Empty transform matrix causing reference errors #6495
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
A recent update to Chrome (128) appears to have exposed a bug, as described in this Discord post.
I traced at least one cause (there may be more) to the use of a temporary array in the hoverable-visuals component. A threejs matrix is copied into the array and then the position elements are read and ultimately submitted as uniforms to the WebGL shader. However, if
interactorOne
orinteractorTwo
are not active, the matrix is not written and the required elements are never initialized. Seeding the array with a unit matrix fixes the problem.It's not clear why this has only just started causing a runtime issue. Perhaps Chrome used to interpret
undefined
as zero instead of throwing a TypeError?