[zstd][#60] Add decompression size sanity Check #115
Merged
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Fix #60 (see for full description).
Previously, we were trusting the input from the zstd header to allocate the memory on
Decompress
API. This meant a carefully crafted payload could make the zstd wrapper allocates an arbitrary size:After this fix, we correctly don't allocate too much.
The main part of the change is at: 30c4b29#diff-fc46d6feefba07384476b9d2f5a4ae18d6f7322dcd684c388ebe1b2b8d19d394R55-R74
We now basically allocate up to:
min(ZSTD_getFrameContentSize(), max(1MB, 10*input_size))