A Blender addon that adds support for LS3D Engine v5.559 formats.
- 4DS import/export
- Standard mesh, billboard mesh creation
- Sectors, portals, occluder creation
- Lens flares creation
- Complete LS3D material settings support
- Complete LS3D object settings support
- Proper UV mapping export
- Armatures, skins and morphs cannot be exported yet
- Put
ls3d_tools
folder in the addons folder depending on your operating system.- Windows:
%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\%BLENDERVERSION%\scripts\addons
- Linux:
$HOME/.config/blender/%BLENDERVERSION%/scripts/addons
- macOS:
/Users/$USER/Library/Application Support/Blender/%BLENDERVERSION%/scripts/addons
- Windows:
- Enable the addon in Blender
Edit->Preferences...->Add-ons
You can edit the addon settings in ls3d_tools\settings.py
.
MapsDirectories
: List of directories in which textures are searched
These colors are visible only in the solid viewport shading mode with object colors enabled
SectorColor
, PortalColor
, OccluderColor
, MirrorColor
Example:
MapsDirectories = [
"C:\\Dev\\HD2Data\\Maps",
"C:\\Dev\\HD2Data\\Maps_C",
"C:\\Dev\\HD2Data\\Maps_U"
]
SectorColor = (1.0, 0.0, 0.0, 0.6)
PortalColor = (0.0, 1.0, 0.0, 0.4)
OccluderColor = (0.0, 0.0, 1.0, 0.6)
MirrorColor = (1.0, 1.0, 0.0, 1.0)