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Couple of little things from discussion on the discord.
Added normal and depth AOVs to the presets list ... do these names seem right, or should they be N and Z?
In the output images, the depth channel is named Z, which is what everyone should expect. The normal channels are named RGB, which I think is also what people expect - I'm not aware of any custom convention for the axis names.
I've also added in an exception if the output name contains a space - this prevents getting a much more confusing error from Arnold. This is turned into a warning upstream ... I wasn't sure whether this is worth halting the render for, but this behaviour just matches how we handle outputs with invalid driver types.