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Data Generation Completeness
Phil25 edited this page Dec 7, 2022
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NOTE: this page is yet incomplete
This page overviews what kind of data is generated for each object and its limitations.
π’ autogenerated
π‘ partially generated
π hardcoded
π΄ not generated
π΅ not part of the game
Ammo β’ Armaments β’ Armor β’ Ashes of War β’ Bolstering Materials β’ Correction Attack β’ Correction Graph β’ Crafting Materials β’ Gestures β’ Info β’ Keys β’ Reinforcements β’ Shop β’ Spells β’ Spirit Ashes β’ Talismans β’ Tools β’ Effects
Armaments [^]
field | notes | |
---|---|---|
π’ | full_hex_id | |
π’ | id | |
π’ | name | |
π | summary | hardcoded to "no summary" |
π’ | description | |
π’ | is_tradable | |
π’ | price_sold | |
π’ | rarity | |
π’ | icon | |
π | max_held | hardcoded 999 for all armaments |
π | max_stored | hardcoded 999 for all armaments |
π΄ | locations | |
π΅ | remarks | |
π’ | behavior_variation_id | |
π’ | category | |
π’ | weight | |
π’ | default_skill_id | |
π’ | allow_ash_of_war | |
π’ | is_buffable | |
π’ | is_l1_guard | |
π’ | upgrade_material | |
π’ | upgrade_costs | |
π’ | attack_attributes | |
π’ | sp_consumption_rate | |
π’ | requirements | |
π‘ | effects | see limits of Effect generator |
π’ | affinity | relates to names of possible affinities |
π’ | affinity/full_hex_id | |
π’ | affinity/id | |
π’ | affinity/reinforcement_id | |
π’ | affinity/correction_attack_id | |
π’ | affinity/correction_calc_id | |
π’ | affinity/damage | |
π’ | affinity/scaling | |
π’ | affinity/guard | |
π’ | affinity/resistance | |
π’ | affinity/status_effects | |
π’ | affinity/status_effect_overlay |
Armor [^]
field | notes | |
---|---|---|
π’ | full_hex_id | |
π’ | id | |
π’ | name | |
π’ | summary | not displayed in-game, but present in files for most armor pieces |
π’ | description | |
π’ | is_tradable | |
π’ | price_sold | |
π’ | rarity | |
π’ | icon | |
π | max_held | hardcoded 999 for all armor |
π | max_stored | hardcoded 999 for all armor |
π΄ | locations | |
π΅ | remarks | |
π’ | category | |
π’ | altered | |
π’ | weight | |
π’ | icon_fem | |
π’ | absorptions | |
π’ | resistances | |
π‘ | effects | see limits of Effect generator |
Ashes of War [^]
field | notes | |
---|---|---|
π’ | full_hex_id | |
π’ | id | |
π’ | name | |
π’ | summary | not displayed in-game, but present in files for most ashes of war |
π’ | description | |
π’ | is_tradable | |
π’ | price_sold | |
π’ | rarity | |
π’ | icon | |
π | max_held | hardcoded 999 for all ashes of war |
π | max_stored | hardcoded 999 for all ashes of war |
π΄ | locations | |
π΅ | remarks | |
π’ | armament_categories | |
π’ | default_affinity | |
π’ | possible_affinities | |
π’ | skill_id |
Spirit Ashes [^]
field | notes | |
---|---|---|
π’ | full_hex_id | |
π’ | id | |
π’ | name | |
π’ | summary | |
π’ | description | |
π’ | is_tradable | |
π’ | price_sold | |
π’ | rarity | |
π’ | icon | |
π’ | max_held | |
π’ | max_stored | |
π΄ | locations | |
π΅ | remarks | |
π΄ | summon_quantity | for now, supplied via contributions |
π΅ | abilities | |
π’ | summon_name | |
π’ | fp_cost | |
π’ | hp_cost | |
π’ | upgrade_material | |
π’ | upgrade_costs |
Talismans [^]
field | notes | |
---|---|---|
π’ | full_hex_id | |
π’ | id | |
π’ | name | |
π’ | summary | |
π’ | description | |
π’ | is_tradable | |
π’ | price_sold | |
π’ | rarity | |
π’ | icon | |
π | max_held | hardcoded 999 for all talismans |
π | max_stored | hardcoded 999 for all talismans |
π΄ | locations | |
π΅ | remarks | |
π’ | weight | |
π‘ | effects | see limits of Effect generator |
π’ | conflicts |
Effects [^]
Effects are a part of Armor, Talismans, Goods, Magic and Armaments. They are generated using the same mechanism.
Some effects IDs or means of retrieving them are hardcoded with specific rules, documented in this file.
field | notes | |
---|---|---|
π | attribute | hardcoded per field of SpEffect |
π’ | conditions | |
π’ | tick_interval | |
π | model | hardcoded per field of SpEffect |
π‘ | type | inferred from "model" and "value" |
π’ | value | |
π’ | value_pvp |