forked from uploadcare/pillow-simd
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
63 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,63 @@ | ||
Changelog (Pillow-SIMD) | ||
======================= | ||
|
||
3.3.0.post0 | ||
----------- | ||
|
||
Resampling | ||
~~~~~~~~~~ | ||
|
||
- SSE4 and AVX2 fixed-point full loading horizontal pass. | ||
- SSE4 and AVX2 fixed-point full loading vertical pass. | ||
|
||
Convertion | ||
~~~~~~~~~~ | ||
|
||
- RGBA -> RGBa SSE4 and AVX2 fixed-point full loading implementations. | ||
Up to 2.6x faster. | ||
- RGBa -> RGBA AVX2 implementation using gather instructions. | ||
Up to 5x faster. | ||
|
||
Alpha composite | ||
~~~~~~~~~~~~~~~ | ||
|
||
- SSE4 and AVX2 implementations. Up to 4.3x faster. | ||
|
||
|
||
3.2.0.post3 | ||
----------- | ||
|
||
Resampling | ||
~~~~~~~~~~ | ||
|
||
- SSE4 and AVX2 float full loading horizontal pass. | ||
- SSE4 float full loading vertical pass. | ||
|
||
|
||
3.2.0.post2 | ||
----------- | ||
|
||
Resampling | ||
~~~~~~~~~~ | ||
|
||
- SSE4 and AVX2 float full loading horizontal pass. | ||
- SSE4 float per-pixel loading vertical pass. | ||
|
||
|
||
2.9.0.post1 | ||
----------- | ||
|
||
Resampling | ||
~~~~~~~~~~ | ||
|
||
- SSE4 and AVX2 float per-pixel loading horizontal pass. | ||
- SSE4 float per-pixel loading vertical pass. | ||
- SSE4: Up to 2x for downscaling. Up to 3.5x for upscaling. | ||
- AVX2: Up to 2.7x for downscaling. Up to 3.5x for upscaling. | ||
|
||
|
||
Box blur | ||
~~~~~~~~ | ||
|
||
- Simple SSE4 fixed-point implementations with per-pixel loading. | ||
- Up to 2.1x faster. |