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Version 0.3.0a

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@ConsideredHamster ConsideredHamster released this 06 Mar 22:03
· 25 commits to master since this release

General

  • you can hit targets out of your field of view again, but with 50% accuracy penalty
  • rebalanced rewards of sad ghost and ambitious imp quests
  • rewards of sad ghost and old wandmaker quests are visible to the player now
  • player character now receives 50% less damage on Easy difficulty
  • player character now receives 50% more damage on Impossible difficulty

Items & Shops

  • all basic shops now sell arrows or quarrels
  • all basic shops now sell bullets or gunpowder
  • decreased base price of ammunitions
  • partially identified (non-cursed) items now cost less than fully identified ones
  • rebalanced bomb damage, bomb sticks are less powerful than bundles now
  • scrolls of Enchantment now can be used to upgrade/uncurse wands and rings
  • scrolls of Enchantment now upgrade already enchanted weapons/armors
  • scrolls of Enchantment now re-enchant only if item is already at +3
  • scrolls of Sunlight now heal more the longer you stay in their area of effect
  • effect of scrolls of Sunlight now lasts less longer
  • thunderstorm clouds now deal low damage to the fire elementals

Mobs & Bosses

  • mob damage is not affected by difficulty anymore
  • mob respawn rate is not affected by difficulty anymore
  • tweaked last boss battle to be a bit more difficult
  • buffed damage growth rate of miasma cloud
  • carrion swarms now drain 1% of your satiety per hit
  • fire elementals do not drop gunpowder anymore
  • golems now become less armored while burning
  • wraiths now deal physical damage in melee instead of unholy, but still ignore target's armor
  • increased drop chance of raw meat from sewer crabs, giant spiders and cave scorpions

Minor tweaks and bugfixes

  • shopkeepers are immovable now
  • last boss is immovable now
  • haunted floors now generate bonus items in cursed bone heaps instead of tombs
  • slightly tweaked messages when upgrading unidentified items
  • tweaked pitch of the player character's scream when playing as Acolyte
  • removed wall sign from the floor 25
  • fixed evil eyes being stupid in melee (again)
  • fixed "Search" button being active during search animation
  • fixed bug with cursed items disappearing when equipped while inventory is full
  • fixed attack/movement speed penalty values in item descriptions being overly precise
  • item descriptions now tell item's rarity to better understand item's intended chapter
  • fixed carpaccio and raw meat being partially useable even while overfed
  • fixed duplication bug with win/total count on the rankings screen
  • fixed some possible issues with attack/danger buttons
  • fixed some typos