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libfreeaptx.mk ad6748ac8b2ebbfae7d0c5608434f60592d61edc # Version: Commits on Feb 26, 2025
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Update to 0.2.1 - Rebase git history to upstream libopenaptx 0.2.0-5eb14ed,

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uboot-odroid-goa.mk 154ddfc826e72c902232169b676b2a4e59c75171 # Version: Commits on Apr 25, 2022
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ODROID-N2L: Support DDR3200 (1608MHz) for samsung lpddr4x 2GB/4GB.

Signed-off-by: ckkim <changkon12@gmail.com>

Change-Id: I521a3a53015a5cb4a2b1a5db36959725e16c14b8,

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uboot-powkiddy-a13.mk e2c76fb6b0f89c5385273b3a83fbd2ce16903396 # Version: Commits on Sept 13, 2021
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rockchip: atags: add boot type for sata and pcie

Signed-off-by: Yifeng Zhao <yifeng.zhao@rock-chips.com>

Change-Id: I83fe8fef7f542d91787c3db82a94785390fa88cd,

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uboot-ps5000.mk e2c76fb6b0f89c5385273b3a83fbd2ce16903396 # Version: Commits on Sept 13, 2021
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rockchip: atags: add boot type for sata and pcie

Signed-off-by: Yifeng Zhao <yifeng.zhao@rock-chips.com>

Change-Id: I83fe8fef7f542d91787c3db82a94785390fa88cd,

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uboot-ps7000.mk e2c76fb6b0f89c5385273b3a83fbd2ce16903396 # Version: Commits on Sept 13, 2021
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rockchip: atags: add boot type for sata and pcie

Signed-off-by: Yifeng Zhao <yifeng.zhao@rock-chips.com>

Change-Id: I83fe8fef7f542d91787c3db82a94785390fa88cd,

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uboot-rk3588.mk 2f6e967dc901ae570f522d1b47309e7c34acf542 # Version: Commits on Mar 21, 2023
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Updated memspec and bl31

Signed-off-by: Steve Hay <me@stevenhay.com>,

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uboot-visionfive2.mk 03694ca1885e8b2ec34ea235106f1b8abe2fa903 # Version: Commits on Sept 27, 2024
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Update submodule commit id for tag JH7110_VF2_515_v5.13.1,

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amiberry.mk bed58999e6c240f29c8f3919416130e7a5f8e561 # Version: Commits on Feb 27, 2025
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enhancement: add a default Dark theme (fixes #1639) (#1640),

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citra.mk 89727377270380ed301bee2e695e4ffb212d6120 # Version: Commits on Feb 27, 2025
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vk_instance.h: Add more tile-based GPUs to the list of `ShouldFlush()` (#360)

GPUs that are primarily tile-based (ex. Mali, Adreno, PowerVR, etc.) benefit from flushing at the end of each major renderpass.,

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dolphin-emu.mk 65726b7b5f005ce90dd38a20fe3c06c4b1338b10 # Version: Commits on Feb 27, 2025
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Merge pull request #13374 from Dentomologist/performancemetrics_clamping_resetting_and_add_setting

PerformanceMetrics: Add clamping, resetting on resize, and setting,

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duckstation-legacy.mk f7f17a077c704f4008feaf79938185e71bceb67d # Version: Commits on Feb 26, 2025
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Cheats: Add Enable8MBRAM option for patches,

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flycast.mk d23b3b6bc76853327235f119f5e53d5b472b4ebf # Version: Commits on Feb 27, 2025
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rcheevos: include flycast version in user-agent header

Issue #1798,

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lindbergh-loader.mk 52cb3eaf6b156283b6b8968bdb3def084184227f # Version: Commits on Feb 27, 2025
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Workaround 2,

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model2emu.mk 57b5cff598e63ca688a9a58f3b341104e43c4b01 # Version: Commits on May 15, 2022
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Update README.md

update readme,

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pcsx2.mk v2.3.185 # Version: Commits on Feb 26, 2025
----------------------------------------------------
- [Qt: Allow recording on game boot](https://github.com/PCSX2/pcsx2/pull/12363)

,

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ppsspp.mk 4838721ec242517c5a8da2748058bf1caa1b35ed # Version: Commits on Feb 27, 2025
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Merge pull request #20045 from hrydgard/merge-roliverosc

Merge roliverosc' ES_es translation update,

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rpcs3.mk 207ee59acd7e8b0ed9eb212e890f8635c3b018f2 # Version: Commits on Feb 23, 2025
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PPU Analyzer: Firmware/import caller analysis and KLIC finding pass,

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supermodel.mk 112e7bb9b4ac666c987e0b60c54a86038ed0ad41 # Version: Commits on Feb 27, 2025
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Merge pull request #234 from gm-matthew/tile-pairs

Fixing tilegen bugs in Scud Race,

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thextech.mk ec8d5cc9bf9c75f42586ab1d9ab74858238ccac8 # Version: Commits on Feb 27, 2025
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player_death_logic.cpp: inherit music from followed player,

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tsugaru.mk fc06db8a94ef458309cb5e58b7f640bc2f6c3800 # Version: Commits on Feb 27, 2025
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Re-enabled PAUSE (default Scroll Lock) key.,

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vice.mk r45509 # Version: Commits on Feb 27, 2025
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Gtk3: Add label \Master volume\ in front of volume slider

In the settings node \Audio\ -> \Sound driver\, add a label next to the volume

slider to avoid confusion for certain citrus people.

git-svn-id: https://svn.code.sf.net/p/vice-emu/code/trunk@45509 379a1393-f5fb-40a0-bcee-ef074d9b53f7,

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xenia-canary.mk fbacd3c # Version: Commits on Feb 07, 2025
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[Xam/Xam_NUI] - Implement XamShowNuiHardwareRequiredUI

- Implement XamShowNuiHardwareRequiredUI

- Add notes to XamShowNuiTroubleshooterUI,

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jazz2-native.mk 64928b55b824cbee8f68e724c25b661c5f272a85 # Version: Commits on Feb 27, 2025
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Refactoring,

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stk.mk 6623872d8725e5a6a4372e665123455da9da14e5 # Version: Commits on Feb 27, 2025
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Add Georgian font (#5313),

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easyrpg-player.mk a9234966714b4a37a36b6dc6b5f88c05e1ea61f3 # Version: Commits on Feb 27, 2025
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Merge pull request #3358 from JenkinsRPG/translation

Android: Sync translations,

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shaderc.mk v2025.1 # Version: Commits on Feb 27, 2025
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Finalize Shaderc v2025.1

Skip version numbers so we match SPIRV-Tools.

Do this to avoid confusion when included in the Vulkan SDK,

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doomretro.mk 1a46ca8949b96b549dc808433a5c7a02719b1dba # Version: Commits on Feb 27, 2025
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Update to Visual Studio v17.13.2,

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gzdoom.mk b0d6f143f6c01e267a878c149b228613593aa7cf # Version: Commits on Feb 27, 2025
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- fix classic doom.doom filter,

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sonic3-air.mk 81b88461a58503977d38cc1868080323141f0014 # Version: Commits on Feb 26, 2025
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Fix for a small visual glitch after the CNZ 2 Knuckles cutscene just before the boss,

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tr1x.mk 7e4ceb62ed0b88badb1c60bfe57db0760823b5cf # Version: Commits on Feb 26, 2025
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tr1/controls: hide the reset and unbind texts when changing keys (#2555)

Resolves #2103.,

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tr2x.mk 7e4ceb62ed0b88badb1c60bfe57db0760823b5cf # Version: Commits on Feb 26, 2025
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tr1/controls: hide the reset and unbind texts when changing keys (#2555)

Resolves #2103.,

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libretro-easyrpg.mk a9234966714b4a37a36b6dc6b5f88c05e1ea61f3 # Version: Commits on Feb 27, 2025
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Merge pull request #3358 from JenkinsRPG/translation

Android: Sync translations,

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libretro-fbneo.mk 706e741e5d8cca09f140f1d679367d350ea1def6 # Version: Commits on Feb 27, 2025
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(libretro) attempt at forcing android api level 18,

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libretro-flycast.mk d23b3b6bc76853327235f119f5e53d5b472b4ebf # Version: Commits on Feb 27, 2025
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rcheevos: include flycast version in user-agent header

Issue #1798,

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libretro-mame.mk mame0275 # Version: Commits on Feb 27, 2025
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mame0275

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libretro-mgba.mk abb46602caf705a58514cdae7d8f5f28eb4a3c14 # Version: Commits on Feb 27, 2025
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GB: Allow use of CGB-E and AGB-0 BIOS versions (closes #3427),

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libretro-ppsspp.mk 4838721ec242517c5a8da2748058bf1caa1b35ed # Version: Commits on Feb 27, 2025
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Merge pull request #20045 from hrydgard/merge-roliverosc

Merge roliverosc' ES_es translation update,

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glsl-shaders.mk 326507d57214a290320f581c01a24443c394d6ff # Version: Commits on Feb 26, 2025
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patch: @@ -4,7 +4,6 @@

    Bezels code is a modified version of this shadertoy: https://www.shadertoy.com/view/XdtfzX

 */

-

 /*

    Hyllian's crt-nobody Shader

@@ -31,59 +30,74 @@

 #version 120

-#pragma parameter all_nonono           \ALL:\                             0.0    0.0   1.0 1.0

-#pragma parameter all_zoom             \    Zoom %\                     100.0   20.0 200.0 1.0

-

-#pragma parameter frame_nonono         \FRAME:\                           0.0    0.0   1.0 1.0

-#pragma parameter fr_zoom              \    Zoom %\                     100.0   20.0 200.0 1.0

-#pragma parameter fr_scale_x           \    Scale X%\                    75.0   20.0 200.0 0.2

-#pragma parameter fr_scale_y           \    Scale Y%\                   100.0   20.0 200.0 0.2

-#pragma parameter fr_center_x          \    Center X\                     0.0 -100.0 100.0 0.1

-#pragma parameter fr_center_y          \    Center Y\                     0.0 -100.0 100.0 0.1

-

-#pragma parameter bz_nonono            \BEZEL:\                           0.0   0.0   1.0  1.0

-#pragma parameter bz_lights            \    Lights  [ OUT | ON ]\         1.0   0.0   1.0  1.0

-#pragma parameter bz_shine_enable      \    Shine   [ OFF | ON ]\         1.0   0.0   1.0  1.0

-#pragma parameter bz_ambient_enable    \    Ambient [ OFF | ON ]\         1.0   0.0   1.0  1.0

-#pragma parameter bz_width             \    Content Width\                0.66  0.1   1.0  0.005

-#pragma parameter bz_height            \    Content Height\               0.66  0.1   1.0  0.005

-#pragma parameter bz_ref_str           \    Relflection Strength\         0.25  0.0   1.0  0.01

-#pragma parameter bz_inner_bezel_x     \    Inner Bezel Width\            0.1   0.0   1.0  0.01

-#pragma parameter bz_inner_bezel_y     \    Inner Bezel Height\           0.1   0.0   1.0  0.01

-#pragma parameter bz_middle_bezel_x    \    Middle Bezel Width\           0.2   0.0   1.0  0.01

-#pragma parameter bz_middle_bezel_y    \    Middle Bezel Height\          0.2   0.0   1.0  0.01

-#pragma parameter bz_outer_bezel_x     \    Outer Bezel Width\            0.3   0.0   1.0  0.01

-#pragma parameter bz_outer_bezel_y     \    Outer Bezel Height\           0.3   0.0   1.0  0.01

-#pragma parameter bz_outer_curve       \    Bezels Curvature [ OFF | ON ]\ 0.0  0.0   1.0  1.0

-#pragma parameter bz_radius            \    Bezel Corner Radius\          0.05  0.005 1.0  0.01

-#pragma parameter bz_red               \    Bezel Color - Red\          128.0   0.0 255.0  1.0

-#pragma parameter bz_green             \    Bezel Color - Green\        128.0   0.0 255.0  1.0

-#pragma parameter bz_blue              \    Bezel Color - Blue\         128.0   0.0 255.0  1.0

-#pragma parameter bz_ref_dist          \    Reflection Distance\          0.0  -0.6   0.6  0.01

-#pragma parameter bz_shine             \    Shine Intensity\              0.25  0.0   1.0  0.01

-#pragma parameter bz_shine_size        \    Shine Size\                   0.75  0.0   1.0  0.01

-#pragma parameter bz_ambient           \    Ambient Intensity\            0.15  0.0   1.0  0.01

-#pragma parameter bz_ambient_size      \    Ambient Size\                 0.85  0.0   1.0  0.01

-#pragma parameter bz_ang               \    Inflec. Point Angle\          1.0   0.0  20.0  0.01

-#pragma parameter bz_pos               \    Inflec. Point Position\       0.0 -20.0  20.0  0.002

-

-#pragma parameter border_nonono        \BORDER:\                          0.0  0.0 1.0 1.0

-#pragma parameter ub_border_top        \    On top: [ Frame | Border ]\   0.0  0.0 1.0 1.0

-#pragma parameter border_scale         \    Border Scale\                 1.0  0.5 5.0 0.002

-#pragma parameter border_center_x      \    Border Center X\              0.0 -0.5 0.5 0.001

-#pragma parameter border_center_y      \    Border Center Y\              0.0 -0.5 0.5 0.001

-#pragma parameter border_mirror_y      \    Border Mirror (Y)\            0.0  0.0 1.0 1.0

-

-#pragma parameter h_nonono             \HYLLIAN'S CURVATURE:\             1.0  0.0   1.0 1.0

-#pragma parameter h_curvature          \    Curvature Toggle\             1.0  0.0   1.0 1.0

-#pragma parameter h_shape              \    Shape [ Sphere | Cylinder ]\  0.0  0.0   1.0 1.0

-#pragma parameter h_radius             \    Curvature Radius\             4.0  1.5  10.0 0.1

-#pragma parameter h_cornersize         \    Corner Size\                  0.05 0.01  1.0 0.01

-#pragma parameter h_cornersmooth       \    Corner Smoothness\            0.5  0.1   1.0 0.1

-#pragma parameter h_angle_x            \    Position X\                   0.0 -1.0   1.0 0.001

-#pragma parameter h_angle_y            \    Position Y\                   0.0 -1.0   1.0 0.001

-#pragma parameter h_overscan_x         \    Overscan X%\                100.0 20.0 200.0 0.2

-#pragma parameter h_overscan_y         \    Overscan Y%\                100.0 20.0 200.0 0.2

+

+#pragma parameter ubo_nonono           \[ UBORDER USER PARAMS ]\               1.0  0.0   1.0 1.0

+

+#pragma parameter frame_nonono         \FRAME:\                               0.0    0.0   1.0 1.0

+#pragma parameter fr_aspect_x          \    Set Aspect Ratio Numerator\       8.0    1.0  32.0 0.02

+#pragma parameter fr_aspect_y          \    Set Aspect Ratio Denominator\     6.0    1.0  32.0 0.02

+#pragma parameter fr_zoom              \    Zoom %\                          50.0    2.0 200.0 0.2

+#pragma parameter fr_i_scaling         \    Use Integer Scaling for Y\        0.0    0.0   1.0 1.0

+#pragma parameter fr_i_scaling_fac     \    Integer Scaling Factor [ - / + ]\ 0.0  -20.0   1.0 1.0

+#pragma parameter fr_center_x          \    Center X\                         0.0 -200.0 200.0 0.1

+#pragma parameter fr_center_y          \    Center Y\                         0.0 -200.0 200.0 0.1

+

+#pragma parameter all_nonono           \ALL:\                                0.0    0.0   1.0 1.0

+#pragma parameter all_zoom             \    Zoom %\                        100.0   20.0 200.0 1.0

+

+#pragma parameter bz_nonono            \BEZEL:\                              0.0   0.0   1.0  1.0

+#pragma parameter bz_lights            \    Lights  [ OUT | ON ]\            1.0   0.0   1.0  1.0

+#pragma parameter bz_shine_enable      \    Shine   [ OFF | ON ]\            1.0   0.0   1.0  1.0

+#pragma parameter bz_ambient_enable    \    Ambient [ OFF | ON ]\            1.0   0.0   1.0  1.0

+#pragma parameter bz_blur_iter         \    Reflection Quality/Performance\  5.0   5.0  32.0  1.0

+#pragma parameter bz_ref_str           \    Reflection Strength\             0.25  0.0   1.0  0.01

+#pragma parameter bz_inner_bezel_x     \    Bezel Inner Width\               0.1   0.0   1.0  0.001

+#pragma parameter bz_inner_bezel_y     \    Bezel Inner Height\              0.1   0.0   1.0  0.001

+#pragma parameter bz_middle_bezel_x    \    Bezel Middle Width\              0.2   0.0   1.0  0.001

+#pragma parameter bz_middle_bezel_y    \    Bezel Middle Height\             0.2   0.0   1.0  0.001

+#pragma parameter bz_outer_bezel_x     \    Bezel Outer Width\               0.3   0.0   1.0  0.001

+#pragma parameter bz_outer_bezel_y     \    Bezel Outer Height\              0.3   0.0   1.0  0.001

+#pragma parameter bz_transparent       \    Bezel Transparent [ OFF | ON ]\  0.0   0.0   1.0  1.0

+#pragma parameter bz_outer_curve       \    Bezel Curvature   [ OFF | ON ]\  0.0   0.0   1.0  1.0

+#pragma parameter bz_radius            \    Bezel Corner Radius\             0.05  0.005 1.0  0.01

+#pragma parameter bz_center_x          \    Bezel Center X\                  0.0 -200.0 200.0 0.1

+#pragma parameter bz_center_y          \    Bezel Center Y\                  0.0 -200.0 200.0 0.1

+#pragma parameter bz_red               \    Bezel Color - Red\             128.0   0.0 255.0  1.0

+#pragma parameter bz_green             \    Bezel Color - Green\           128.0   0.0 255.0  1.0

+#pragma parameter bz_blue              \    Bezel Color - Blue\            128.0   0.0 255.0  1.0

+#pragma parameter bz_ref_dist          \    Reflection Distance\             0.0  -0.6   0.6  0.01

+#pragma parameter bz_shine             \    Shine Intensity\                 0.25  0.0   1.0  0.01

+#pragma parameter bz_shine_size        \    Shine Size\                      0.75  0.0   1.0  0.01

+#pragma parameter bz_ambient           \    Ambient Intensity\               0.15  0.0   1.0  0.01

+#pragma parameter bz_ambient_size      \    Ambient Size\                    0.85  0.0   1.0  0.01

+#pragma parameter bz_ang               \    Inflec. Point Angle\             1.0   0.0  20.0  0.01

+#pragma parameter bz_pos               \    Inflec. Point Position\          0.0 -20.0  20.0  0.002

+

+#pragma parameter border_nonono        \BORDER:\                             0.0  0.0 1.0 1.0

+#pragma parameter ub_border_top        \    On top: [ Frame | Border ]\      0.0  0.0 1.0 1.0

+#pragma parameter border_scale         \    Border Scale\                    1.0  0.5 5.0 0.002

+#pragma parameter border_center_x      \    Border Center X\                 0.0 -0.5 0.5 0.001

+#pragma parameter border_center_y      \    Border Center Y\                 0.0 -0.5 0.5 0.001

+#pragma parameter border_mirror_y      \    Border Mirrored\                 0.0  0.0 1.0 1.0

+#pragma parameter border_allow_rot     \    Border Rotation [ 0 <--> 270 ]\  0.0  0.0 3.0 1.0

+#pragma parameter border_alpha         \    Border Alpha Over Content (BAOC)\0.0  0.0 1.0 0.01

+#pragma parameter black_baoc           \    (BAOC) Emphasis on Content\      0.0  0.0 1.0 1.0

+#pragma parameter border_weight        \    Border to Ambient-Light Weight\  0.5  0.0 1.0 0.05

+#pragma parameter border_dimming       \    Border Dimming (Lights OUT)\     0.5  0.0 1.0 0.05

+//#pragma parameter layer2_dimming       \    Layer2 Dimming (Lights OUT)\     0.5  0.0 1.0 0.05

+

+#pragma parameter h_nonono             \HYLLIAN'S CURVATURE:\                1.0  0.0   1.0 1.0

+#pragma parameter h_curvature          \    Curvature Toggle\                1.0  0.0   1.0 1.0

+#pragma parameter h_shape              \    Shape [ Sphere | Cylinder ]\     0.0  0.0   1.0 1.0

+#pragma parameter h_radius             \    Curvature Radius\                4.0  1.8  10.0 0.1

+#pragma parameter h_cornersize         \    Corner Size\                     0.05 0.01  1.0 0.01

