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Releases: FluidPlay/TAP

TAP v2.x/v3.x/v4.x

30 Sep 01:56
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RC2:

  • Thermo damage multiplier vs Commander armor reduced by 50%
  • Bow Shafter (formerly Panther) damage reduced to 168 (was 200)
  • Kern Specter (formerly Gremlin/Stealth tank) damage reduced to 457 (was 544)
  • All advanced units energy cost per metal reduced by about 30%
  • Advanced units energy cost per metal reduced by about 30%
  • Outposts morph time drastically reduced (5,7,10s respectively for Tiers 3,4,5,6)
  • New voice+sound effects added for upgrades and Tech Level unlocking

RC1

  • Bow Shafter (formerly Panther, lightning tank) weapon range increased to 480 (was 440), health increased by 40%
  • Bow Tyrant (formerly Triton) max health increased by 10%
  • Kern Specter (formerly Gremlin/Stealth Tank) weapon is now neutron-type (excellent vs tanks), armor now LightTank (was HeavyTank), health increased by 40%
  • New Nano Booster per-unit upgrade available on all factories, increases buildspeed by 140%, metal cost 300

v2.6

16 Sep 01:48
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TAP - v2.6

  • New engine (BAR branch, 106 candidate)
  • Fixed Kern Richter (formerly Tremor) model and script
  • Air plants model sizes (and building area) reduced by 40%
  • Air pads model sizes (and building area) reduced by 50%
  • Fixed bug with duplicated console lines
  • New image shaders and effects enabled: CASS, map_edge_extension2, nano particles rotation. Factory Reset LuaUI to see them in effect.

v2.6RC6

02 Sep 01:55
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v2.6RC6.sdz & BAR engine (windows & Linux min portables)

TAPrime v2.6RC5

11 Aug 23:54
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v2.6 - Release Candidate 5