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Implement Initial Simple Attacking #24

Closed
Tracked by #246
Indy2222 opened this issue Apr 3, 2022 · 0 comments
Closed
Tracked by #246

Implement Initial Simple Attacking #24

Indy2222 opened this issue Apr 3, 2022 · 0 comments

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@Indy2222
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Indy2222 commented Apr 3, 2022

  • All entities has max HP and current HP.
  • Entities with attacking capability have something like LaserGun { damage: f32, rate: f32, last_fire: Option<Time> }
  • When an entity reached HP of 0, it is destroyed.
  • There is a new EntityDestroyed event handled by all relevant plugins (to remove dangling Entity IDs).
@Indy2222 Indy2222 added this to the MVP milestone Apr 3, 2022
Indy2222 added a commit that referenced this issue Jul 3, 2022
This will be used once attacking is implemented because the attacker
needs to get and stay within weapon range.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 3, 2022
This will be used once attacking is implemented because the attacker
needs to get and stay within weapon range.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 3, 2022
This will be used once attacking is implemented because the attacker
needs to get and stay within weapon range.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 3, 2022
This will be used once attacking is implemented because the attacker
needs to get and stay within weapon range.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 3, 2022
This will be needed for attacking, the player needs to select the enemy
to chase and attack.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 3, 2022
This will be used once attacking is implemented because the attacker
needs to get and stay within weapon range.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 3, 2022
This will be needed for attacking, the player needs to select the enemy
to chase and attack.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will make it possible to set a destination and the entity will get
as close as possible after any change to map reach-ability.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will make it possible to set a destination and the entity will get
as close as possible after any change to map reach-ability.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will make it possible to set a destination and the entity will get
as close as possible after any change to map reach-ability.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will make it possible to set a destination and the entity will get
as close as possible after any change to map reach-ability.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will make it possible to set a destination and the entity will get
as close as possible after any change to map reach-ability.

Also, it is no longer possible to access current path target when new
path search is being computed / scheduled. This is a desired change
since the current path will be invalidated in few milliseconds anyways.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will make it possible to set a destination and the entity will get
as close as possible after any change to map reach-ability.

Also, it is no longer possible to access current path target when new
path search is being computed / scheduled. This is a desired change
since the current path will be invalidated in few milliseconds anyways.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will be used once attacking is implemented because the attacker
needs to get and stay within weapon range.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will be needed for attacking, the player needs to select the enemy
to chase and attack.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will be used once attacking is implemented because the attacker
needs to get and stay within weapon range.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
This will be needed for attacking, the player needs to select the enemy
to chase and attack.

Relates to #24.
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 4, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 5, 2022
Indy2222 added a commit that referenced this issue Jul 6, 2022
Indy2222 added a commit that referenced this issue Jul 6, 2022
Indy2222 added a commit that referenced this issue Jul 6, 2022
Indy2222 added a commit that referenced this issue Jul 6, 2022
Indy2222 added a commit that referenced this issue Jul 6, 2022
Indy2222 added a commit that referenced this issue Aug 10, 2022
@Indy2222 Indy2222 changed the title Implement Attacking Implement Initial Simple Attacking Nov 15, 2022
@Indy2222 Indy2222 mentioned this issue Nov 15, 2022
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