+#pragma parameter h_cornersmooth       \    Corner Smoothness\               0.5  0.1   1.0 0.1

+#pragma parameter h_x_tilt             \    Horizontal Tilt\                 0.0 -0.5 0.5 0.01

+#pragma parameter h_y_tilt             \    Vertical Tilt\                   0.0 -0.5 0.5 0.01

+#pragma parameter h_angle_x            \    Position X\                      0.0 -1.0   1.0 0.001

+#pragma parameter h_angle_y            \    Position Y\                      0.0 -1.0   1.0 0.001

+#pragma parameter h_overscan_x         \    Overscan X%\                   100.0 20.0 200.0 0.2

+#pragma parameter h_overscan_y         \    Overscan Y%\                   100.0 20.0 200.0 0.2

 #pragma parameter CN_NONONO            \CRT-NOBODY:\                     0.0  0.0   1.0 1.0

 #pragma parameter CN_BEAM_MIN_WIDTH    \    Min Beam Width\              0.80 0.0   1.0 0.01

@@ -100,6 +114,7 @@

 #pragma parameter CN_InputGamma        \    Input Gamma\                 2.4  0.0   4.0 0.1

 #pragma parameter CN_OutputGamma       \    Output Gamma\                2.2  0.0   3.0 0.1

+#if defined(VERTEX)

 #if __VERSION__ >= 130

 #define COMPAT_VARYING out

@@ -117,60 +132,241 @@

 #define COMPAT_PRECISION

 #endif

+

+COMPAT_ATTRIBUTE vec4 VertexCoord;

+COMPAT_ATTRIBUTE vec4 COLOR;

+COMPAT_ATTRIBUTE vec4 TexCoord;

+COMPAT_VARYING vec4 COL0;

+COMPAT_VARYING vec4 TEX0;

+

+uniform mat4 MVPMatrix;

 uniform COMPAT_PRECISION int FrameDirection;

 uniform COMPAT_PRECISION int FrameCount;

 uniform COMPAT_PRECISION int Rotation;

 uniform COMPAT_PRECISION vec2 OutputSize;

 uniform COMPAT_PRECISION vec2 TextureSize;

 uniform COMPAT_PRECISION vec2 InputSize;

+uniform COMPAT_PRECISION vec2 OrigTextureSize;

-// compatibility #defines

+COMPAT_VARYING vec2 uv;

+COMPAT_VARYING vec2 border_uv;

+COMPAT_VARYING vec2 bezel_uv;

+COMPAT_VARYING vec4 intl_profile;

+COMPAT_VARYING vec2 mask_size;

+

+// vertex compatibility #defines

 #define vTexCoord TEX0.xy

-//#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize

-#define SourceSize vec4(InputSize, 1.0 / TextureSize) //It works this way only!

+#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize

 #define OutSize vec4(OutputSize, 1.0 / OutputSize)

+#define OrigTexSize vec4(OrigTextureSize, 1.0 / OrigTextureSize)

+

+#define ub_OutputSize     OutSize

+#define ub_OriginalSize   OrigTexSize

+#define ub_Rotation       Rotation

+

+#define InputToTextureSizeRatio  (InputSize.xy / TextureSize.xy)

+

+

+#ifdef PARAMETER_UNIFORM

+uniform COMPAT_PRECISION float all_zoom;

+uniform COMPAT_PRECISION float fr_aspect_x;

+uniform COMPAT_PRECISION float fr_aspect_y;

+uniform COMPAT_PRECISION float fr_zoom;

+uniform COMPAT_PRECISION float fr_i_scaling;

+uniform COMPAT_PRECISION float fr_i_scaling_fac;

+uniform COMPAT_PRECISION float fr_center_x;

+uniform COMPAT_PRECISION float fr_center_y;

+uniform COMPAT_PRECISION float bz_center_x;

+uniform COMPAT_PRECISION float bz_center_y;

+uniform COMPAT_PRECISION float border_scale;

+uniform COMPAT_PRECISION float border_center_x;

+uniform COMPAT_PRECISION float border_center_y;

+uniform COMPAT_PRECISION float border_mirror_y;

+uniform COMPAT_PRECISION float border_allow_rot;

+uniform COMPAT_PRECISION float h_curvature;

+#endif

+

+#define CN_OFFSET      0.5

+#define CN_SCAN_OFFSET 0.0

+

+vec2 get_rotated_size(vec2 x, int rotation) {

+    if      (rotation == 0 || rotation == 2) return x;

+    else                                     return x.yx;

+}

+

+

+vec2 get_rotated_vector(vec2 x, int rotation) {

+    if      (rotation == 0) return x;

+    else if (rotation == 1) return vec2(-x.y, x.x);

+    else if (rotation == 2) return -x;

+    else                    return vec2(x.y, -x.x);

+}

+

+// Use to unrotate coordinates.

+// It expects coordinates centered at (0.5,0.5).

+vec2 get_unrotated_coords(vec2 x, int rotation) {

+    if      (rotation == 0) return x;

+    else if (rotation == 1) return vec2(x.y, 1.0-x.x);

+    else if (rotation == 2) return 1.0-x;

+    else                    return vec2(1.0-x.y, x.x);

+}

+

+const vec2  middle         = vec2(0.5);

+

+float is_rotated  = mod(float(ub_Rotation), 2.);

+

+vec2  fr_center   = get_rotated_vector(vec2(fr_center_x, fr_center_y)/100.0, ub_Rotation);

+float allzoom     = all_zoom/100.0;

+

+vec2 OutputRotSize      = get_rotated_size(  ub_OutputSize.xy, ub_Rotation);

+vec2 OriginalRotInvSize = get_rotated_size(ub_OriginalSize.zw, ub_Rotation);

+

+vec2  int_ar            = vec2(fr_aspect_y / fr_aspect_x, 1.0);

+vec2  rot_ar            = mix(int_ar, 1.0 / int_ar.yx, is_rotated);

+float int_scale_factor  = max(floor(OutputRotSize.y * OriginalRotInvSize.y) + fr_i_scaling_fac-is_rotated, 1.0);

+vec2  int_scale         = OutputRotSize.xy * OriginalRotInvSize.y * rot_ar / int_scale_factor;

+

+vec2  float_scale       = OutputRotSize.x * fr_zoom * allzoom / (OutputRotSize.xy  * 100.0

+                          * rot_ar);

+

+vec2 fr_scale = get_rotated_size(mix(float_scale, 1.0/int_scale, fr_i_scaling), ub_Rotation);

+

+vec2  border_pos = vec2(border_center_x, border_center_y);

+

+vec2  bz_center   = get_rotated_vector(vec2(bz_center_x, bz_center_y)/100.0, ub_Rotation);

+

+

+

+vec4 get_interlace_profile()

+{

+    vec4 int_p = vec4(SourceSize.y, SourceSize.w, CN_OFFSET, CN_SCAN_OFFSET);

+

+    if ((InputSize.y > 288.5) && (InputSize.y < 576.5))

+    {

+        float field_offset = mod(FrameCount, 2.0);

+

+        int_p.xy *= vec2(0.5, 2.0);

+        int_p.zw += vec2(0.5)*vec2(field_offset - 0.5, field_offset);

+    }

+

+    return int_p;

+}

+

+

+void main()

+{

+    gl_Position = MVPMatrix * VertexCoord;

+

+    vec2 Tex = TexCoord.xy / InputToTextureSizeRatio;

+

+    vec2 diff    = Tex.xy * vec2(1.000001)  - middle;

+    vTexCoord    = middle + diff/fr_scale  - fr_center;

+

+    uv           = 2.0*vTexCoord - vec2(1.0);

+    bezel_uv     = uv - 2.0*bz_center;

+

+    intl_profile = get_interlace_profile();

+

+    border_uv = get_unrotated_coords(get_unrotated_coords(Tex.xy, ub_Rotation), int(border_allow_rot));

+

+    border_uv.y = mix(border_uv.y, 1.0-border_uv.y, border_mirror_y);

+    border_uv = middle + (border_uv.xy - middle - border_pos) / (border_scale*allzoom);

+    border_uv = border_uv.xy * vec2(1.000001);

+

+    mask_size  = ub_OutputSize.xy * fr_scale * (1.0 - 0.5*h_curvature);

+}

+

+#elif defined(FRAGMENT)

+

+#if __VERSION__ >= 130

+#define COMPAT_VARYING in

+#define COMPAT_TEXTURE texture

+out vec4 FragColor;

+#else

+#define COMPAT_VARYING varying

+#define FragColor gl_FragColor

+#define COMPAT_TEXTURE texture2D

+#endif

+

+#ifdef GL_ES

+#ifdef GL_FRAGMENT_PRECISION_HIGH

+precision highp float;

+#else

+precision mediump float;

+#endif

+#define COMPAT_PRECISION mediump

+#else

+#define COMPAT_PRECISION

+#endif

+

+uniform COMPAT_PRECISION int FrameDirection;

+uniform COMPAT_PRECISION int FrameCount;

+uniform COMPAT_PRECISION int Rotation;

+uniform COMPAT_PRECISION vec2 OutputSize;

+uniform COMPAT_PRECISION vec2 TextureSize;

+uniform COMPAT_PRECISION vec2 InputSize;

+uniform COMPAT_PRECISION vec2 OrigTextureSize;

+uniform sampler2D Texture;

+uniform sampler2D BORDER;

+COMPAT_VARYING vec4 TEX0;

+COMPAT_VARYING vec2 uv;

+COMPAT_VARYING vec2 border_uv;

+COMPAT_VARYING vec2 bezel_uv;

+COMPAT_VARYING vec4 intl_profile;

+COMPAT_VARYING vec2 mask_size;

 #ifdef PARAMETER_UNIFORM

 uniform COMPAT_PRECISION float all_zoom;

+uniform COMPAT_PRECISION float fr_aspect_x;

+uniform COMPAT_PRECISION float fr_aspect_y;

 uniform COMPAT_PRECISION float fr_zoom;

-uniform COMPAT_PRECISION float fr_scale_x;

-uniform COMPAT_PRECISION float fr_scale_y;

+uniform COMPAT_PRECISION float fr_i_scaling;

+uniform COMPAT_PRECISION float fr_i_scaling_fac;

 uniform COMPAT_PRECISION float fr_center_x;

 uniform COMPAT_PRECISION float fr_center_y;

 uniform COMPAT_PRECISION float bz_lights;

 uniform COMPAT_PRECISION float bz_shine_enable;

+uniform COMPAT_PRECISION float bz_shine;

+uniform COMPAT_PRECISION float bz_shine_size;

 uniform COMPAT_PRECISION float bz_ambient_enable;

-uniform COMPAT_PRECISION float bz_width;

-uniform COMPAT_PRECISION float bz_height;

+uniform COMPAT_PRECISION float bz_blur_iter;

+uniform COMPAT_PRECISION float bz_ambient;

+uniform COMPAT_PRECISION float bz_ambient_size;

 uniform COMPAT_PRECISION float bz_ref_str;

 uniform COMPAT_PRECISION float bz_inner_bezel_x;

 uniform COMPAT_PRECISION float bz_inner_bezel_y;

 uniform COMPAT_PRECISION float bz_middle_bezel_x;

 uniform COMPAT_PRECISION float bz_middle_bezel_y;

 uniform COMPAT_PRECISION float bz_outer_bezel_x;

 uniform COMPAT_PRECISION float bz_outer_bezel_y;

+uniform COMPAT_PRECISION float bz_transparent;

 uniform COMPAT_PRECISION float bz_outer_curve;

 uniform COMPAT_PRECISION float bz_radius;

+uniform COMPAT_PRECISION float bz_center_x;

+uniform COMPAT_PRECISION float bz_center_y;

 uniform COMPAT_PRECISION float bz_red;

 uniform COMPAT_PRECISION float bz_green;

 uniform COMPAT_PRECISION float bz_blue;

 uniform COMPAT_PRECISION float bz_ref_dist;

-uniform COMPAT_PRECISION float bz_shine;

-uniform COMPAT_PRECISION float bz_shine_size;

-uniform COMPAT_PRECISION float bz_ambient;

-uniform COMPAT_PRECISION float bz_ambient_size;

 uniform COMPAT_PRECISION float bz_ang;

 uniform COMPAT_PRECISION float bz_pos;

 uniform COMPAT_PRECISION float ub_border_top;

 uniform COMPAT_PRECISION float border_scale;

 uniform COMPAT_PRECISION float border_center_x;

 uniform COMPAT_PRECISION float border_center_y;

 uniform COMPAT_PRECISION float border_mirror_y;

+uniform COMPAT_PRECISION float border_allow_rot;

+uniform COMPAT_PRECISION float border_alpha;

+uniform COMPAT_PRECISION float black_baoc;

+uniform COMPAT_PRECISION float border_weight;

+uniform COMPAT_PRECISION float border_dimming;

 uniform COMPAT_PRECISION float h_curvature;

 uniform COMPAT_PRECISION float h_shape;

 uniform COMPAT_PRECISION float h_radius;

 uniform COMPAT_PRECISION float h_cornersize;

 uniform COMPAT_PRECISION float h_cornersmooth;

+uniform COMPAT_PRECISION float h_x_tilt;

+uniform COMPAT_PRECISION float h_y_tilt;

 uniform COMPAT_PRECISION float h_angle_x;

 uniform COMPAT_PRECISION float h_angle_y;

 uniform COMPAT_PRECISION float h_overscan_x;

@@ -190,16 +386,15 @@ uniform COMPAT_PRECISION float CN_InputGamma;

 uniform COMPAT_PRECISION float CN_OutputGamma;

 #else

 #define all_zoom               100.0

-#define fr_zoom                100.0

-#define fr_scale_x              75.0

-#define fr_scale_y             100.0

+#define fr_aspect_x              8.0

+#define fr_aspect_y              6.0

+#define fr_zoom                 50.0

 #define fr_center_x              0.0

 #define fr_center_y              0.0

 #define bz_lights                1.0

-#define bz_shine_enable          1.0

+#define bz_shine_enable          1.0

 #define bz_ambient_enable        1.0

-#define bz_width                 0.66

-#define bz_height                0.66

+#define bz_blur_iter             5.0

 #define bz_ref_str               0.25

 #define bz_inner_bezel_x         0.1

 #define bz_inner_bezel_y         0.1

@@ -208,6 +403,7 @@ uniform COMPAT_PRECISION float CN_OutputGamma;

 #define bz_outer_bezel_x         0.3

 #define bz_outer_bezel_y         0.3

 #define bz_outer_curve           0.0

+#define bz_transparent           0.0

 #define bz_radius                0.05

 #define bz_red                  128.0

 #define bz_green                128.0

@@ -224,6 +420,10 @@ uniform COMPAT_PRECISION float CN_OutputGamma;

 #define border_center_x           0.0

 #define border_center_y           0.0

 #define border_mirror_y           0.0

+#define border_alpha              0.0

+#define black_baoc                0.0

+#define border_weight             0.5

+#define border_dimming            0.5

 #define h_curvature               1.0

 #define h_shape                   0.0

 #define h_radius                  4.0

@@ -248,9 +448,39 @@ uniform COMPAT_PRECISION float CN_OutputGamma;

 #define CN_OutputGamma            2.2

 #endif

+// fragment compatibility #defines

+#define Source Texture

+#define vTexCoord TEX0.xy

+#define SourceSize vec4(TextureSize, 1.0 / TextureSize) //either TextureSize or InputSize

+//#define SourceSize vec4(InputSize, 1.0 / TextureSize) //It works this way only!

+#define OutSize vec4(OutputSize, 1.0 / OutputSize)

+#define OrigTexSize vec4(OrigTextureSize, 1.0 / OrigTextureSize)

+

+#define ub_OutputSize     OutSize

+#define ub_OriginalSize   OrigTexSize

+#define ub_Rotation       Rotation

+

+

+#define InputToTextureSizeRatio (InputSize.xy / TextureSize.xy)

+

+vec2 get_rotated_size(vec2 x, int rotation) {

+    if      (rotation == 0 || rotation == 2) return x;

+    else                                     return x.yx;

+}

+

+

+vec2 get_rotated_vector(vec2 x, int rotation) {

+    if      (rotation == 0) return x;

+    else if (rotation == 1) return vec2(-x.y, x.x);

+    else if (rotation == 2) return -x;

+    else                    return vec2(x.y, -x.x);

+}

+

+

 #define GAMMA_IN(color)     CN_BRIGHTBOOST*pow(color, vec3(CN_InputGamma))

 #define GAMMA_OUT(color)    pow(color, vec3(1.0 / CN_OutputGamma))

+

 #define PIX_SIZE    1.111111

 #define CN_OFFSET      0.5

 #define CN_SCAN_OFFSET 0.0

@@ -260,135 +490,53 @@ uniform COMPAT_PRECISION float CN_OutputGamma;

 #define PI 3.141592653589

-#define R_BLUR_ITER 5

+//#define R_BLUR_ITER 5

 #define R_BLUR_SIZE 0.02

-#define border_pos vec2(border_center_x,border_center_y)

-

 const float on  = 1.;

 const float off = 0.;

 const vec2  middle         = vec2(0.5);

-const vec2  shine_position = vec2(0.0, 1.0);

-const float SMTH           = 0.004;

-const vec2  bz_shadow      = vec2(0.0, -0.06);

-float pix_sizex  = mix(PIX_SIZE, CN_SCAN_SIZE, CN_VSCANLINES);

-float scan_sizey = mix(CN_SCAN_SIZE, PIX_SIZE, CN_VSCANLINES);

+vec2 OutputRotSize      = get_rotated_size(  ub_OutputSize.xy, ub_Rotation);

+vec2 OriginalRotInvSize = get_rotated_size(ub_OriginalSize.zw, ub_Rotation);

-float shine_size = (1.0 - bz_shine_size  );

-float amb_size   = (1.0 - bz_ambient_size);

-

-vec2  fr_center  = vec2(fr_center_x, fr_center_y)/100.0;

-vec2  fr_scale   = vec2(fr_scale_x, fr_scale_y)*fr_zoom*(all_zoom/100.0)/10000.0;

-

-vec2  overscan   = vec2(h_overscan_x, h_overscan_y)/100.0;

-vec2  SIZE       = vec2(bz_width, bz_height);

-vec2  size_over  = overscan * SIZE;

+vec2 overscan         = 100.0/(get_rotated_size(vec2(h_overscan_x, h_overscan_y), ub_Rotation));

+vec2 content_position = 2.0*get_rotated_vector(vec2(h_angle_x, h_angle_y), ub_Rotation);

 float r2           = h_radius * h_radius;

 vec2  max_size     = vec2(sqrt( (r2 - 2.0) / (r2 - 1.0) ), 1.0);

-vec2  aspect       = vec2(1.0, OutSize.y/OutSize.x);

-vec2  aspect_adj   = vec2(aspect.x, aspect.y*fr_scale_y/fr_scale_x);

+vec2  aspect       = vec2(1.0, OutputRotSize.y/OutputRotSize.x);

 float cornersize   = h_cornersize * min(aspect.x, aspect.y);

 float cornersmooth = h_cornersmooth/100.0;

+vec2  tilt         = h_radius*sin(get_rotated_vector(vec2(h_x_tilt, h_y_tilt), ub_Rotation));

-vec3 BZ_COLOR = vec3(bz_red, bz_green, bz_blue)/255.0;

-

-vec2 INN_BZ = vec2(bz_inner_bezel_x, bz_inner_bezel_y) + vec2(bz_width, bz_height);

-vec2 MID_BZ = vec2(bz_middle_bezel_x, bz_middle_bezel_y) + INN_BZ;

-vec2 OUT_BZ = vec2(bz_outer_bezel_x, bz_outer_bezel_y) + MID_BZ;

-float cyl_shape = (1.0-bz_outer_curve)*h_shape*h_curvature;

-

-float mb_aspect = bz_middle_bezel_y/bz_middle_bezel_x;

-

-vec2  mask_size  = OutSize.xy* fr_scale * (1.0 - 0.5*h_curvature);

-

-vec2 InputToTextureSizeRatio = InputSize.xy / TextureSize.xy;

-

-#if defined(VERTEX)

-

-uniform mat4 MVPMatrix;

-

-COMPAT_ATTRIBUTE vec4 VertexCoord;

-COMPAT_ATTRIBUTE vec4 TexCoord;

-COMPAT_VARYING vec4 TEX0;

-COMPAT_VARYING vec2 uv;

-COMPAT_VARYING vec2 border_uv;

-COMPAT_VARYING vec4 intl_profile;

-

-

-vec4 get_interlace_profile()

-{

-    vec4 int_p = vec4(SourceSize.y, SourceSize.w, CN_OFFSET, CN_SCAN_OFFSET);

