My attempt to create autonomous lunar landing model in Unity. In this project I have created:
- Space lander physical model (main and RCS thrusters)
- AI for autonomous landing with Unity ML-Agents (the neural network is poorly trained and requires a lot of improvements)
See releases or WebGL build to try some demos yourself.
This project is inspired by Kerbal Space Program (mainly the idea of the navball). Also terrain generation was taken from Sebastian Lague's Procedural Landmass Generation.
I will improve it someday, maybe...
The framerate is low to make gifs smaller