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[Experimental] routine update 2 (#127)
* headers update * add new defaults * remove tilesets from tags section * remove content * tag fixes * description's update * Cata++ - update from repo * Blazeindustries - updated from cdda folder * CRT expansion - update from cdda folder * Dark skies above - update from cdda folder * Dino mod - update from cdda folder * Fuji mil prof - update from cdda folder * Tow mod - move to maintained mods and rename to goats tow mod * advanced gear - modinfo update * Create Examine_actions.md * Collapse Beneath - update * Collapse Beneath - move to working mods * Convenient constructions - update * Convenient Constructions - move to working mods * move pk to shelved mods * Even more mutations - fixed bugs * Even more mutations - move to working mods * Freeform start - fix id for start location * Freeform start - rename mod content * Free form - move to working mods * Locked lockers - remove insulations * locked lockers - move to working mods * customn bandit king start - kraken update * Custom bandit king start - move to working mods * update group ids * Creative mode - update and add folders * Creative mode - add terrain groups * Creative mode - create tool groups * Creative mode - lint * Creative mode - add missing construction groups * Creative mode - update group capitalization * Creative mode - move to working mods * Fantasy - change file extension * TCW_Box - move to working mods * Dorf Life - update * Sonic boom - move working mod * Modular_turrets - move and update json * Modular Turrets - update * Modular Turrets - move to working mods * Forgotten races - bug fixes * Forgotten races - move to working mods * lint * Fuji_mil_prof - updated * Slys mighty morphin mutations - updates * Update .gitignore * SD winterclothes - update * lint * Update .gitignore * Magiclysm - fixes * Magiclysm - add symbols * Update .gitignore * Salvaged Robots - vehicle json update * Salvaged Robots - vehicle json update * Scenario name changes * Salvaged robots - vehicles fixes * Mutant animals - remove fix * Convenient construction - fix * tankmod revived - remove invalid code * Salvaged robots - vehicle json fixed * lint dat pony * More survivors stories - update addional content * fix coma * More survivors stories - update * no vitamins - rename folder * wandering masters - delete old files and move new ones * Wandering Masters - move to working mods * ETC_Handguns_ETC - tidy up folder * Update .gitignore * remove GFX * Update .gitignore * Update .gitattributes * Update professions.json * Update Installation_Times_for_Gun_Mods.md * Update Updating_Legacy_JSON.md * Update .gitignore
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68 changes: 68 additions & 0 deletions
68
data/Mainline_mods/Mods/BlazeIndustries/blaze_furniture.json
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[ | ||
{ | ||
"id": "f_afs_fridge_vehicle", | ||
"type": "furniture", | ||
"name": "vehicle refrigerator", | ||
"symbol": "{", | ||
"description": "This fridge has been converted to run off of a vehicle's power supply. You'll need to take it down first.", | ||
"color": "white", | ||
"move_cost_mod": -1, | ||
"required_str": 10, | ||
"flags": [ "CONTAINER", "PLACE_ITEM", "BLOCKSDOOR", "MINEABLE", "EASY_DECONSTRUCT" ], | ||
"deconstruct": { "items": [ { "item": "afs_fridge", "count": 1 } ] }, | ||
"max_volume": "1000 L", | ||
"deployed_item": "afs_fridge", | ||
"examine_action": "deployed_furniture", | ||
