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This repository has been archived by the owner on Feb 1, 2024. It is now read-only.
With the current master and the demo application I get no lighting in the demo scene only black geometry (emissive material also seems not to work, but the panorama seems to be correctly rendered)
The text was updated successfully, but these errors were encountered:
@NeoSpark314 Stereo rendering is being tracked by issue #32, so can you update this bug's title accordingly.
Regarding stereo rendering, I've found the cause of the issue and am resolving it in commit 39090df, but that unveiled another clipping issue that I'm looking into (i.e: objects don't render unless close to the headset).
NeoSpark314
changed the title
No lighting and no stereo rendered
No lighting rendered
Aug 1, 2019
I did some further testing. It seems to be an issue with export and with the GLES2 renderer. Exporting with GLES3 looks fine from a lighting perspective. Also it is probably not related to the oculus mobile plugin. When exporting for linux x86_64 the GLES2 render version also renders black (but it works fine in the editor).
With the current master and the demo application I get no lighting in the demo scene only black geometry (emissive material also seems not to work, but the panorama seems to be correctly rendered)
The text was updated successfully, but these errors were encountered: