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Releases: CorrM/cg

v5.0.14-beta

23 Jan 15:40
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Update README.md

v5.0.13-beta

23 Jan 00:05
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Update README.md

v5.0.10-beta

08 Nov 06:16
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Fixes

  • Fix Function flags in C++ files
  • Speed up SDK Converter by x2

v5.0.8.0-beta

04 Nov 09:38
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Version 5.0.8 - 04/11/2024

We are excited to announce the latest update for CheatGear! This release includes significant enhancements and new features designed to improve user experience and performance.

New Features

  • Graphical User Interface (GUI)
    We've introduced a new GUI to streamline navigation and improve accessibility. The interface is user-friendly and designed to make your workflow smoother.

  • Reworked Plugin System
    The plugin system has been completely overhauled. This update provides better flexibility and integration for developers, allowing for easier customization and enhanced functionality.

Please note that it is still not fully ready, and we recommend waiting before utilizing this feature for optimal results.

Improvements

  • Enhanced Speed for Unreal Engine GNames/GObjects Searcher
    The search capabilities for Unreal Engine GNames and GObjects have been optimized for faster performance. Expect quicker search results and improved efficiency when working with large datasets.

How to Update

To upgrade to this version, run the following command:

CheatGear.CLI.exe update

How to Use

For detailed instructions on how to use CheatGear, please refer to our how to use.

Feedback

We appreciate your feedback! If you encounter any issues or have suggestions for future updates, please reach out to our support team.

Thank you for your continued support!

v5.0.7.8-beta

12 Aug 23:15
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Release Notes

Fix

  • 2 bugs preventing Unreal converter from working probably

v5.0.7.7-beta

12 Aug 17:27
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Release Notes

Features

  • Add --objects-xor-key option to unreal search object, unreal instance dump, and unreal sdk generate
    • This option will do something like that GObjects->Objects = reinterpret_cast<uintptr_t>(GObjects->Objects) ^ OBJECTS_XOR_KEY
    • Keep in mind you still need to make manual changes to the generated SDK

Improvements

  • General Bugs and Enhancements

v5.0.7.6-beta

09 Aug 18:19
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Release Notes

Fixes

  • HWID.txt not generated
  • Games with Unicode names at very special case

Improvements

  • General Bugs and Enhancements
    • Addressed various bugs and implemented several enhancements to improve the overall performance and stability.

v5.0.7.5-beta

16 Jul 00:37
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Release Notes

New Features

  • Add update command

    • Introduced a new update command that will update the tool in place, ensuring you always have the latest version without the need for manual intervention.
  • Add IDE_Helper.h to generated C++ SDK

    • Included IDE_Helper.h in the generated C++ SDK to provide additional context for IDE (Visual Studio, Rider, etc..).

Improvements

  • General Bugs and Enhancements
    • Addressed various bugs and implemented several enhancements to improve the overall performance and stability.

v5.0.7.4-beta

08 Jul 06:25
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  • Fix weird module base games that failed to validate objects address
  • Fix Unreal names reader bug when read wide(Unicode) name in very rare case
  • Fix /Script/ problem
  • Fix wrong --version output for CLI
  • Fix not all function parameters get initialized in the function body
  • Fix ProcessEvent method being treated as a normal method

v5.0.0-beta7-hotfix3

19 Jun 05:33
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v5.0.0-beta7-hotfix3 Pre-release
Pre-release

Bug fixes

  • Fix instance dump part of the path not found.
  • Fix Can not determinate object type.
  • Fix Unable to convert cgs file.
  • Fix Struct 'FFieldVariant' not containing 'IsUObject'.