-

-    if ((SourceSize.y > 288.5) && (SourceSize.y < 576.5))

-    {

-        float field_offset = mod(float(FrameCount), 2.0);

-

-        int_p.xy *= vec2(0.5, 2.0);

-        int_p.zw += 0.5*vec2(field_offset - 0.5, field_offset);

-    }

+float shine_size = (1.0 - bz_shine_size  );

+float amb_size   = (1.0 - bz_ambient_size);

-    return int_p;

-}

+vec2  shine_position = get_rotated_vector(vec2(0.0, 1.0), ub_Rotation);

+const float SMTH     = 0.004;

+vec2  bz_shadow      = get_rotated_vector(vec2(0.0, -0.06), ub_Rotation);

-void main()

-{

-    gl_Position = MVPMatrix * VertexCoord;

-    vec2 Tex = TexCoord.xy / InputToTextureSizeRatio;

+vec3 BZ_COLOR = vec3(bz_red, bz_green, bz_blue)/255.0;

-    vec2 diff    = Tex.xy * vec2(1.000001) - middle;

-    vTexCoord    = middle + diff/fr_scale  - fr_center;

+vec2 INN_BZ = get_rotated_size(vec2(bz_inner_bezel_x, bz_inner_bezel_y), ub_Rotation) + vec2(1.0);

+vec2 MID_BZ = get_rotated_size(vec2(bz_middle_bezel_x, bz_middle_bezel_y), ub_Rotation) + INN_BZ;

+vec2 OUT_BZ = get_rotated_size(vec2(bz_outer_bezel_x, bz_outer_bezel_y), ub_Rotation) + MID_BZ;

-    uv           = 2.0*vTexCoord - vec2(1.0);

+float cyl_shape = (1.0-bz_outer_curve)*h_shape*h_curvature;

-    intl_profile = get_interlace_profile();

+float mb_aspect = (MID_BZ.y-INN_BZ.y)/(MID_BZ.x-INN_BZ.x);

-    border_uv = mix(      Tex.xy, vec2(          Tex.y, 1.0     - Tex.x), float(Rotation==1));

-    border_uv = mix(border_uv.xy, vec2(1.0-border_uv.x, 1.0-border_uv.y), float(Rotation==2)); // It seems useless...

-    border_uv = mix(border_uv.xy, vec2(1.0-border_uv.y,     border_uv.x), float(Rotation==3));

+float pix_sizex  = mix(PIX_SIZE, CN_SCAN_SIZE, CN_VSCANLINES);

+float scan_sizey = mix(CN_SCAN_SIZE, PIX_SIZE, CN_VSCANLINES);

-    border_uv.y = mix(border_uv.y, 1.0-border_uv.y, border_mirror_y);

-    border_uv   = middle + (border_uv.xy - middle - border_pos) / (border_scale*all_zoom/100.0);

-    border_uv   = border_uv.xy * vec2(1.000001);

+float rand(vec2 co){

+    return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);

 }

-#elif defined(FRAGMENT)

-

-#if __VERSION__ >= 130

-#define COMPAT_VARYING in

-#define COMPAT_TEXTURE texture

-out vec4 FragColor;

-#else

-#define COMPAT_VARYING varying

-#define FragColor gl_FragColor

-#define COMPAT_TEXTURE texture2D

-#endif

-

-#ifdef GL_ES

-#ifdef GL_FRAGMENT_PRECISION_HIGH

-precision highp float;

-#else

-precision mediump float;

-#endif

-#define COMPAT_PRECISION mediump

-#else

-#define COMPAT_PRECISION

-#endif

-

-

-uniform sampler2D Texture;

-uniform sampler2D BORDER;

-COMPAT_VARYING vec4 TEX0;

-COMPAT_VARYING vec2 uv;

-COMPAT_VARYING vec2 border_uv;

-COMPAT_VARYING vec4 intl_profile;

-

-// fragment compatibility #defines

-#define Source Texture

 /* Mask code pasted from subpixel_masks.h. Masks 3 and 4 added. */

 vec3 mask_weights(vec2 coord, float phosphor_layout){

@@ -601,8 +749,6 @@ vec3 mask_weights(vec2 coord, float phosphor_layout){

    else return weights;

 }

-

-

 vec2 wgt(vec2 size)

 {

    size = clamp(size, -1.0, 1.0);

@@ -617,11 +763,6 @@ float vignette(vec2 uv)

     return clamp( pow( CN_VIG_BASE * vignette, CN_VIG_EXP ), 0.0, 1.0 );

 }

-float rand(vec2 co){

-    return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);

-}

-

-

 // Fast when two first are constants.

 float fsmoothstep(float a, float b, float x) {

     return clamp(x*(1.0/(b - a)) - (a/(b - a)), 0.0, 1.0);

@@ -633,18 +774,21 @@ vec2 fsmoothstep(vec2 a, vec2 b, vec2 x) {

 float h_corner(vec2 uv)

 {

-    vec2  d          = abs((2.0*uv - vec2(1.0)) * aspect_adj*SIZE) - (aspect_adj*SIZE - vec2(cornersize));

+    vec2  d          = abs((2.0*uv - vec2(1.0)) * aspect) - (aspect - vec2(cornersize));

     float borderline = length(max(d, vec2(0.0))) + min(max(d.x, d.y), 0.0) - cornersize;

     return fsmoothstep(cornersmooth, -cornersmooth, borderline);

 }

+

 vec2 h_warp(vec2 uv)

 {

-    vec2 cylinder = sqrt( (r2 - uv.x*uv.x) / (r2 - 2.0*uv.x*uv.x) )*max_size;

-    vec2 sphere   = vec2(sqrt( (r2 - 1.0      ) / (r2 - dot(uv, uv))   ));

+    vec2 uvt = uv + tilt;

-    uv *= mix(sphere, cylinder, h_shape);

+    vec2 cylinder = sqrt( (r2 - uvt.x*uvt.x) / (r2 - 2.0*uvt.x*uvt.x) )*max_size;

+    float sphere   =  sqrt( (r2 - 1.0) / ( r2 - dot(uvt, uvt) ) );

+

+    uv *= mix(vec2(sphere), cylinder, h_shape);

     return uv;

 }

@@ -687,38 +831,8 @@ vec2 ReflectionCoords(vec2 uv, float r)

     return 0.5*ref_coord + vec2(0.5);

 }

-

-

-void main()

+vec3 get_content(vec2 vTex, vec2 uv)

 {

-

-// Bezels and border begins...

-

-    vec2 uvFC = mix(uv, h_warp(uv), h_curvature); // Frame content area

-    vec2 uvIB = uvFC;                                    // Inner bezel area

-    vec2 uvMB = mix(uv, uvFC, bz_outer_curve);    // In Between bezel area

-    vec2 uvOB = uvMB;                                    // Outer bezel area

-

-    uvFC = uvFC/size_over - 2.0*vec2(h_angle_x, h_angle_y);

-

-    vec2 area_out = RoundedRectVec(vec4(uvMB, uvOB), vec4(MID_BZ, OUT_BZ), vec2(bz_radius), vec2(SMTH, -SMTH));

-

-    vec4 border = COMPAT_TEXTURE(BORDER, border_uv);

-

-    border.rgb *= (bz_lights > 0.5) ? 1.0 : 0.5;

-    if (area_out.y < 0.5) {FragColor = vec4(border.rgb, 1.0); return;}

-

-// Bezels pause...

-

-// Content frame begins... (put content shader code here)

-// crt-nobody

-

-     vec2 vTex = 0.5*uvFC + vec2(0.5);

-

-    float cval = h_corner(vTex)  *  step(0.0, fract(vTex.y));  // Discard off limit pixels

-

-    float vig = (CN_VIG_TOGGLE > 0.5) ? vignette(vTex) : 1.0;

-

     vec4  TexSize     = vec4(SourceSize.x, intl_profile.x, SourceSize.z, intl_profile.y);

     vec2  cn_offset   = vec2(CN_OFFSET     , intl_profile.z);

     vec2  scan_off    = vec2(CN_SCAN_OFFSET, intl_profile.w);

@@ -732,48 +846,83 @@ void main()

     vec2 g1 = dir * vec2(TexSize.z,  0);

     vec2 g2 = dir * vec2( 0, TexSize.w);

-    mat2x3 AB = mat2x3(clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc    ).xyz), 0.0, 1.0), clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc +g1   ).xyz), 0.0, 1.0));

-    mat2x3 CD = mat2x3(clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc +g2).xyz), 0.0, 1.0), clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc +g1+g2).xyz), 0.0, 1.0));

+    vec3 A = clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc       ).xyz), 0.0, 1.0);

+    vec3 B = clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc +g1   ).xyz), 0.0, 1.0);

+    vec3 C = clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc +g2   ).xyz), 0.0, 1.0);

+    vec3 D = clamp(GAMMA_IN(COMPAT_TEXTURE(Source, tc +g1+g2).xyz), 0.0, 1.0);

     vec2 wx = wgt(vec2(pos.x, 1.0-pos.x) / pix_sizex);

-    mat2x3 cc = mat2x3(AB * wx, CD * wx);

+    vec3 cc0 = (A*wx.x + B*wx.y);

+    vec3 cc1 = (C*wx.x + D*wx.y);

-    float c0max = max(cc[0].r, max(cc[0].g, cc[0].b));

-    float c1max = max(cc[1].r, max(cc[1].g, cc[1].b));

+    float c0max = max(cc0.r, max(cc0.g, cc0.b));

+    float c1max = max(cc1.r, max(cc1.g, cc1.b));

     float lum0  = mix(CN_BEAM_MIN_WIDTH, CN_BEAM_MAX_WIDTH, c0max);

     float lum1  = mix(CN_BEAM_MIN_WIDTH, CN_BEAM_MAX_WIDTH, c1max);

-    vec2  ssy = vec2(scan_sizey);

+     vec2  ssy = vec2(scan_sizey);

      ssy.x *= (CN_VSCANLINES > 0.5 ? 1.0 : lum0);

      ssy.y *= (CN_VSCANLINES > 0.5 ? 1.0 : lum1);

-    vec3  content = vig * (cc * wgt(vec2(pos.y, 1.0-pos.y) / ssy));

+    float vig = (CN_VIG_TOGGLE > 0.5) ? vignette(vTex) : 1.0;

+

+    vec2 wy = wgt(vec2(pos.y, 1.0-pos.y) / ssy);

+

+    vec3  content = vig * (cc0 * wy.x + cc1 * wy.y);

 // Mask

-    vec2 mask_coords = mix(vTexCoord, uv, h_curvature) * mask_size;

+//    vec2 mask_coords = mix(vTexCoord, uv, global.h_curvature) * mask_size;

+    vec2 mask_coords = mix(vTex, uv, h_curvature) * mask_size;

     mask_coords = mix(mask_coords.xy, mask_coords.yx, CN_VSCANLINES);

     vec3 mask_wgts = mask_weights(mask_coords, CN_PHOSPHOR_LAYOUT);

     mask_wgts = clamp(mask_wgts + vec3(1.0-CN_MASK_STRENGTH), 0.0, 1.0);

     mask_wgts = (CN_MONITOR_SUBPIXELS > 0.5) ? mask_wgts.bgr : mask_wgts;

-    content = GAMMA_OUT(content) * GAMMA_OUT(mask_wgts) * vec3(cval);

+    return GAMMA_OUT(content) * GAMMA_OUT(mask_wgts);

+}

+

+void main()

+{

+

+// Bezels and border begins...

