-
-
Notifications
You must be signed in to change notification settings - Fork 703
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add Ender Dragon effects and sounds #1781
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Two other things I noticed:
- The dragon breath particle (when sitting and breathing its breath) appears to be backwards? Might have been an existing issue in Geyser, I'm unsure.
- Is there any effect played when the dragon respawns?
connector/src/main/java/org/geysermc/connector/entity/living/monster/EnderDragonEntity.java
Show resolved
Hide resolved
|
Of course my screenshot didn't save, but when the Ender Dragon was at a very low health, Bedrock was treating it as already dead and played its dying animation. Likely some incongruity with attributes and health. |
connector/src/main/java/org/geysermc/connector/entity/living/monster/EnderDragonEntity.java
Show resolved
Hide resolved
Once that is addressed, is this PR ready for merge? |
This PR should be ready. |
This adds wing flap and growl sounds, dragon breath particles, and death explosion particles to the ender dragon fight.