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Add
openBoosterPack
- implemented in the same way asgetGemValue
andturnItemIntoGems
.Errors just like
getGemValue
andturnItemIntoGems
by checking the success state, if successful Steam responds with an array with info on the opened cards in this format - this response is the response callback for the function:The doc would read something like this:
openBoosterPack(appid, assetid, callback)
appid
- The AppID of the game to which the booster pack in question belongsassetid
- The AssetID of the booster pack in questioncallback
- A function to be called when the request completeserr
- AnError
object on failure, ornull
on successres
- An array containing information on the opened cards.v or later is required to use this method
Open a booster pack.