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Add readme files and screenshots to sample projects
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# Meta Body Tracking Sample | ||
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> Note: this project requires Godot 4.3 or later | ||
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; | ||
as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the [Meta Hand Tracking Sample](https://github.com/devloglogan/godot_openxr_vendors/tree/sample-readme-files/samples/meta-hand-tracking-sample). | ||
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# Screenshots | ||
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 |
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samples/meta-body-tracking-sample/screenshots/meta_body_tracking_screenshot_01.png
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# Meta Composition Layers Sample | ||
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> Note: this project requires Godot 4.3 or later | ||
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. | ||
See the [Meta Composition Layers](https://godotvr.github.io/godot_openxr_vendors/manual/meta/composition_layers.html) | ||
tutorial doc for a detailed walkthrough on these features. | ||
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# Screenshots | ||
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 | ||
 |
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...s/meta-composition-layers-sample/screenshots/meta_comp_layers_screenshot_01.png
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...s/meta-composition-layers-sample/screenshots/meta_comp_layers_screenshot_02.png
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# Meta Hand Tracking Sample | ||
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> Note: this project requires Godot 4.3 or later | ||
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. | ||
See the [Meta Hand Tracking](https://godotvr.github.io/godot_openxr_vendors/manual/meta/hand_tracking.html) tutorial doc for | ||
a detailed walkthrough of these features. | ||
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# Screenshots | ||
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 |
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samples/meta-hand-tracking-sample/screenshots/meta_hand_tracking_screenshot_01.png
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# Meta Passthrough Sample | ||
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> Note: this project requires Godot 4.3 or later | ||
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. | ||
See the [Meta Passthrough](https://godotvr.github.io/godot_openxr_vendors/manual/meta/passthrough.html) tutorial doc for | ||
a detailed walkthrough of these features. | ||
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# Screenshots | ||
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 | ||
 |
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samples/meta-passthrough-sample/screenshots/meta_passthrough_screenshot_01.png
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samples/meta-passthrough-sample/screenshots/meta_passthrough_screenshot_02.png
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# Meta Scene Sample | ||
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> Note: this project requires Godot 4.3 or later | ||
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. | ||
See the [Meta Scene Manager](https://godotvr.github.io/godot_openxr_vendors/manual/meta/scene_manager.html) | ||
or [Meta Spatial Anchors](https://godotvr.github.io/godot_openxr_vendors/manual/meta/spatial_anchors.html) | ||
tutorial docs for detailed walkthroughs of these features. | ||
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# Screenshots | ||
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 |
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