Refactor USDLayerWriter buildFilters() using parallelReduceLocations #6269
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This commit was originally part of #6261, in order to test out the interface of the new SceneAlgo function.
Now that we seem happy with that interface, it makes sense to actually use this version. My understanding of this code isn't especially deep, so it would definitely be good to have John take a look at - plus it sounds like John has some performance tests he can run on it.