A community-maintained list of Language Support Projects for the Godot and Blazium Engine.
If you want to help, or if you are a language maintainer, see here: https://github.com/Vivraan/godot-lang-support/issues
The engine and modules are developed in C++. For those topics, please start with the official docs for contributing to the engine and understanding engine development.
In contrast, the languages provided here are for programming the game logic. There are different methods for extending the engine, and granting additional language support:
-
Modules: Maintainers/Developers define custom implementations of Godot's
Script
,ScriptInstance
, andScriptLanguage
types in a module. Users add the module to the engine source code and compile the engine themselves (or a developer may provide precompiled binaries). -
GDExtension: This is the official, new way to implement plugins for Godot 4. One of the limitations here is, that it wont support the Nintendo Switch. It has the benefit, that it does not need to be compiled into the engine, and gives more control over it.
- 𧬠Can be edited inside Godot Engine
- π Has support for the Godot API in an external editor.
- π Official
- π₯ Community-maintained
- βοΈ Module
- π§ GDExtension
- π "Surfs" on another language
- π° Sandboxes the code
These languages are documented and stable.
In alphabetical order.
-
C++ / Jenova 𧬠π π₯ π§
Jenova provides not only hot reloadable C++ scripting, and editor support within Godot itself, Visual Studio, and VSCode, but also an inbuilt VM that can be embedded into the game, and a lot of other features.
Has support for nested GDExtension development, and also provides its own API for extension development.
Mainly focused on Windows as the development platform, and also available for Linux.
A non-free edition that provides encrypted code obfuscation, is also available.
-
C++ and Rust 𧬠π°
This mainly focuses on Cpp and Rust support and also features Zig. It sandboxes the code and is suitable for modding support.
-
C# π π βοΈ
C# support is made possible by an official Godot module. If you have a mono version of Godot or Blazium, it comes built-in.
-
D π₯ π π§
New, maintained binding to GDExtension.
-
GDScript π 𧬠π βοΈ
GDScript is actively maintained and documented and is stable. It is the primary language, has the most tutorials online, and has deep in-Godot editor support. Can be extended with Golden Nugget.
-
Haxe π₯ π π
Does compile Haxe to GDScript. Made with reflaxe framework.
-
JavaScript and Typescript π₯ π
With JavaScript, you also get support for languages that transpile to JavaScript, like CoffeeScript and F# Fable. Some adjustments may have to be made in these instances.
-
Kotlin, Java, and Scala. π₯ π βοΈ
Provides mostly feature complete support for Kotlin and Java. Aims to support Scala in the near future as well. Their Discord is nice and friendly.
-
Nim π₯ π π§
Feature complete, hot reloadable implementation of Nim.
-
Orchestrator π₯ 𧬠π§
Orchestrator is a visual scripting language with advanced macro support to provide high-level abstractions. It provides rich API support, is implemented in C++, and compiles to native code.
-
Rust π₯ π π§
You can find the project homepage here.
-
Swift π₯ π π§
Very well-supported implementation by Miguel Deicaza.
Stable programming languages, ... with a twist π
-
Enu π₯ 𧬠βοΈ
Experimental block-based language and framework.
-
Ink π₯ π π
Scripting language for writing interactive narrative.
In active development, and comparable to being in the beta stage.
-
Go 1 π₯ π π§
Go bindings to GDExtension.
-
Go 2 π₯ π π§
Go bindings to GDExtension. Possible to use it for shaders.
-
Lua π₯ 𧬠π βοΈ
This version of Lua is currently undergoing a partial rewrite and seems to be stuck in development.
-
Python π₯ 𧬠π
Currently in reconstruction.
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Python 2 π₯ 𧬠π
Python implementation from scratch.
-
WASM π₯ π°
Bindings for wasm. Implemented via the Rust bindings.
-
WASM 2 π₯ π° βοΈ π§
Allows to load WASM libraries from other languages. Available as both module and GDExtension.
-
Zig π₯ π π§
Almost no documentation is provided, uncertain about the status of the project.
- See the language/scripting section on Wikipedia.
- Gamesfromscratch made a video about some of the supported languages.
- (You can expand this list!)