+

+    vec2 uvFC = mix(uv, h_warp(uv), h_curvature); // Frame content area

+    vec2 uvIB = uvFC;                                    // Inner bezel area

+    vec2 uvMB = mix(bezel_uv, h_warp(bezel_uv), bz_outer_curve);    // In Between bezel area

+    vec2 uvOB = bezel_uv;                                    // Outer bezel area

+

+    uvFC = uvFC*overscan - content_position;

+

+    vec2 area_out = RoundedRectVec(vec4(uvMB, uvOB), vec4(MID_BZ, OUT_BZ), vec2(bz_radius), vec2(SMTH, -SMTH));

+

+    vec4 border = COMPAT_TEXTURE(BORDER, border_uv);

+

+    if (bz_lights < 0.5){

+\tborder.rgb *= border_dimming;

+    }

+

+    if (area_out.y < 1.0) {FragColor = vec4(border.rgb, 1.0); return;}

+

+// Bezels pause...

+

+// Content frame begins... (put content shader code here)

+    vec2 fcTex = (0.5*uvFC + vec2(0.5)) * InputToTextureSizeRatio;

-//    content = GAMMA_OUT(content) * vec3(cval);

+    float cval = h_corner(fcTex)  *  step(0.0, fract(fcTex.y));  // Discard off limit pixels

-// Content frame ends.

+// Call to content shader here.

+    vec3 content = get_content(fcTex, uv) * vec3(cval);

 // Bezels continue...

     vec2 area_inn = RoundedRectVec(vec4(uvIB, uvMB), vec4(INN_BZ, MID_BZ), vec2(bz_radius), vec2(SMTH, -SMTH));

-    float out_border = RoundedRect(uvOB, OUT_BZ, bz_radius, vec2(SMTH));

-

-    vec3 frame_content = mix(content+border.rgb*out_border, mix(content.rgb, border.rgb, border.a), ub_border_top);

+    content = mix(content, mix(content.rgb, border.rgb, border.a), ub_border_top);

     float ambient = bz_ambient;

     float ambient_out = 1.4*bz_ambient;

@@ -792,9 +941,18 @@ void main()

 \tambient_content += max(0.0, ambient - amb_size*length(uvIB)) * RoundedRect(uvIB, INN_BZ, bz_radius, -vec2(SMTH));

     }

-    frame_content += (bz_ambient_enable*ambient_content + bz_shine_enable*shine_content);

+    vec3  frame_content = content + (bz_ambient_enable*ambient_content + bz_shine_enable*shine_content);

-    if (area_inn.x < 0.5) { FragColor = vec4(frame_content, 1.0); return;}

+   if (area_inn.x < 0.5)

+    {

+        vec3 content_emphasis = clamp(border.rgb*border.a * border_alpha + frame_content, 0.0, 1.0);

+

+        vec3 baoc = mix(frame_content, border.rgb, border_alpha);

+

+        FragColor = vec4(mix(baoc, content_emphasis, black_baoc), 1.0);

+

+        return;

+    }

     float bezel_inner_area = area_inn.x * area_inn.y;

     float bezel_outer_area = area_out.x * area_out.y;

@@ -803,33 +961,37 @@ void main()

     // Inner Bezel Reflection Coords

     vec2 uvR = ReflectionCoords(uvFC, bz_ref_dist) * InputToTextureSizeRatio;

-    vec2 r_blur_size = vec2(R_BLUR_SIZE) * InputToTextureSizeRatio;

     vec3 Blur = vec3(0.0);

-    float fsm = 1.0 - fsmoothstep(0.8, 1.0, abs(uvFC.x))*fsmoothstep(0.8, 1.0, abs(uvFC.y));

-    for(int i = 0; i < R_BLUR_ITER; i++)

-        Blur += COMPAT_TEXTURE(Source, uvR + (vec2(rand(uvR+float(i)),rand(uvR+float(i)+0.00625))-vec2(0.5))*r_blur_size).rgb;

+    for(int i = 0; i < clamp(bz_blur_iter, 5.0, 32.0); i++) // clamp needed to fix D3D compatibility

+        Blur += COMPAT_TEXTURE(Source, uvR + (vec2(rand(uvR+float(i)),rand(uvR+float(i)+0.00625))-vec2(0.5))*R_BLUR_SIZE).rgb;

-    Blur *= (fsm * bz_ref_str / float(R_BLUR_ITER));

+    Blur /= bz_blur_iter;

+

+    // Blur in cheap linear gamma (2.0)

+    Blur = sqrt(Blur);

+

+    Blur *= ((1.0 - fsmoothstep(0.8, 1.0, abs(uvFC.x))*fsmoothstep(0.8, 1.0, abs(uvFC.y))) * bz_ref_str );

     // This is a hack. Still needs analytical solution.

     vec2 IB = abs(uvIB);

     IB = vec2(IB.x*mb_aspect, IB.y - MID_BZ.y + mb_aspect*MID_BZ.x);

     float corner = fsmoothstep(-bz_radius, bz_radius, IB.y - mix(IB.x, bz_ang*IB.x + bz_pos, cyl_shape));

+    if (bz_transparent > 0.5) BZ_COLOR = border.rgb;

+

     if (bz_lights == 1.0)

     {

-

-\t// Bezel texture

-    \tvec3 bz_color = clamp(BZ_COLOR + rand(uvIB)*0.0125-0.00625, 0.0, 1.0) +

+        // Bezel texture

+        vec3 bz_color = clamp(BZ_COLOR + rand(uvIB)*0.0125-0.00625, 0.0, 1.0) +

                                          rand(uvIB+vec2(1.0))*0.0625 * cos(0.75*PI*uvIB.x);

-

         // Inner Bezel and Reflections

-        bezels += bz_color * bezel_inner_area * (Blur + 0.25*(1.0 + corner));

+        bezels += (bz_color + Blur) * bezel_inner_area * (0.25*(1.0 + corner));

     \t// Outer Bezel

-   \tbezels += bz_color * bezel_outer_area;

+   \tbezels +=  mix(bz_color, BZ_COLOR, bz_transparent) * bezel_outer_area;

+

     }

     else

     {

@@ -838,14 +1000,17 @@ void main()

                                 RoundedRect(uvOB, MID_BZ, bz_radius, vec2(SMTH*2.0, -SMTH* 2.0));

         // Inner Bezel and Reflections

-        bezels += BZ_COLOR * bezel_inner_area * (ambient_out * (0.7 + 0.35*(1.0 - corner)) + Blur);

+        bezels += (BZ_COLOR + Blur) * bezel_inner_area * (ambient_out * (0.7 + 0.35*(1.0 - corner)) + Blur);

         // Outer Bezel

-        bezels += BZ_COLOR * bezel_outer_area * ambient_out;

+        bezels += BZ_COLOR * bezel_outer_area * mix(ambient_out, 1.0, bz_transparent);

+

     }

-    bezels = mix(bezels+border.rgb*out_border, mix(bezels, border.rgb, border.a), ub_border_top);

+    bezels = mix(bezels+border.rgb*bezel_inner_area*bz_transparent, mix(bezels, border.rgb, border.a), ub_border_top);

     FragColor = vec4(bezels, 1.0);

 }

 #endif
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74 changes: 37 additions & 37 deletions PackageVersions.md

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74 changes: 37 additions & 37 deletions PackagesChangelog.md

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4 changes: 2 additions & 2 deletions package/batocera/audio/libfreeaptx/libfreeaptx.mk
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# libfreeaptx
#
################################################################################
# Version: Commits on Feb 25, 2025
LIBFREEAPTX_VERSION = dae97a4df4181fae364bf7ae2a1ea6ecd76968a0
# Version: Commits on Feb 26, 2025
LIBFREEAPTX_VERSION = ad6748ac8b2ebbfae7d0c5608434f60592d61edc
LIBFREEAPTX_SITE = $(call github,regularhunter,libfreeaptx,$(LIBFREEAPTX_VERSION))
LIBFREEAPTX_LICENSE = GPLv2.1
LIBFREEAPTX_INSTALL_STAGING = YES
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4 changes: 2 additions & 2 deletions package/batocera/boot/uboot-odroid-goa/uboot-odroid-goa.mk
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# uboot-odroid-goa
#
################################################################################
# Version: Commits on Mar 03, 2021
UBOOT_ODROID_GOA_VERSION = 0e26e35cb18a80005b7de45c95858c86a2f7f41e
# Version: Commits on Apr 25, 2022
UBOOT_ODROID_GOA_VERSION = 154ddfc826e72c902232169b676b2a4e59c75171
UBOOT_ODROID_GOA_SITE = https://github.com/hardkernel/u-boot.git
UBOOT_ODROID_GOA_SITE_METHOD=git

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# uboot-powkiddy-a13
#
################################################################################
# Version: Commits on Nov 27, 2021
UBOOT_POWKIDDY_A13_VERSION = powkiddy-a13
# Version: Commits on Sept 13, 2021
UBOOT_POWKIDDY_A13_VERSION = e2c76fb6b0f89c5385273b3a83fbd2ce16903396
UBOOT_POWKIDDY_A13_SITE = $(call github,alpgarcia,caesar-u-boot,$(UBOOT_POWKIDDY_A13_VERSION))
UBOOT_POWKIDDY_A13_LICENSE = GPLv2

