split effect_count_code into different tables #716
Merged
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card id: 28 bits
4 bits left
0x1000....
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If we really, really want to use
code + (playerid << 30)
we cannot use
0x4000....
0x8000....
But it is unnecessary.
Now it is split into 3 different tables.
@mercury233
@purerosefallen
@Wind2009-Louse
@fallenstardust