"bash": { | ||
"str_min": 18, | ||
"str_max": 50, | ||
"sound": "metal screeching!", | ||
"sound_fail": "clang!", | ||
"items": [ | ||
{ "item": "sheet_metal", "count": [ 1, 4 ] }, | ||
{ "item": "sheet_metal_small", "count": [ 8, 12 ] }, | ||
{ "item": "steel_chunk", "count": [ 0, 3 ] }, | ||
{ "item": "scrap", "count": [ 2, 8 ] }, | ||
{ "item": "cable", "charges": [ 1, 2 ] }, | ||
{ "item": "hose", "count": 1 }, | ||
{ "item": "cu_pipe", "count": [ 2, 4 ] }, | ||
{ "item": "scrap_copper", "count": [ 1, 2 ] }, | ||
{ "item": "motor_tiny", "prob": 25 } | ||
] | ||
}, | ||
"looks_like": "f_fridge" | ||
}, | ||
{ | ||
"id": "f_afs_freezer_vehicle", | ||
"type": "furniture", | ||
"name": "vehicle freezer", | ||
"symbol": "{", | ||
"description": "This fridge has been further refurbished, and runs at a much lower temperature. You'll need to take it down first.", | ||
"color": "light_blue", | ||
"move_cost_mod": -1, | ||
"required_str": 10, | ||
"flags": [ "CONTAINER", "PLACE_ITEM", "BLOCKSDOOR", "MINEABLE", "EASY_DECONSTRUCT" ], | ||
"deconstruct": { "items": [ { "item": "afs_freezer", "count": 1 } ] }, | ||
"max_volume": "1000 L", | ||
"deployed_item": "afs_freezer", | ||
"examine_action": "deployed_furniture", | ||
"bash": { | ||
"str_min": 18, | ||
"str_max": 50, | ||
"sound": "metal screeching!", | ||
"sound_fail": "clang!", | ||
"items": [ | ||
{ "item": "sheet_metal", "count": [ 1, 4 ] }, | ||
{ "item": "sheet_metal_small", "count": [ 8, 12 ] }, | ||
{ "item": "steel_chunk", "count": [ 0, 3 ] }, | ||
{ "item": "scrap", "count": [ 2, 8 ] }, | ||
{ "item": "cable", "charges": [ 1, 2 ] }, | ||
{ "item": "hose", "count": 1 }, | ||
{ "item": "cu_pipe", "count": [ 2, 4 ] }, | ||
{ "item": "scrap_copper", "count": [ 1, 2 ] }, | ||
{ "item": "motor_tiny", "prob": 25 } | ||
] | ||
}, | ||
"looks_like": "f_fridge" | ||
} | ||
] |
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28 changes: 28 additions & 0 deletions
28
data/Mainline_mods/Mods/BlazeIndustries/recipes/blaze_construction_recipes.json
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[ | ||
{ | ||
"id": "constr_blz_fridge_vehicle", | ||
"type": "construction", | ||
"group": "convert_fridge_power_supply", | ||
"category": "FURN", | ||
"required_skills": [ [ "fabrication", 3 ], [ "electronics", 4 ], [ "mechanics", 3 ] ], | ||
"time": 30, | ||
"qualities": [ { "id": "SCREW", "level": 1 }, { "id": "HAMMER", "level": 3 }, { "id": "SAW_M", "level": 2 } ], | ||
"components": [ [ [ "cable", 10 ] ], [ [ "power_supply", 1 ] ], [ [ "plastic_chunk", 2 ] ] ], | ||
"pre_note": "Converts a fridge to run off of vehicle power. You can 'e'xamine it afterwards to take it down for mounting.", | ||
"pre_terrain": "f_fridge", | ||
"post_terrain": "f_afs_fridge_vehicle" | ||
}, | ||
{ | ||
"id": "constr_blz_freezer_vehicle", | ||
"type": "construction", | ||
"group": "convert_vehicle_fridge_to_freezer", | ||
"category": "FURN", | ||
"required_skills": [ [ "electronics", 3 ], [ "mechanics", 3 ] ], | ||
"time": 20, | ||
"qualities": [ { "id": "SCREW", "level": 1 }, { "id": "HAMMER", "level": 3 }, { "id": "SAW_M", "level": 2 } ], | ||
"components": [ [ [ "cable", 10 ] ], [ [ "amplifier", 3 ] ], [ [ "refrigerant_tank", 2 ] ] ], | ||
"pre_note": "Further modifies a converted fridge to function as a freezer. You can 'e'xamine it afterwards to take it down for mounting.", | ||
"pre_terrain": "f_afs_fridge_vehicle", | ||
"post_terrain": "f_afs_freezer_vehicle" | ||
} | ||
] |
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