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fix gold keys using placeholder sprite in rewardcell
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Cvolton committed Dec 2, 2024
1 parent a85d66a commit a34474b
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1 change: 1 addition & 0 deletions src/layers/RewardHistory/RewardCell.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -195,6 +195,7 @@ CCSprite* RewardCell::itemToSprite(SpecialRewardItem item) {
case SpecialRewardItem::MetalShard: textureName = "shard0203ShardSmall_001.png"; break;
case SpecialRewardItem::LightShard: textureName = "shard0204ShardSmall_001.png"; break;
case SpecialRewardItem::SoulShard: textureName = "shard0205ShardSmall_001.png"; break;
case SpecialRewardItem::GoldKey: textureName = "GJ_bigGoldKey_001.png"; scale = .5f; break;
default: scale = 0.7f;
}

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