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4 changes: 2 additions & 2 deletions package/batocera/boot/uboot-ps5000/uboot-ps5000.mk
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# uboot-ps5000
#
################################################################################
# Version: Commits on Nov 02, 2021
UBOOT_PS5000_VERSION = e20e9d85d326345fb2e80105a79263c95757414f
# Version: Commits on Sept 13, 2021
UBOOT_PS5000_VERSION = e2c76fb6b0f89c5385273b3a83fbd2ce16903396
UBOOT_PS5000_SITE = $(call github,rk3128-cfw,caesar-u-boot,$(UBOOT_PS5000_VERSION))
UBOOT_PS5000_LICENSE = GPLv2

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4 changes: 2 additions & 2 deletions package/batocera/boot/uboot-ps7000/uboot-ps7000.mk
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# uboot-ps7000
#
################################################################################
# Version: Commits on Nov 02, 2021
UBOOT_PS7000_VERSION = e20e9d85d326345fb2e80105a79263c95757414f
# Version: Commits on Sept 13, 2021
UBOOT_PS7000_VERSION = e2c76fb6b0f89c5385273b3a83fbd2ce16903396
UBOOT_PS7000_SITE = $(call github,rk3128-cfw,caesar-u-boot,$(UBOOT_PS7000_VERSION))
UBOOT_PS7000_LICENSE = GPLv2

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4 changes: 2 additions & 2 deletions package/batocera/boot/uboot-rk3588/uboot-rk3588.mk
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# uboot-rk3588
#
################################################################################
# Version: Commits on Feb 21, 2023
UBOOT_RK3588_VERSION = e1bb28dd5be8e347096be7b0ea4e64716d054268
# Version: Commits on Mar 21, 2023
UBOOT_RK3588_VERSION = 2f6e967dc901ae570f522d1b47309e7c34acf542
UBOOT_RK3588_SITE = $(call github,stvhay,u-boot,$(UBOOT_RK3588_VERSION))
UBOOT_RK3588_LICENSE = GPL + Rockchip Proprietary (Extra Downloads)

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4 changes: 2 additions & 2 deletions package/batocera/boot/uboot-visionfive2/uboot-visionfive2.mk
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# uboot-visionfive2
#
################################################################################
# Version: Commits on Aug 31, 2023
UBOOT_VISIONFIVE2_VERSION = 3.6.1
# Version: Commits on Sept 27, 2024
UBOOT_VISIONFIVE2_VERSION = 03694ca1885e8b2ec34ea235106f1b8abe2fa903
UBOOT_VISIONFIVE2_SITE = https://github.com/starfive-tech/VisionFive2/releases/download/VF2_v$(UBOOT_VISIONFIVE2_VERSION)
UBOOT_VISIONFIVE2_SOURCE = u-boot-spl.bin.normal.out
UBOOT_VISIONFIVE2_EXTRA_DOWNLOADS = visionfive2_fw_payload.img
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4 changes: 2 additions & 2 deletions package/batocera/emulators/amiberry/amiberry.mk
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# amiberry
#
################################################################################
# Version: Commits on Feb 22, 2025
AMIBERRY_VERSION = 4b12977b4eeeeac1282205bf3cf2398705c31700
# Version: Commits on Feb 27, 2025
AMIBERRY_VERSION = bed58999e6c240f29c8f3919416130e7a5f8e561
AMIBERRY_SITE = $(call github,BlitterStudio,amiberry,$(AMIBERRY_VERSION))
AMIBERRY_LICENSE = GPLv3
AMIBERRY_DEPENDENCIES += sdl2 sdl2_image sdl2_ttf mpg123 libxml2 libmpeg2 flac
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4 changes: 2 additions & 2 deletions package/batocera/emulators/citra/citra.mk
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# citra
#
################################################################################
# Version: Commits on Feb 26, 2025
CITRA_VERSION = 4eded03d447b66160717ad50a9992b2a94e425b3
# Version: Commits on Feb 27, 2025
CITRA_VERSION = 89727377270380ed301bee2e695e4ffb212d6120
CITRA_SITE = https://github.com/Borked3DS/Borked3DS.git
CITRA_SITE_METHOD=git
CITRA_GIT_SUBMODULES=YES
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4 changes: 2 additions & 2 deletions package/batocera/emulators/dolphin-emu/dolphin-emu.mk
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# dolphin-emu
#
################################################################################
# Version: Commits on Feb 25, 2025
DOLPHIN_EMU_VERSION = f93781d91a90a937973534298b67b789f6a0db0a
# Version: Commits on Feb 27, 2025
DOLPHIN_EMU_VERSION = 65726b7b5f005ce90dd38a20fe3c06c4b1338b10
DOLPHIN_EMU_VERSION_MAJOR = 2412
DOLPHIN_EMU_VERSION_MINOR = 268
DOLPHIN_EMU_SITE = https://github.com/dolphin-emu/dolphin
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# easyrpg-player
#
################################################################################
# Version: Commits on Feb 25, 2025
EASYRPG_PLAYER_VERSION = 6217ceb83ff1c3708a6a34dcb62fecc53eb6ac14
# Version: Commits on Feb 27, 2025
EASYRPG_PLAYER_VERSION = a9234966714b4a37a36b6dc6b5f88c05e1ea61f3
EASYRPG_PLAYER_SITE = $(call github,EasyRPG,Player,$(EASYRPG_PLAYER_VERSION))
EASYRPG_PLAYER_LICENSE = MIT
EASYRPG_PLAYER_SUPPORTS_IN_SOURCE_BUILD = NO
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4 changes: 2 additions & 2 deletions package/batocera/emulators/flycast/flycast.mk
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# flycast
#
################################################################################
# Version: Commits on Feb 22, 2025
FLYCAST_VERSION = 9cdd0aab9fc54c3ad40d0d9bb3ab1d5b9ed4f9dc
# Version: Commits on Feb 27, 2025
FLYCAST_VERSION = d23b3b6bc76853327235f119f5e53d5b472b4ebf
FLYCAST_SITE = https://github.com/flyinghead/flycast.git
FLYCAST_SITE_METHOD=git
FLYCAST_GIT_SUBMODULES=YES
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# lindbergh-loader
#
################################################################################
# Version: Commits on Feb 18, 2025
LINDBERGH_LOADER_VERSION = 728c30883595d2ecd590327abdac5b6998d139ca
# Version: Commits on Feb 27, 2025
LINDBERGH_LOADER_VERSION = 52cb3eaf6b156283b6b8968bdb3def084184227f
LINDBERGH_LOADER_SITE = $(call github,lindbergh-loader,lindbergh-loader,$(LINDBERGH_LOADER_VERSION))
LINDBERGH_LOADER_LICENSE = ShareAlike 4.0 International
LINDBERGH_LOADER_LICENSE_FILES = LICENSE.md
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4 changes: 2 additions & 2 deletions package/batocera/emulators/mame/mame.mk
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# mame
#
################################################################################
# Version: Commits on Feb 22, 2025
MAME_VERSION = mame0275pre
# Version: Commits on Feb 27, 2025
MAME_VERSION = mame0275
MAME_SITE = https://github.com/Hancock33/batocera-mame-builds/releases/download/$(MAME_VERSION)
MAME_LICENSE = MAME
MAME_DEPENDENCIES += expat flac fontconfig glm jpeg libpng lua pulseaudio
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4 changes: 2 additions & 2 deletions package/batocera/emulators/model2emu/model2emu.mk
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# model2emu
#
################################################################################
# Version: Commits on Jan 02, 2014
MODEL2EMU_VERSION = 1.1a
# Version: Commits on May 15, 2022
MODEL2EMU_VERSION = 57b5cff598e63ca688a9a58f3b341104e43c4b01
MODEL2EMU_SOURCE = m2emulator.zip
# Closed source not developed since 2014, source location updated since previous website is now unavailable
MODEL2EMU_SITE = https://github.com/batocera-linux/model2emu/raw/main
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2 changes: 1 addition & 1 deletion package/batocera/emulators/pcsx2/pcsx2.mk
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#
################################################################################
# Version: Commits on Feb 26, 2025
PCSX2_VERSION = v2.3.184
PCSX2_VERSION = v2.3.185
PCSX2_SITE = https://github.com/pcsx2/pcsx2.git
PCSX2_SITE_METHOD = git
PCSX2_GIT_SUBMODULES = YES
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4 changes: 2 additions & 2 deletions package/batocera/emulators/ppsspp/ppsspp.mk
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# ppsspp
#
################################################################################
# Version: Commits on Feb 26, 2025
PPSSPP_VERSION = ab608ae159d44689ded0e6b6015a97b95e2e2a4d
# Version: Commits on Feb 27, 2025
PPSSPP_VERSION = 4838721ec242517c5a8da2748058bf1caa1b35ed
PPSSPP_SITE = https://github.com/hrydgard/ppsspp.git
PPSSPP_SITE_METHOD=git
PPSSPP_GIT_SUBMODULES=YES
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# libretro-easyrpg
#
################################################################################
# Version: Commits on Feb 25, 2025
LIBRETRO_EASYRPG_VERSION = 6217ceb83ff1c3708a6a34dcb62fecc53eb6ac14
# Version: Commits on Feb 27, 2025
LIBRETRO_EASYRPG_VERSION = a9234966714b4a37a36b6dc6b5f88c05e1ea61f3
LIBRETRO_EASYRPG_SITE = https://github.com/EasyRPG/Player.git
LIBRETRO_EASYRPG_GIT_SUBMODULES=YES
LIBRETRO_EASYRPG_SITE_METHOD=git
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# libretro-fbneo
#
################################################################################
# Version: Commits on Feb 25, 2025
LIBRETRO_FBNEO_VERSION = 84cfa021b0246460250c904bbeea5b52a57b2ea6
# Version: Commits on Feb 27, 2025
LIBRETRO_FBNEO_VERSION = 706e741e5d8cca09f140f1d679367d350ea1def6
LIBRETRO_FBNEO_SITE = $(call github,libretro,FBNeo,$(LIBRETRO_FBNEO_VERSION))
LIBRETRO_FBNEO_LICENSE = Non-commercial
LIBRETRO_FBNEO_DEPENDENCIES = retroarch
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# libretro-flycast
#
################################################################################
# Version: Commits on Feb 22, 2025
LIBRETRO_FLYCAST_VERSION = 9cdd0aab9fc54c3ad40d0d9bb3ab1d5b9ed4f9dc
# Version: Commits on Feb 27, 2025
LIBRETRO_FLYCAST_VERSION = d23b3b6bc76853327235f119f5e53d5b472b4ebf
LIBRETRO_FLYCAST_SOURCE = flycast-$(LIBRETRO_FLYCAST_VERSION)-git4.tar.gz
LIBRETRO_FLYCAST_SITE = https://github.com/flyinghead/flycast.git
LIBRETRO_FLYCAST_SITE_METHOD=git
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# libretro-mame
#
################################################################################
# Version: Commits on Feb 22, 2025
LIBRETRO_MAME_VERSION = mame0275pre
# Version: Commits on Feb 27, 2025
LIBRETRO_MAME_VERSION = mame0275
LIBRETRO_MAME_SITE = https://github.com/Hancock33/batocera-mame-builds/releases/download/$(LIBRETRO_MAME_VERSION)
LIBRETRO_MAME_LICENSE = MAME
LIBRETRO_MAME_SOURCE = libretro-mame-$(MAME_CROSS_ARCH)-$(subst mame,,$(LIBRETRO_MAME_VERSION)).tar.xz
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# libretro-mgba
#
################################################################################
# Version: Commits on Feb 24, 2025
LIBRETRO_MGBA_VERSION = 5fd0ba0d6725d6e0f9da2a3ff86b4c28fb085bc1
# Version: Commits on Feb 27, 2025
LIBRETRO_MGBA_VERSION = abb46602caf705a58514cdae7d8f5f28eb4a3c14
LIBRETRO_MGBA_SITE = $(call github,mgba-emu,mgba,$(LIBRETRO_MGBA_VERSION))
LIBRETRO_MGBA_LICENSE = MPLv2.0
LIBRETRO_MGBA_DEPENDENCIES = libpng libzip zlib retroarch
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# libretro-ppsspp
#
################################################################################
# Version: Commits on Feb 26, 2025
LIBRETRO_PPSSPP_VERSION = ab608ae159d44689ded0e6b6015a97b95e2e2a4d
# Version: Commits on Feb 27, 2025
LIBRETRO_PPSSPP_VERSION = 4838721ec242517c5a8da2748058bf1caa1b35ed
LIBRETRO_PPSSPP_SITE = https://github.com/hrydgard/ppsspp.git
LIBRETRO_PPSSPP_SOURCE = ppsspp-$(LIBRETRO_PPSSPP_VERSION)-git4.tar.gz
LIBRETRO_PPSSPP_SITE_METHOD=git
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# glsl-shaders
#
################################################################################
# Version: Commits on Jan 24, 2025
GLSL_SHADERS_VERSION = 6d5c3fe803d2ebe2b44ef42d2b421f5b6df3e045
# Version: Commits on Feb 26, 2025
GLSL_SHADERS_VERSION = 326507d57214a290320f581c01a24443c394d6ff
GLSL_SHADERS_SITE = $(call github,libretro,glsl-shaders,$(GLSL_SHADERS_VERSION))
GLSL_SHADERS_LICENSE = GPL

