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Jamjar

Frontend for a game jam site

Things used

  • Typescript (language)
  • Next.js (web framework)
  • Tailwind (css framework)
  • Lucide (icons)
  • Eslint (static code analysis)
  • Framer motion (animations)
  • React Toastify (toasts)

Running for development

Prerequisites:

  • node.js or equivalent

To start up the site locally for development you need to:

  1. Go to a spot you want to be the parent folder for where the folder for Jamjar goes (e.g. navigate to it in terminal)
  2. Clone the repository aka get a local copy of the files (e.g. by running git clone https://github.com/Dare2Jam/Jamjar.git)
  3. Go into the folder you just cloned in (e.g. using cd Jamjar)
  4. Install dependencies needed for the site (e.g. npm i)
  5. Create a .env file in the folder which is used for environment variables. In this you would set NEXT_PUBLIC_MODE to either PROD or DEV depending on what backend data you want to load in (dev loads it from a locally running jamcore, PROD loads it from the production site)
NEXT_PUBLIC_MODE=DEV
  1. Run the site using npm run dev which will start up a dev server that will hot reload as you make changes (most of the time)
  2. Go to https://localhost:3000 (or another port if it says it started up the site on a different port)

Running using docker

Prerequisites:

  • docker

If you want to start up the frontend using docker instead of what is above (either for development or for a production site) you can run docker compose up --build -d to build the image and then run it in the background. This will need to be done after any changes you make to rebuild the image

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