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02 ‐ Creating a Player Character

Cussa Mitre edited this page Feb 21, 2024 · 2 revisions

TRUE-d6 provides comprehensive rules for character creation. This wiki guide focuses on explaining how to implement these rules within the Foundry Virtual Tabletop (VTT) environment.

Tip

When creating skills and equipments, particularly if you wish to integrate rolling mechanics to effects, be cautious of errors and typos, as they can render your system unusable. If you encounter issues, especially when not using an official module like the Kogarashi Premium Module, consider temporarily removing skills and equipment to isolate the source of the problem.

Basic information

Example 2

Begin by filling in your character's name, classes, total level, race, and adjust your currency. Note that the total level is not currently auto-calculated, so ensure it reflects the combined levels of all classes.

Attributes

Fill in your character's attributes according to the TRUE-d6 rules. Then, adjust your current and maximum health values accordingly.

Equipments

Example 2
  1. Click on New Equipment to create a new entry in the list. Use the edit button (small pencil) to make adjustments.
  2. Select the type of equipment (Weapon, Armor, or Shield) and the associated attack type (STRENGTH or DEXTERITY).
  3. For weapons, indicate any bonuses, especially for magical weapons.
  4. For shields or armor, specify the defense bonus, which adjusts the defense value displayed on the character sheet header.
  5. Define the roll style (Normal, Advantage, or Disadvantage). Note that some weapons may have different roll styles; for instance, bare-handed attacks typically have disadvantage.
  6. Utilize the Effects tab for special characteristics. Here are some common examples:
    • Force disadvantage in DEX rolls:
      • Attribute Key: system.forceDisadvantage.dex
      • Change Mode: Overwrite
      • Value: true
    • Force disadvantage in SPELL rolls:
      • Attribute Key: system.forceDisadvantage.spell
      • Change Mode: Overwrite
      • Value: true
    • Increase max health:
      • Attribute Key: system.health.max
      • Change Mode: Add
      • Value: 1 (or desired value)

Skills

Example 2
  1. Click on New Skill to create a new skill entry. Use the edit button (small pencil) to modify it.
  2. If the skill involves a roll, select the Attribute used for the roll.
  3. Choose the usage type: Passive, Until Fail, or Once per Rest.
  4. Specify whether the skill is a spell and/or attack.
  5. Define the roll style (Normal, Advantage, or Disadvantage).
  6. Certain skills may affect the character sheet. Refer to the Equipment section for common effects examples.
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