-
Notifications
You must be signed in to change notification settings - Fork 4.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Remove morale penalty from dismemberment #79479
Remove morale penalty from dismemberment #79479
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Probably need to astyle your changes
I'm in the middle of joining dismemberment and pulping, but i do not see a problem merging this in the meantime
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
I think this has ended up in a really good place |
Summary
Balance "Removed morale penalties and rare drops from dismemberment"
Purpose of change
Allows dismemberment to remain a solution to keeping acid zombie corpses down for any character regardless of traits. Removing rare drops balances this change.
Describe the solution
There was already an exception to how the morale penalties and rare drops should be handled in the case of dissection. I simply added dismemberment to the list of exceptions.
Describe alternatives you've considered
Reworking acid zombies, or adding a new "careful pulp" mechanic would also have worked.
Testing
Opened a world, killed and dismembered a zombie.
Additional context