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新規作成
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takahashi.yutaka committed Nov 10, 2019
1 parent 60447be commit 131b8c5
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103 changes: 103 additions & 0 deletions BoneMapExporter/Scripts/BoneMapExporter.cs
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using System.IO;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using VRM;

public class BoneMapExporter : EditorWindow
{
/**
*
*/
[MenuItem("BoneMap/Export")]
private static void Create()
{
if (Selection.gameObjects.Length == 0)
{
Debug.Log("select the correct file.");
return;
}

foreach (var obj in Selection.gameObjects)
{
var path = AssetDatabase.GetAssetOrScenePath(obj);
if (path.Length == 0)
{
Debug.Log("select the correct file.");
continue;
}
var beginPosition = path.IndexOf("Assets/");
var endPosition = path.LastIndexOf(".");
if (beginPosition >= 0)
{
beginPosition += "Assets/".Length;
}
else
{
beginPosition = 0;
}
if (endPosition < 0)
{
endPosition = path.Length;
}
path = path.Substring(beginPosition, endPosition - beginPosition);

ExportAvatarDescription(path, obj);
}
}
/**
*
*/
private static void ExportAvatarDescription(string filename, GameObject selectedObject)
{
if (selectedObject == null)
{
Debug.Log("select the correct file.");
return;
}
VRMHumanoidDescription component = selectedObject.GetComponent<VRMHumanoidDescription>();
if (component == null)
{
Debug.Log(selectedObject.name + " has no VRMHumanoidDescription");
return;
}
Dictionary<string, string> boneMap = new Dictionary<string, string>();
foreach (var human in component.Description.human)
{
boneMap[human.humanBone.ToString()] = human.boneName;
}
var json = ToJson(boneMap);
var path = Application.dataPath + "/" + filename + ".bmap";
var writer = new StreamWriter(path, false);
writer.WriteLine(json);
writer.Flush();
writer.Close();

Debug.Log("<b><color=green>Export Successful.</color></b> path = " + path);
}
/**
*
*/
private static string ToJson<TKey, TValue>(Dictionary<TKey, TValue> dictionary)
{
StringBuilder sb = new StringBuilder();

sb.Append("{");
bool isFirst = true;
foreach (var pair in dictionary)
{
if (isFirst)
{
isFirst = false;
}
else
{
sb.Append(",");
}
sb.Append("\"").Append(pair.Key).Append("\":").Append("\"").Append(pair.Value).Append("\"");
}
sb.Append("}");
return sb.ToString();
}
}
21 changes: 21 additions & 0 deletions LICENSE
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MIT License

Copyright (c) 2019 Yutaka Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
18 changes: 18 additions & 0 deletions README.md
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## BoneMapExporter とは
VMC4UE で使用するボーンマップ情報を Export するプログラムです。

## 動作環境
- Unity 2018.4.5f1

## 使い方
https://github.com/HAL9HARUKU/BoneMapExporter/wiki

## ライセンス
MIT

## 作者
[はるく](https://twitter.com/HAL9_HARUKU)

## 履歴
2019/11/10 v0.1.0
新規作成。

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