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No-op clientTick #34

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Currently as it is, models are static. But the clientTick function still runs anyway, and can be significant. For instance, a bunker with lots of chests took up about 2-3% of the render thread time.
This PR brings some minor cleanup, and turns clientTick into a no-op. As well, a 2nd PR to master branch is provided with merge conflicts resolved.

This will obliterate anything e.g Injects
FakeDomi added a commit that referenced this pull request Nov 6, 2023
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FakeDomi commented Nov 6, 2023

I'm now preventing the ticker from even being created in version 1.5 and that optimization can hot reload after changing the in-game config.

@FakeDomi FakeDomi closed this Nov 6, 2023
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