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This can be trivially fixed by checking for zero before divide. The code otherwise appears correct as it rounds up zero block counts to one for those tiny sizes.
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@manhnt9 Maybe. I'm just playing around with VEZ and reporting some issues I found here. I notice a few other forks of this repo have recent development and maintenance effort. I don't have a repo to share, just some code I'm playing with.
There can be a divide by zero on this line when
numBlocksX
is zero, which occurs for small / mip textures.This can be trivially fixed by checking for zero before divide. The code otherwise appears correct as it rounds up zero block counts to one for those tiny sizes.
The text was updated successfully, but these errors were encountered: