Sky Island vampire compatibility #79507
Merged
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Summary
Mods "Sky Island vampire compatibility"
Purpose of change
You couldn't start as a vampire if using both XE and Sky Island. Now you can.
Even if you did became a vampire, post-third progression depended on very long quests and multiple NPCs, which are impractical in sky island, so I'm fixing that too.
Describe the solution
Add a sky island hobby to start as a vampire, which grants a trait that grants the wan effect at game start (ideally it would just give the effect but I found nothing about giving effects or directly triggering EOCs through hobbies.)
Add a recipe learned by tier 3 vampires when they come back to the island, giving an item that they can use to gain tier 4.
Reaching tier 4 gives two recipes when returning on the island: the item for the fifth tier and the item to unlock blood gift research.
Describe alternatives you've considered
Keeping sky island vampirism gated behind luck and long quests in a game mod that makes long quests almost impossible.
Testing
Spawned on the island with the hobby. Had the wan effect.
Gained tier 3 and came back to the island. Gained tier 4 recipe.
Used tier 4 item, became tier 4 and gained the other two recipes.
Used tier 5 item, became tier 5.
Used blood research item, gained the blood research recipe.
Additional context
Vampires still burn under the sun when on the island, but that will be for another PR.