Frontend for a game jam site
- Typescript (language)
- Next.js (web framework)
- Tailwind (css framework)
- Lucide (icons)
- Eslint (static code analysis)
- Framer motion (animations)
- React Toastify (toasts)
Prerequisites:
- node.js or equivalent
To start up the site locally for development you need to:
- Go to a spot you want to be the parent folder for where the folder for Jamjar goes (e.g. navigate to it in terminal)
- Clone the repository aka get a local copy of the files (e.g. by running
git clone https://github.com/Dare2Jam/Jamjar.git
) - Go into the folder you just cloned in (e.g. using
cd Jamjar
) - Install dependencies needed for the site (e.g.
npm i
) - Create a
.env
file in the folder which is used for environment variables. In this you would set NEXT_PUBLIC_MODE to either PROD or DEV depending on what backend data you want to load in (dev loads it from a locally running jamcore, PROD loads it from the production site)
NEXT_PUBLIC_MODE=DEV
- Run the site using
npm run dev
which will start up a dev server that will hot reload as you make changes (most of the time) - Go to https://localhost:3000 (or another port if it says it started up the site on a different port)
Prerequisites:
- docker
If you want to start up the frontend using docker instead of what is above (either for development or for a production site) you can run docker compose up --build -d
to build the image and then run it in the background. This will need to be done after any changes you make to rebuild the image