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Implement Initial Simple Attacking #24
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Indy2222
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Jul 3, 2022
This will be used once attacking is implemented because the attacker needs to get and stay within weapon range. Relates to #24.
Indy2222
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Jul 3, 2022
This will be used once attacking is implemented because the attacker needs to get and stay within weapon range. Relates to #24.
Indy2222
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Jul 3, 2022
This will be used once attacking is implemented because the attacker needs to get and stay within weapon range. Relates to #24.
Indy2222
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Jul 3, 2022
This will be used once attacking is implemented because the attacker needs to get and stay within weapon range. Relates to #24.
Indy2222
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Jul 3, 2022
This will be needed for attacking, the player needs to select the enemy to chase and attack. Relates to #24.
Indy2222
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Jul 3, 2022
This will be used once attacking is implemented because the attacker needs to get and stay within weapon range. Relates to #24.
Indy2222
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Jul 3, 2022
This will be needed for attacking, the player needs to select the enemy to chase and attack. Relates to #24.
Indy2222
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Jul 4, 2022
This will make it possible to set a destination and the entity will get as close as possible after any change to map reach-ability. Relates to #24.
Indy2222
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Jul 4, 2022
This will make it possible to set a destination and the entity will get as close as possible after any change to map reach-ability. Relates to #24.
Indy2222
added a commit
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Jul 4, 2022
This will make it possible to set a destination and the entity will get as close as possible after any change to map reach-ability. Relates to #24.
Indy2222
added a commit
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Jul 4, 2022
This will make it possible to set a destination and the entity will get as close as possible after any change to map reach-ability. Relates to #24.
Indy2222
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Jul 4, 2022
This will make it possible to set a destination and the entity will get as close as possible after any change to map reach-ability. Also, it is no longer possible to access current path target when new path search is being computed / scheduled. This is a desired change since the current path will be invalidated in few milliseconds anyways. Relates to #24.
Indy2222
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Jul 4, 2022
This will make it possible to set a destination and the entity will get as close as possible after any change to map reach-ability. Also, it is no longer possible to access current path target when new path search is being computed / scheduled. This is a desired change since the current path will be invalidated in few milliseconds anyways. Relates to #24.
Indy2222
added a commit
that referenced
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Jul 4, 2022
This will be used once attacking is implemented because the attacker needs to get and stay within weapon range. Relates to #24.
Indy2222
added a commit
that referenced
this issue
Jul 4, 2022
This will be needed for attacking, the player needs to select the enemy to chase and attack. Relates to #24.
Indy2222
added a commit
that referenced
this issue
Jul 4, 2022
This will be used once attacking is implemented because the attacker needs to get and stay within weapon range. Relates to #24.
Indy2222
added a commit
that referenced
this issue
Jul 4, 2022
This will be needed for attacking, the player needs to select the enemy to chase and attack. Relates to #24.
Indy2222
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Jul 4, 2022
Indy2222
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Jul 4, 2022
Indy2222
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Indy2222
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Indy2222
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Indy2222
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Indy2222
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Indy2222
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Jul 6, 2022
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LaserGun { damage: f32, rate: f32, last_fire: Option<Time> }
EntityDestroyed
event handled by all relevant plugins (to remove dangling Entity IDs).The text was updated successfully, but these errors were encountered: