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Curtis Pelissier committed Oct 23, 2023
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21 changes: 21 additions & 0 deletions LICENCE.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
MIT License

Copyright (c) 2023 Curtis Pelissier

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
24 changes: 12 additions & 12 deletions Objects/Libraries/kaylousberg_dungeon.tres

Large diffs are not rendered by default.

24 changes: 11 additions & 13 deletions Prefabs/Enemies/enemy_archer.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -35,31 +35,29 @@ script = ExtResource("1_10l82")

[node name="Skeleton3D" parent="EnemySkeletonArcher/RootNode/KayKit Animated Character" index="0"]
bones/0/rotation = Quaternion(-0.0348664, -0.00152229, -0.0435928, 0.99844)
bones/1/rotation = Quaternion(0.0435779, 0.00190264, 0.0435779, 0.998097)
bones/2/rotation = Quaternion(0.702449, 0.260074, -0.657542, 0.0810279)
bones/3/rotation = Quaternion(-0.559559, 0.650179, -0.440204, -0.265294)
bones/3/scale = Vector3(1, 1, 1)
bones/4/position = Vector3(-0.0014, 0.00691598, -1.03253e-11)
bones/4/rotation = Quaternion(0.702449, -0.260074, -0.657542, -0.0810279)
bones/5/rotation = Quaternion(0.36334, -0.36334, 0.606617, 0.606617)
bones/1/rotation = Quaternion(0.0498911, 0, 1.38334e-09, 0.998755)
bones/2/rotation = Quaternion(0.684294, 0.178162, -0.684294, 0.178162)
bones/3/rotation = Quaternion(-0.606617, 0.606617, -0.36334, -0.36334)
bones/4/rotation = Quaternion(0.703381, -0.289758, -0.646602, -0.0565798)
bones/5/rotation = Quaternion(0.300506, -0.376591, 0.679877, 0.55285)

[node name="Body" parent="EnemySkeletonArcher/RootNode/KayKit Animated Character/Skeleton3D" index="1"]
transform = Transform3D(0.996195, 0.0871558, 1.32713e-08, -0.0869434, 0.993768, 0.0697567, 0.00607968, -0.0694912, 0.997564, 0, 0, 0)
transform = Transform3D(0.996195, 0.0871557, 1.72295e-08, -0.0869434, 0.993768, 0.0697567, 0.00607967, -0.0694912, 0.997564, 0, 0, 0)

[node name="Head" parent="EnemySkeletonArcher/RootNode/KayKit Animated Character/Skeleton3D" index="2"]
transform = Transform3D(1, 2.48246e-08, -1.07931e-09, -2.26639e-08, 0.999848, -0.0174522, 1.76107e-10, 0.0174522, 0.999848, 0.000620198, 0.00707163, -0.000494498)
transform = Transform3D(0.996195, 0.0867218, -0.00868574, -0.0869434, 0.995773, -0.0296275, 0.00607967, 0.0302699, 0.999523, 0.000620198, 0.00707163, -0.000494498)

[node name="ArmLeft" parent="EnemySkeletonArcher/RootNode/KayKit Animated Character/Skeleton3D" index="3"]
transform = Transform3D(0.0225574, 0.395919, -0.918008, 0.189827, -0.903234, -0.384883, -0.981559, -0.16558, -0.0955305, 0.00199744, 0.00675116, -0.000472088)
transform = Transform3D(-1.72295e-08, 0.409715, -0.912214, -0.0697568, -0.909992, -0.408717, -0.997565, 0.063633, 0.0285803, 0.00199744, 0.00675116, -0.000472088)

[node name="ArmRight" parent="EnemySkeletonArcher/RootNode/KayKit Animated Character/Skeleton3D" index="4"]
transform = Transform3D(-0.0225577, -0.544361, -0.838547, -0.324586, -0.789335, 0.521146, -0.945588, 0.283937, -0.158887, -0.000791905, 0.0069946, -0.000489111)
transform = Transform3D(-0.0332429, -0.550923, -0.833894, -0.397749, -0.758144, 0.516734, -0.916893, 0.348858, -0.193926, -0.000791906, 0.0069946, -0.000489111)

[node name="HandSlotLeft" parent="EnemySkeletonArcher/RootNode/KayKit Animated Character/Skeleton3D" index="5"]
transform = Transform3D(-0.969805, 0.225802, 0.0921566, 0.0796333, -0.0639752, 0.994769, 0.230517, 0.972071, 0.0440619, 0.00417865, 0.00177504, -0.00138431)
transform = Transform3D(-0.997597, 2.31953e-07, 0.0692883, 0.0691195, 0.0697568, 0.995167, -0.00483318, 0.997565, -0.0695891, 0.00425465, 0.00173781, -0.00012152)

[node name="HandSlotRight" parent="EnemySkeletonArcher/RootNode/KayKit Animated Character/Skeleton3D" index="6"]
transform = Transform3D(-0.996195, 0.0225581, 0.0841864, 0.086944, 0.324586, 0.941852, -0.00607937, 0.945588, -0.325312, -0.00379091, 0.00264597, 0.00107516)
transform = Transform3D(-0.970511, 0.240335, 0.0186662, 0.110753, 0.37578, 0.920067, 0.214111, 0.895003, -0.391316, -0.00382706, 0.00281781, 0.00143282)

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(0.765, 0, 0, 0, 0.765, 0, 0, 0, 0.765, 0, 0.754766, 0)
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36 changes: 12 additions & 24 deletions Prefabs/Enemies/enemy_boss.tscn
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://h7skiwe3dxvx"]
[gd_scene load_steps=18 format=3 uid="uid://h7skiwe3dxvx"]

[ext_resource type="Script" path="res://Scripts/Enemies/Enemy.cs" id="1_gq7vj"]
[ext_resource type="PackedScene" uid="uid://ddy1iprhf2ql3" path="res://addons/kaykit_skeleton_pack/enemy_skeleton_warrior.tscn" id="2_0oqdm"]
Expand All @@ -8,14 +8,6 @@
[ext_resource type="PackedScene" uid="uid://cqykri564vk1c" path="res://addons/kaykit_skeleton_pack/assets/bone.gltf.glb" id="5_7kk0h"]
[ext_resource type="PackedScene" uid="uid://c5kiulb70bq78" path="res://addons/kaykit_skeleton_pack/assets/sword_broken.gltf.glb" id="5_ir3au"]

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_18sr2"]
albedo_color = Color(0.913725, 0, 0, 1)
emission_enabled = true
emission = Color(1, 0, 0, 1)
emission_energy_multiplier = 7.0
rim = 0.68
rim_tint = 0.29

[sub_resource type="SphereShape3D" id="SphereShape3D_uexej"]
radius = 1.0

Expand Down Expand Up @@ -78,29 +70,25 @@ Experience = 20

[node name="Skeleton3D" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character" index="0"]
bones/0/rotation = Quaternion(-0.0348664, -0.00152229, -0.0435928, 0.99844)
bones/1/rotation = Quaternion(0.0435779, 0.00190264, 0.0435779, 0.998097)
bones/2/rotation = Quaternion(0.702449, 0.260074, -0.657542, 0.0810279)
bones/3/rotation = Quaternion(-0.559559, 0.650179, -0.440204, -0.265294)
bones/3/scale = Vector3(1, 1, 1)
bones/1/rotation = Quaternion(0.068256, 0, -6.40284e-10, 0.997668)
bones/2/rotation = Quaternion(0.679169, 0.196797, -0.679169, 0.196797)
bones/3/rotation = Quaternion(-0.606617, 0.606617, -0.36334, -0.36334)
bones/4/position = Vector3(-0.0014, 0.00691598, -1.03253e-11)
bones/4/rotation = Quaternion(0.702449, -0.260074, -0.657542, -0.0810279)
bones/5/rotation = Quaternion(0.36334, -0.36334, 0.606617, 0.606617)
bones/4/rotation = Quaternion(0.697176, -0.30388, -0.645579, -0.0695008)
bones/5/rotation = Quaternion(0.300506, -0.376591, 0.679877, 0.55285)

[node name="Body" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D" index="1"]
transform = Transform3D(0.996195, 0.0871558, 1.32713e-08, -0.0869434, 0.993768, 0.0697567, 0.00607968, -0.0694912, 0.997564, 0, 0, 0)
transform = Transform3D(0.996195, 0.0871557, 1.72295e-08, -0.0869434, 0.993768, 0.0697567, 0.00607967, -0.0694912, 0.997564, 0, 0, 0)

[node name="shield_gltf" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D/Body/character_skeleton_warrior_body" index="0" instance=ExtResource("3_2l28h")]
transform = Transform3D(-1, -1.83917e-14, -8.74226e-08, -3.39286e-08, 0.92162, 0.388095, 8.05701e-08, 0.388095, -0.92162, 0.0115078, 0.548947, -0.332807)

[node name="Head" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D" index="2"]
transform = Transform3D(1, 2.48246e-08, -1.07931e-09, -2.26639e-08, 0.999848, -0.0174522, 1.76107e-10, 0.0174522, 0.999848, 0.000620198, 0.00707163, -0.000494498)
transform = Transform3D(0.996195, 0.0863436, -0.01187, -0.0869434, 0.994009, -0.0662381, 0.00607967, 0.0670181, 0.997733, 0.000620198, 0.00707163, -0.000494498)

[node name="character_skeleton_warrior_head" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D/Head" index="0"]
transform = Transform3D(0.01, -1.34359e-09, 5.96047e-09, 1.34359e-09, 0.01, -7.21775e-09, -5.96047e-09, 7.21775e-09, 0.01, -9.04989e-10, -7.06143e-05, 5.06407e-09)

[node name="character_skeleton_warrior_eyes" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D/Head/character_skeleton_warrior_head" index="0"]
surface_material_override/0 = SubResource("StandardMaterial3D_18sr2")

[node name="character_skeleton_warrior_helmet" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D/Head/character_skeleton_warrior_head" index="1"]
visible = false

Expand All @@ -111,19 +99,19 @@ visible = false
transform = Transform3D(0.309366, -0.94995, 0.043444, 0.946413, 0.312025, 0.0833292, -0.0927142, 0.0153368, 0.995575, -0.260555, 0.683836, 0.0911871)

[node name="ArmLeft" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D" index="3"]
transform = Transform3D(0.0225574, 0.395919, -0.918008, 0.189827, -0.903234, -0.384883, -0.981559, -0.16558, -0.0955305, 0.00199744, 0.00675116, -0.000472088)
transform = Transform3D(4.21484e-08, 0.458944, -0.888465, -0.0697568, -0.886301, -0.457826, -0.997565, 0.0619764, 0.0320143, 0.00199744, 0.00675116, -0.000472088)

[node name="ArmRight" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D" index="4"]
transform = Transform3D(-0.0225577, -0.544361, -0.838547, -0.324586, -0.789335, 0.521146, -0.945588, 0.283937, -0.158887, -0.000791905, 0.0069946, -0.000489111)
transform = Transform3D(-0.0472707, -0.581716, -0.812018, -0.396052, -0.735381, 0.54987, -0.917011, 0.347594, -0.195628, -0.000791906, 0.0069946, -0.000489111)

[node name="HandSlotLeft" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D" index="5"]
transform = Transform3D(-0.969805, 0.225802, 0.0921566, 0.0796333, -0.0639752, 0.994769, 0.230517, 0.972071, 0.0440619, 0.00417865, 0.00177504, -0.00138431)
transform = Transform3D(-0.999892, 1.70555e-07, 0.0146781, 0.0146424, 0.0697568, 0.997457, -0.00102376, 0.997565, -0.0697492, 0.00452587, 0.00186833, -0.000130646)

[node name="bone_gltf" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D/HandSlotLeft" index="0" instance=ExtResource("5_7kk0h")]
transform = Transform3D(0.00999994, 5.3757e-09, 3.51488e-05, -1.61848e-09, 0.01, -4.89946e-10, -3.51495e-05, -5.83977e-11, 0.00999993, -1.34846e-05, 2.03997e-05, -5.11971e-05)

[node name="HandSlotRight" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D" index="6"]
transform = Transform3D(-0.996195, 0.0225581, 0.0841864, 0.086944, 0.324586, 0.941852, -0.00607937, 0.945588, -0.325312, -0.00379091, 0.00264597, 0.00107516)
transform = Transform3D(-0.965722, 0.253358, 0.0564953, 0.149698, 0.36577, 0.918588, 0.212067, 0.895558, -0.391159, -0.00399671, 0.00294322, 0.00142586)

[node name="sword_broken_gltf" parent="EnemySkeletonWarrior/RootNode/KayKit Animated Character/Skeleton3D/HandSlotRight" index="0" instance=ExtResource("5_ir3au")]
transform = Transform3D(-8.00018e-06, 0.000704448, 0.00997514, 0.000656875, 0.00995365, -0.000702403, -0.0099784, 0.000654681, -5.42369e-05, -0.000211431, 0.000687208, -4.5707e-06)
Expand Down
25 changes: 12 additions & 13 deletions Prefabs/Enemies/enemy_minion.tscn
Original file line number Diff line number Diff line change
Expand Up @@ -36,32 +36,31 @@ Lifepoints = 20
[node name="EnemySkeletonMinion" parent="." instance=ExtResource("2_3v0ni")]

[node name="Skeleton3D" parent="EnemySkeletonMinion/RootNode/KayKit Animated Character" index="0"]
bones/0/rotation = Quaternion(-0.0348664, -0.00152229, -0.0435928, 0.99844)
bones/1/rotation = Quaternion(0.0435779, 0.00190264, 0.0435779, 0.998097)
bones/2/rotation = Quaternion(0.702449, 0.260074, -0.657542, 0.0810279)
bones/3/rotation = Quaternion(-0.559559, 0.650179, -0.440204, -0.265294)
bones/3/scale = Vector3(1, 1, 1)
bones/0/rotation = Quaternion(-8.14603e-08, -2.16568e-31, 2.65857e-24, 1)
bones/1/rotation = Quaternion(0.0457395, 1.16415e-10, 4.71118e-10, 0.998953)
bones/2/rotation = Quaternion(0.685649, 0.172874, -0.685649, 0.172874)
bones/3/rotation = Quaternion(-0.606617, 0.606617, -0.36334, -0.36334)
bones/4/position = Vector3(-0.0014, 0.00691598, -1.03253e-11)
bones/4/rotation = Quaternion(0.702449, -0.260074, -0.657542, -0.0810279)
bones/5/rotation = Quaternion(0.36334, -0.36334, 0.606617, 0.606617)
bones/4/rotation = Quaternion(0.704731, -0.286691, -0.646735, -0.0538122)
bones/5/rotation = Quaternion(0.300506, -0.376591, 0.679877, 0.55285)

[node name="Body" parent="EnemySkeletonMinion/RootNode/KayKit Animated Character/Skeleton3D" index="1"]
transform = Transform3D(0.996195, 0.0871558, 1.32713e-08, -0.0869434, 0.993768, 0.0697567, 0.00607968, -0.0694912, 0.997564, 0, 0, 0)
transform = Transform3D(1, -5.31715e-24, -8.66274e-31, 5.31715e-24, 1, 1.62921e-07, -4.70198e-38, -1.62921e-07, 1, 0, 0, 0)

[node name="Head" parent="EnemySkeletonMinion/RootNode/KayKit Animated Character/Skeleton3D" index="2"]
transform = Transform3D(1, 2.48246e-08, -1.07931e-09, -2.26639e-08, 0.999848, -0.0174522, 1.76107e-10, 0.0174522, 0.999848, 0.000620198, 0.00707163, -0.000494498)
transform = Transform3D(1, -9.30601e-10, 2.75684e-10, 9.519e-10, 0.995816, -0.091383, -1.8949e-10, 0.091383, 0.995816, -4.16185e-11, 0.00711598, -1.15125e-09)

[node name="ArmLeft" parent="EnemySkeletonMinion/RootNode/KayKit Animated Character/Skeleton3D" index="3"]
transform = Transform3D(0.0225574, 0.395919, -0.918008, 0.189827, -0.903234, -0.384883, -0.981559, -0.16558, -0.0955305, 0.00199744, 0.00675116, -0.000472088)
transform = Transform3D(5.96047e-08, 0.474123, -0.880459, -1.77822e-07, -0.880459, -0.474123, -1, 2.47753e-07, -1.61174e-07, 0.0014, 0.00691598, -1.17522e-09)

[node name="ArmRight" parent="EnemySkeletonMinion/RootNode/KayKit Animated Character/Skeleton3D" index="4"]
transform = Transform3D(-0.0225577, -0.544361, -0.838547, -0.324586, -0.789335, 0.521146, -0.945588, 0.283937, -0.158887, -0.000791905, 0.0069946, -0.000489111)
transform = Transform3D(-0.000915886, -0.473684, -0.880694, -0.334476, -0.829825, 0.446672, -0.942405, 0.29498, -0.157676, -0.0014, 0.00691598, -1.13708e-09)

[node name="HandSlotLeft" parent="EnemySkeletonMinion/RootNode/KayKit Animated Character/Skeleton3D" index="5"]
transform = Transform3D(-0.969805, 0.225802, 0.0921566, 0.0796333, -0.0639752, 0.994769, 0.230517, 0.972071, 0.0440619, 0.00417865, 0.00177504, -0.00138431)
transform = Transform3D(-0.999997, 1.52333e-07, -0.0024823, -0.00248235, 2.24252e-07, 0.999997, -2.06011e-08, 1, -1.72166e-07, 0.00401205, 0.00206533, 3.66661e-10)

[node name="HandSlotRight" parent="EnemySkeletonMinion/RootNode/KayKit Animated Character/Skeleton3D" index="6"]
transform = Transform3D(-0.996195, 0.0225581, 0.0841864, 0.086944, 0.324586, 0.941852, -0.00607937, 0.945588, -0.325312, -0.00379091, 0.00264597, 0.00107516)
transform = Transform3D(-0.975267, 0.209016, -0.0718741, 0.00212264, 0.334022, 0.942563, 0.221019, 0.919099, -0.326204, -0.00400963, 0.00234429, 0.00162511)

[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(0.765, 0, 0, 0, 0.765, 0, 0, 0, 0.765, 0, 0.754766, 0)
Expand Down
56 changes: 55 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,2 +1,56 @@
# Survivors Starter Kit, a Godot 4 kit
# Survivors Starter Kit, a C# Godot 4 kit

![banner](.img/banner.jpg)

This project is inspired by [Vampire Survivors](https://store.steampowered.com/app/1794680/Vampire_Survivors/). With this starter kit, you can begin creating your own "survivors" game with some basics features :

- Player movement, stats and spells ;
- Enemies and boss spawns and stats ;
- Progression curve ;
- Upgrades (for player and enemies) ;
- Minimal UI.

**:warning: The project is written in C# (because I'm a Unity game dev and found there wasn't enough C# templates).**

## Project architecture

![project_overview_1](.img/project_overview_1.jpg)

[WIP]

![autoload](.img/autoload.jpg)

## Spells

In this starter kit, only 4 spells are available for the player :

- Shooting : a basic bullet spawned by the player and moving to the nearest enemy ;
- Lifesteal : a drain life zone around the player which steal enemy's lifepoints while they stay in ;
- Floating Sphere : a sphere floating around the player *[no way!]* and making damages to every enemies it touches ;
- Spirit Water : a damage zone spawning randomly around the player and damaging every enemies in.

## Enemies

[WIP]

## Troubleshooting

### Q: Opening the project for the first time crashes

A: Yes I don't really know why, but I think this is due to a global reimport of the project and the application of Jolt as the physic engine. Just close and restart the project, it would be ok.

### Q: Why using Jolt?

A: Godot default physic engine is pretty... imprecise. It also is slow compared to Jolt. After many tests, it was impossible to get more than 50 enemies simultaneously with default engine. Using Jolt, I can go to ~200, which is x4 powerful.

### Q: My game is becoming really slow when going above 200 enemies...

A: That's because of the physic engine. I can't turn Jolt into multithread for now (and I don't know how to be honest). That's why I tweaked as much as I can to allow 200 enemies to spawn before lowering the FPS. If you want to improve this flow, I'm opened to pull requests!

## Credits

- [Godot Jolt](https://github.com/godot-jolt/godot-jolt) by Mikael Hermansson and Godot Jolt contributors ;
- [KayKit - Character Animations](https://kaylousberg.itch.io/kaykit-animations) by [Kay Lousberg](https://kaylousberg.com/) ;
- [KayKit - Dungeon Pack](https://kaylousberg.itch.io/kaykit-dungeon) by [Kay Lousberg](https://kaylousberg.com/) ;
- [KayKit - Skeletons Pack ](https://kaylousberg.itch.io/kaykit-skeletons) by [Kay Lousberg](https://kaylousberg.com/) ;
- [Pattern Pack](https://kenney.nl/assets/pattern-pack) by [Kenney](https://kenney.nl/).
6 changes: 3 additions & 3 deletions Scripts/GameManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -77,15 +77,15 @@ public override void _Process(double delta)
if (_enemySpawnTimeLeft > 0) return;
_enemySpawnTimeLeft = _enemyManager.SpawnDelay;

//int enemiesToSpawn = 15; // <-- This is a stress test value
int enemiesToSpawn = 1;
if (_enemyManager.Enemies.Count <= 200)
{
for (int i = 0; i < 15; ++i)
for (int i = 0; i < enemiesToSpawn; ++i)
{
_enemyManager.SpawnEnemy();
}
}

//_enemyManager.SpawnEnemy();
}

//public override void _PhysicsProcess(double delta)
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2 changes: 1 addition & 1 deletion Survivors Starter Kit.csproj
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.1.1">
<Project Sdk="Godot.NET.Sdk/4.1.2">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
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7 changes: 7 additions & 0 deletions Survivors Starter Kit.csproj.old
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
<Project Sdk="Godot.NET.Sdk/4.1.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>SurvivorsStarterKit</RootNamespace>
</PropertyGroup>
</Project>
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