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Implement Initial Building Construction #23

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Tracked by #246
Indy2222 opened this issue Apr 3, 2022 · 0 comments
Closed
Tracked by #246

Implement Initial Building Construction #23

Indy2222 opened this issue Apr 3, 2022 · 0 comments

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@Indy2222
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Indy2222 commented Apr 3, 2022

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@Indy2222 Indy2222 added this to the MVP milestone Apr 3, 2022
Indy2222 added a commit that referenced this issue Jun 20, 2022
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This has the following benefits:

* Future object spawning crates (e.g. controller) won't have to depend
  on map crate and structures which are tight with persistent map format.

* Spawn events no longer need to be buffered and resend.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 22, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
This has the following benefits:

* Future object spawning crates (e.g. controller) won't have to depend
  on map crate and structures which are tight with persistent map format.

* Spawn events no longer need to be buffered and resend.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
This has the following benefits:

* Future object spawning crates (e.g. controller) won't have to depend
  on map crate and structures which are tight with persistent map format.

* Spawn events no longer need to be buffered and resend.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
This has the following benefits:

* Future object spawning crates (e.g. controller) won't have to depend
  on map crate and structures which are tight with persistent map format.

* Spawn events no longer need to be buffered and resend.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 25, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
It is the intention to have all input even handling on one place, that
is inside command.rs. Systems in this module send events to other
systems which implement low-level implementation.

With this slightly updated architecture, it will be easier to overload
left-click handling (e.g. selection vs construction of a new building).

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 27, 2022
This has the following benefits:

* Future object spawning crates (e.g. controller) won't have to depend
  on map crate and structures which are tight with persistent map format.

* Spawn events no longer need to be buffered and resend.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Object drafting will need to access de_index. Without the split, there
would be circular dependencies.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 27, 2022
Object drafting will need to access de_index. Without the split, there
would be circular dependencies.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 27, 2022
Object drafting will need to access de_index. Without the split, there
would be circular dependencies.

Relates to #23.
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 27, 2022
Indy2222 added a commit that referenced this issue Jun 28, 2022
Indy2222 added a commit that referenced this issue Jun 28, 2022
Indy2222 added a commit that referenced this issue Jun 28, 2022
Indy2222 added a commit that referenced this issue Jun 28, 2022
Indy2222 added a commit that referenced this issue Jun 29, 2022
@Indy2222 Indy2222 changed the title Implement Building Construction Implement Initial Building Construction Nov 15, 2022
@Indy2222 Indy2222 mentioned this issue Nov 15, 2022
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