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custom variables and attack/damage effects can now use @variables - the standard set that are used in attacks / damages.
By quirk this also allows for attack/damage effects to use custom variables.
attack/damage effects have to evaluate a non numerical expression to compute if its larger or not, but custom variables can just use the appended string method that @EndlesNights factored in.
Moved the custom variable substitution to last and did a pre check to see if there were any @variables left to improve performance - there is no need to iterate the effects on a character if there are no variables left to substitute.