无视Mesh.isReadable,进行网格深克隆的网格克隆组件
本项目致力于解决Unity中当Mesh.isReadable为false时无法读取网格数据的问题。
核心由Assets\MeshCopyer下的C#脚本与Shader脚本实现。
经测试,编辑器下与发布后运行时均可正常运行。
The mesh cloning component of this project aims to solve the problem of being unable to read mesh data in Unity when Mesh.isReadable is false.
The core of this project is implemented by C# script and Shader script under Assets\MeshCopyer.
After testing, it can run normally both in the editor and after publishing.