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4 changes: 2 additions & 2 deletions package/batocera/emulators/rpcs3/rpcs3.mk
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# rpcs3
#
################################################################################
# Version: Commits on Feb 24, 2025
RPCS3_VERSION = fe1fd8621668b31fa02bd0965faeccf00b95d2d7
# Version: Commits on Feb 23, 2025
RPCS3_VERSION = 207ee59acd7e8b0ed9eb212e890f8635c3b018f2
RPCS3_SITE = https://github.com/RPCS3/rpcs3.git
RPCS3_SITE_METHOD=git
RPCS3_GIT_SUBMODULES=YES
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4 changes: 2 additions & 2 deletions package/batocera/emulators/supermodel/supermodel.mk
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# supermodel
#
################################################################################
# Version: Commits on Feb 21, 2025
SUPERMODEL_VERSION = e9f50fe13ae4b455158fda94988a668c23d0840f
# Version: Commits on Feb 27, 2025
SUPERMODEL_VERSION = 112e7bb9b4ac666c987e0b60c54a86038ed0ad41
SUPERMODEL_SITE = $(call github,trzy,Supermodel,$(SUPERMODEL_VERSION))
SUPERMODEL_DEPENDENCIES = sdl2 zlib libzip sdl2_net libglu
SUPERMODEL_LICENSE = GPLv3
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4 changes: 2 additions & 2 deletions package/batocera/emulators/thextech/thextech.mk
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# thextech
#
################################################################################
# Version: Commits on Feb 26, 2025
THEXTECH_VERSION = 244622c56e735503b74a642c6e9940fa095ac474
# Version: Commits on Feb 27, 2025
THEXTECH_VERSION = ec8d5cc9bf9c75f42586ab1d9ab74858238ccac8
THEXTECH_SITE = https://github.com/TheXTech/TheXTech
THEXTECH_SITE_METHOD = git
THEXTECH_GIT_SUBMODULES = YES
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4 changes: 2 additions & 2 deletions package/batocera/emulators/tsugaru/tsugaru.mk
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# tsugaru
#
################################################################################
# Version: Commits on Feb 24, 2025
TSUGARU_VERSION = 8d6b4ce5aa657e053a645bccdf483ff7ba1d9397
# Version: Commits on Feb 27, 2025
TSUGARU_VERSION = fc06db8a94ef458309cb5e58b7f640bc2f6c3800
TSUGARU_SITE = $(call github,captainys,TOWNSEMU,$(TSUGARU_VERSION))
TSUGARU_DEPENDENCIES = libglu
TSUGARU_LICENSE = GPLv2
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4 changes: 2 additions & 2 deletions package/batocera/emulators/vice/vice.mk
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# vice
#
################################################################################
# Version: Commits on Feb 25, 2025
VICE_VERSION = r45507
# Version: Commits on Feb 27, 2025
VICE_VERSION = r45509
VICE_SITE = $(call github,VICE-Team,svn-mirror,$(VICE_VERSION))
VICE_LICENSE = GPLv2
VICE_SUBDIR = vice
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4 changes: 2 additions & 2 deletions package/batocera/gpu/vulkan/shaderc/shaderc.mk
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# shaderc
#
################################################################################
# Version: Commits on Dec 06, 2024
SHADERC_VERSION = v2024.4
# Version: Commits on Feb 27, 2025
SHADERC_VERSION = v2025.1
SHADERC_SITE = $(call github,google,shaderc,$(SHADERC_VERSION))
SHADERC_DEPENDENCIES = vulkan-headers vulkan-loader glslang spirv-tools
SHADERC_INSTALL_STAGING = YES
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4 changes: 2 additions & 2 deletions package/batocera/ports/doom/doomretro/doomretro.mk
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# doomretro
#
################################################################################
# Version: Commits on Feb 26, 2025
DOOMRETRO_VERSION = 6623cb6e8900dc425dc03e75a8d1d58618a30801
# Version: Commits on Feb 27, 2025
DOOMRETRO_VERSION = 1a46ca8949b96b549dc808433a5c7a02719b1dba
DOOMRETRO_SITE = $(call github,bradharding,doomretro,$(DOOMRETRO_VERSION))

DOOMRETRO_DEPENDENCIES = sdl2 sdl2_image sdl2_mixer
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4 changes: 2 additions & 2 deletions package/batocera/ports/doom/gzdoom/gzdoom.mk
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# gzdoom
#
################################################################################
# Version: Commits on Feb 25, 2025
GZDOOM_VERSION = 52a54521ed43d2495cab3e194e7f8d55bca799b1
# Version: Commits on Feb 27, 2025
GZDOOM_VERSION = b0d6f143f6c01e267a878c149b228613593aa7cf
GZDOOM_SITE = $(call github,ZDoom,gzdoom,$(GZDOOM_VERSION))
GZDOOM_LICENSE = GPL-3.0
GZDOOM_DEPENDENCIES = bzip2 fluidsynth host-gzdoom libglew libglu libvpx mesa3d openal sdl2 webp zmusic
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4 changes: 2 additions & 2 deletions package/batocera/ports/jazz2-native/jazz2-native.mk
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# jazz2-native
#
################################################################################
# Version: Commits on Feb 26, 2025
JAZZ2_NATIVE_VERSION = 2c5fa3af66ec43246fe14b88d740218f7810797e
# Version: Commits on Feb 27, 2025
JAZZ2_NATIVE_VERSION = 64928b55b824cbee8f68e724c25b661c5f272a85
JAZZ2_NATIVE_SITE = $(call github,deathkiller,jazz2-native,$(JAZZ2_NATIVE_VERSION))
JAZZ2_NATIVE_LICENSE = GPL-3.0
JAZZ2_NATIVE_LICENSE_FILE = LICENSE
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4 changes: 2 additions & 2 deletions package/batocera/ports/sonic/sonic3-air/sonic3-air.mk
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# sonic3-air
#
################################################################################
# Version: Commits on Feb 23, 2025
SONIC3_AIR_VERSION = 7510078ef3c32f841496bd0f0b0e5f075a2848f1
# Version: Commits on Feb 26, 2025
SONIC3_AIR_VERSION = 81b88461a58503977d38cc1868080323141f0014
SONIC3_AIR_SITE = $(call github,Eukaryot,sonic3air,$(SONIC3_AIR_VERSION))
SONIC3_AIR_LICENSE = GPL-3.0
SONIC3_AIR_LICENSE_FILE = COPYING.txt
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4 changes: 2 additions & 2 deletions package/batocera/ports/stk/stk.mk
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# stk
#
################################################################################
# Version: Commits on Feb 26, 2025
STK_VERSION = a0e309935758ca6899d1760f61ec0a278203d9d0
# Version: Commits on Feb 27, 2025
STK_VERSION = 6623872d8725e5a6a4372e665123455da9da14e5
STK_SITE = $(call github,supertuxkart,stk-code,$(STK_VERSION))
STK_DEPENDENCIES = sdl2 sdl2_mixer shaderc
STK_LICENSE = GPL-2.0
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4 changes: 2 additions & 2 deletions package/batocera/ports/tomb/tr1x/tr1x.mk
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# tr1x
#
################################################################################
# Version: Commits on Feb 25, 2025
TR1X_VERSION = f98d5a35743e0da9915dea8073403579561160e2
# Version: Commits on Feb 26, 2025
TR1X_VERSION = 7e4ceb62ed0b88badb1c60bfe57db0760823b5cf
TR1X_SITE = $(call github,LostArtefacts,TRX,$(TR1X_VERSION))
TR1X_LICENSE = GPL-3.0 license
TR1X_LICENSE_FILES = COPYING.md
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