> | ||
> The return value of the provided callback is discarded. Exceptions are _not_ | ||
> caught, and will likely crash KMK if not handled within your function. | ||
> | ||
> These handlers are run in attachment order: handlers provided by earlier | ||
> calls of this method will be executed before those provided by later calls. | ||
This means if you want to add things like underglow/LED support, or have a | ||
button that triggers your GSM modem to call someone, or whatever else you can | ||
hack up in CircuitPython, which also retaining layer-switching abilities or | ||
whatever the stock handler is, you're covered. This also means you can add | ||
completely new functionality to KMK by writing your own handler. | ||
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Here's an example of a lifecycle hook to print a giant Shrek ASCII art. It | ||
doesn't care about any of the arguments passed into it, because it has no | ||
intentions of modifying the internal state. It is purely a [side | ||
effect](https://en.wikipedia.org/wiki/Side_effect_(computer_science)) run every | ||
time Left Alt is pressed: | ||
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```python | ||
def shrek(*args, **kwargs): | ||
print('⢀⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀⣀⣀⣤⣤⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆') | ||
print('⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠁⠸⣼⡿') | ||
print('⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉⠀⠀⠀⠀⠀') | ||
print('⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀') | ||
print('⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⠿⠿⠿⠿⠛⠉') | ||
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KC.LALT.before_press_handler(shrek) | ||
``` | ||
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You can also copy a key without any pre/post handlers attached with `.clone()`, | ||
so for example, if I've already added Shrek to my `LALT` but want a Shrek-less | ||
`LALT` key elsewhere in my keymap, I can just clone it, and the new key won't | ||
have my handlers attached: | ||
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```python | ||
SHREKLESS_ALT = KC.LALT.clone() | ||
``` |
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