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Update MechaControlConsole.js #2
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Daylight2
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Aug 3, 2023
…21071) * Redo and Did this - I hope for some feedback * Added Missing button to airlock. * Added small detail. - This detail is mobile scrubber. * Did suggestion from Discord - Changed shape of assembly line and moved doors. * Small Fixes - Connected disposal pipe to disposals. - Add some minor changes to surroundings. * Added missing cable for APC - Missed cable for APC in Storage Room. * Placing something on map to force checkup - Somehow everything is fine, but cyberiad BETA failed... * Remove and Add dirt util GitHub bot DO HIS JOB * Did some minor ajustement by Contrabang - I only moved Grids to have longer distances so disabler can build up with range. * Contrabang suggestion part 2 - Removed a lot of grilles, and left only ones with block necessery main paths only. (no one like side grilles, damn) * Changed 2x6 room to be hidden room - Your wish got granted, no objectives :) * Batch of patches - Fixed pipes with connected with port-maintenance, whey were disconnected for some reason. - Added missing Air Alarms, i dont have idea where to place them, so i placed them on wall from "Atmospheric maintenance" (or nearby). - Removed two grilles from "bridge" with connect port with engineering maintenance. - "Hidden" room got now splitted into TWO smaller instances. - Fixed Maintenance "Turbine"(?) by connecting air system and cables to network. - Added lockers for abandoned assembly line without loot. * Maintenance Hatch got expanded and shaped. - Now there are no 1x1 walk space. * Batch of changes Requested by DGamerL - except connecting blue pipes to maintenance pipes, for this it have cyan pipes. * Changes requested by S34NW: - Removed cable and atmos pipes under cargo werehouse door. - Removed Disposal pipe under wall. - Fixed BS chromatic window, now they have correct ID. - Added BS and NT "airlock access" on doors. - Closed and Extended Disposal Area. - Added missing Disposal launching and shutters buttons. * Changes requested from discord: - Moved "disposal" window with have direct view to incinerator, now its moved to left, where you can have view to "space".
Daylight2
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Aug 3, 2023
* cargo medal * need 4 speed changed name and description * rename #2 past two were written at 3AM and are rather meh.
Daylight2
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Aug 3, 2023
…" (ParadiseSS13#21425) * Repair cyberiad maintenance stuff * Listing fixes: - Added wall in 4x7 hallway (?) so when grinders get removed, there is still wall for cover. - Assebly line windows got shaded and electrocuted, they were not intended to be broke down and make walk-trough walk. - Airlock Assembly used to obscure walking now even if they get unwrenched, you cannot move it, they intended to be broken, not moved away. - Stacking Machine console got moved on same tile as machine with var edited, so its on wall. - Added more cables for assembly so they can't easy destroy windows without insulated gloves. * small changes: - Now cat in luxary room is named "forsaken cat" - Forsaken Cat got +10hp, +5 damage upper and +5 damage lower. - Forsaken cat got removed "purring" speak. * Changing disposals - now thanks to bigger area (thanks to S34N for suggestion), disposal belt now got increased in range (one to right) so now, recycler sprite logic match belts under it. * Batch of small changes: - NT and BS have now floor under door, stop harrasing me, now i remembered to add it! - Removed walls from grinders, they are hard to spot okay? - moved vent, now it dont go on same tile as cable. - Added light to shutters in maintenance, now there are 2 light blubs. * MADE CABLE TO SOLARS, now its connected to grid. * Tiny changes: - Removed Heater West of bridge, i dont know how it got there (i don't remember placind it there) - Returned hidden loot to previous loot pool ( so it dont gain +7 more loot, actuall loot is rewarding enough.) * Changes: - Create new feral_cat instance for maintenance. - Moved mouse away from bats, so admins dont get attack admin_logs on start of round. * Added Back Dresser(s)s * Fixing Disposal Pipe(s): - Connected Disposal Pipes, they were lacking pipes under doors.
Daylight2
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Nov 25, 2023
…ts and cleans up some related code (ParadiseSS13#21810) * almost done * HELP, SCOPE KEEPS INCREASING * if this isn't the last thing, blame my sleepy me * fucking foam all my homies hate foam * remove the extra whitespace * ghhh this needs testing + revert old shit * first sleeper steps * okay now to revert some changes * oops forgot this * more fixes * iv bags can't dupe shit anymore too * removes coniine from the list because why not * removes life and histamine * this should pass Cl * stop runtiming me for unexisting chemicals * adds ???? instead + god I hope this passes Cl * attempt #2 to fix Cl * Cl still fails but no solution now - static lists * One fucking day Cl will not fail + complete remove * I am going insane * I am praying to several gods * I'm getting desparate * whoops that's my bad * whoopsie number 2 * oops space indentation * one rubber ducky later * attempt number I am in a psych ward * CODING CHAT MY BELOVED * last things * foam is also not a chemical * now it shouldn't remake the list every time * Henri review * Adds saturated activated charcoal * Charlie review
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What Does This PR Do
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🆑
add: Added new things
del: Removed old things
tweak: Tweaked a few things
fix: Fixed a few things
wip: Added a few works in progress
soundadd: Added a new sound thingy
sounddel: Removed an old sound thingy
imageadd: Added some icons and images
imagedel: Deleted some icons and images
spellcheck: Fixed a few typos
experiment: Added an experimental thingy
/:cl: