Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

#176 : Action Point Riders #200

Merged
merged 1 commit into from
Mar 21, 2022

Conversation

draconas1
Copy link
Collaborator

A chunk of this was already done (guessing as 5e holdover?), just needed a dialog to enter the extra riders and the code to output them was pre-written.

No automation on this as there are so many different types of AP benny you can get from classes (warlords) and Paragon Paths, that trying to integrate them all would be a mugs game.

A chunk of this was already done (guessing as 5e holdover?), just needed a dialog to enter the extra riders and the code to output them was pre-written.

No automation on this as there are so many different types of AP benny you can get from classes (warlords) and Paragon Paths, that trying to integrate them all would be a mugs game.
@EndlesNights EndlesNights merged commit d81691d into EndlesNights:dev Mar 21, 2022
@EndlesNights
Copy link
Owner

EndlesNights commented Mar 21, 2022

No automation on this as there are so many different types of AP benny you can get from classes (warlords) and Paragon Paths, that trying to integrate them all would be a mugs game.

For sure! That's one of the reason I like the the soft automation approach. Since the way TTRPGs can just have so many exceptions.
Anyway, been meaning to do this forever, but just never got around to it.

@draconas1 draconas1 deleted the actionpointriders branch September 17, 2022 15:53
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants