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JSBSim Movement Component rotation issue in UE5 #1207

Answered by gallonmate
ugenethehobo asked this question in Q&A
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@ugenethehobo You need to study the reference project and example blueprint. The sample airplane has a root component placed before the skeletal mesh. This allows for the skeletalmesh to be rotated 90 degrees in order to match JSBSim. You can add a scene component to be used as the root component.

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@ugenethehobo
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