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Fix post_processing and shader_prepass examples (bevyengine#7419)
# Objective - Fix `post_processing` and `shader_prepass` examples as they fail when compiling shaders due to missing shader defs - Fixes bevyengine#6799 - Fixes bevyengine#6996 - Fixes bevyengine#7375 - Supercedes bevyengine#6997 - Supercedes bevyengine#7380 ## Solution - The prepass was broken due to a missing `MAX_CASCADES_PER_LIGHT` shader def. Add it. - The shader used in the `post_processing` example is applied to a 2D mesh, so use the correct mesh2d_view_bindings shader import.
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