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Media SDK for UWP applications
Georgy Krivoruchko edited this page Dec 7, 2021
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Universal Windows Platform (UWP) applications have a set of permission and API restrictions comparing to Windows desktop applications. That is why we have a different way to provide Media SDK functionality to UWP applications which satisfies WACK compliance requirements. The key difference for application developers is the need to use Media SDK UWP dispatcher instead of regular desktop dispatcher (see Media SDK dispatcher for Windows).
- Build UWP dispatcher - libmfx_uwp.vcxproj in AllBuild.sln
- Link UWP dispatcher library libmfx_uwp.lib to your application
Prerequisites:
- Both UWP dispatcher and your application must be built with Windows 10 SDK version 10.0.18362.0 or newer
- System where the application is executed must meet following requirements:
- Windows 10 version 1809 or newer
- Intel Graphics Driver version 26.20.100.6911 or newer
UWP applications can use only Media SDK hardware implementation: software library and plugins are not supported, OneVPL is not supported. Refer to MediaSDK Support Matrix for platform support list.
- Media SDK for Linux
- Media SDK for Windows
- FFmpeg QSV
- GStreamer MSDK
- Docker
- Usage guides
- Building Media SDK
- Running Media SDK CI tests
- Additional information
- Multi-Frame Encode