Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2024-08-12-2352
What's Changed
- Add Maximize build space action to build job by @kevingranade in #75576
- Fix tests failing to spawn gun show by @Maleclypse in #75615
- Fix few potential issues in google maps by @GuardianDll in #75590
- Fix typos by @GuardianDll in #75585
- Make solar car more rare by @GuardianDll in #75617
Full Changelog: cdda-experimental-2024-08-12-2112...cdda-experimental-2024-08-12-2352
Cataclysm-DDA experimental build 2024-08-12-2112
What's Changed
- Weekly Changelog 2024-08-05 to 2024-08-12 by @kevingranade in #75611
Full Changelog: cdda-experimental-2024-08-12-1249...cdda-experimental-2024-08-12-2112
Cataclysm-DDA experimental build 2024-08-12-1249
What's Changed
- rename zed_lieutenant.json to singularities.json as the naming scheme changed a while ago by @NetSysFire in #75507
Full Changelog: cdda-experimental-2024-08-12-0753...cdda-experimental-2024-08-12-1249
Cataclysm-DDA experimental build 2024-08-12-0753
What's Changed
- Update some lore for the New England Community Church by @MNG-cataclysm in #75582
- [Sky Island] Add statue dialogue to let you repeat construction stages by @Standing-Storm in #75552
- Update e_logs.json by @masema in #75476
- Bugfix for Vehicles Incorrectly Displacing Water Creatures by @ShnitzelX2 in #75554
- Remove bonus items from naked and afraid by @bloodbowel in #75533
- get the electric hair trimmer to only use one charge by @sonphantrung in #75518
New Contributors
Full Changelog: cdda-experimental-2024-08-12-0453...cdda-experimental-2024-08-12-0753
Cataclysm-DDA experimental build 2024-08-12-0453
What's Changed
- Invalidate weight carried cache when multidrop by @GuardianDll in #75560
- More energy density errata by @taatu in #75557
- [MoM] Nether Attunement affects psionic calorie usage by @Standing-Storm in #75596
- Remove XS/XXXL traits from the player display by @bloodbowel in #75612
- [Isolation Protocol] Fix Hypocrit's Oath perk by @Standing-Storm in #75610
- [Magiclysm] Fix hand antlers by @Standing-Storm in #75609
- Add missing space by @Fris0uman in #75588
- Make solar panels to work less effeiciently in a rainstorm by @cknight828 in #75595
- Pruning the old
to-hit
syntax - Part 3 by @Karol1223 in #75569 - Do not pop up the message "There is nothing to pick up" by @alef in #75564
Full Changelog: cdda-experimental-2024-08-12-0211...cdda-experimental-2024-08-12-0453
Cataclysm-DDA experimental build 2024-08-12-0211
What's Changed
- [MoM] Fix Heightened Reflexes by @Standing-Storm in #75603
Full Changelog: cdda-experimental-2024-08-11-0857...cdda-experimental-2024-08-12-0211
Cataclysm-DDA experimental build 2024-08-11-0857
What's Changed
- [TropiCata] Velvet worm faction by @Karol1223 in #75573
- Items inside integrated armor are not deleted if mutation is removed by @GuardianDll in #75565
- Clean up Megafauna wilderness spawns by @Karol1223 in #75551
- Small bark audit - fixing bark resource density by @Karol1223 in #75550
Full Changelog: cdda-experimental-2024-08-11-0615...cdda-experimental-2024-08-11-0857
Cataclysm-DDA experimental build 2024-08-11-0615
What's Changed
- [MoM] Update Nether Attunement more frequently by @Standing-Storm in #75580
Full Changelog: cdda-experimental-2024-08-10-2317...cdda-experimental-2024-08-11-0615
Cataclysm-DDA experimental build 2024-08-10-2317
What's Changed
- Google Maps by @GuardianDll in #75499
Full Changelog: cdda-experimental-2024-08-10-2021...cdda-experimental-2024-08-10-2317
Cataclysm-DDA experimental build 2024-08-10-2021
What's Changed
- drystone walls support roofs by @bloodbowel in #75531
New Contributors
- @bloodbowel made their first contribution in #75531
Full Changelog: cdda-experimental-2024-08-10-1416...cdda-experimental-2024-08-10-2021