Deprecate sound.group setter, avoiding recursion errors #3041
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destroying sounds created via FlxG.sound.load in substates get destroyed but not removed from the groups, later when destroying the state they are removed from their groups causing a null ref via updateTransform
I've deprecated the sound.group setter, this is a pretty terrible system and many parts of the code have to walk on egg shells to avoid unintended recursion, and it provides almost no real benefit over simple calls to
group.add(sound)
(which will still remove it from prior groups)