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Don't hardcode help text: Zones Manager #79286

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Jan 22, 2025
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74 changes: 31 additions & 43 deletions src/game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6860,51 +6860,39 @@ bool game::is_zones_manager_open() const
}

static void zones_manager_shortcuts( const catacurses::window &w_info, faction_id const &faction,
bool show_all_zones )
bool show_all_zones, const input_context &ctxt, const int width )
{
werase( w_info );

int tmpx = 1;
tmpx += shortcut_print( w_info, point( tmpx, 1 ), c_white, c_light_green, _( "<A>dd" ) ) + 2;
tmpx += shortcut_print( w_info, point( tmpx, 1 ), c_white, c_light_green, _( "<P>ersonal" ) ) + 2;
tmpx += shortcut_print( w_info, point( tmpx, 1 ), c_white, c_light_green, _( "<R>emove" ) ) + 2;
tmpx += shortcut_print( w_info, point( tmpx, 1 ), c_white, c_light_green, _( "<E>nable" ) ) + 2;
shortcut_print( w_info, point( tmpx, 1 ), c_white, c_light_green, _( "<D>isable" ) );

tmpx = 1;
shortcut_print( w_info, point( tmpx, 2 ), c_white, c_light_green,
_( "<T>-Toggle zone display" ) );

tmpx += shortcut_print( w_info, point( tmpx, 3 ), c_white, c_light_green,
_( "<Z>-Enable personal" ) ) + 2;
shortcut_print( w_info, point( tmpx, 3 ), c_white, c_light_green,
_( "<X>-Disable personal" ) );

tmpx = 1;
tmpx += shortcut_print( w_info, point( tmpx, 4 ), c_white, c_light_green,
_( "<+-> Move up/down" ) ) + 2;
shortcut_print( w_info, point( tmpx, 4 ), c_white, c_light_green, _( "<Enter>-Edit" ) );

tmpx = 1;
std::string all_zones = _( "<S>how all" );
std::string distant_zones = _( "Hide distant" );
std::array<nc_color, 2> selection_color = { c_dark_gray, c_dark_gray };
selection_color[int( !show_all_zones )] = c_yellow;

nc_color current_color = selection_color[0];
tmpx += shortcut_print( w_info, point( tmpx, 5 ), current_color, c_light_green, all_zones );
current_color = c_white;
print_colored_text( w_info, point( tmpx, 5 ), current_color, current_color, " / " );
tmpx += 3;
current_color = selection_color[1];
print_colored_text( w_info, point( tmpx, 5 ), current_color, current_color, distant_zones );
tmpx += utf8_width( distant_zones ) + 2;

shortcut_print( w_info, point( tmpx, 5 ), c_white, c_light_green, _( "<M>ap" ) );
std::vector<std::string> keybinding_tips;
std::vector<std::string> act_descs;
std::string show_zones_text = show_all_zones ? "Showing all zones" : "Hiding distant zones";
std::string zone_faction = string_format( _( "Shown faction: %s" ), faction.str() );
const auto add_action_desc = [&]( const std::string & act, const std::string & txt ) {
act_descs.emplace_back( ctxt.get_desc( act, txt, input_context::allow_all_keys ) );
};

add_action_desc( "ADD_ZONE", pgettext( "zones manager", "Add" ) );
add_action_desc( "ADD_PERSONAL_ZONE", pgettext( "zones manager", "Personal" ) );
add_action_desc( "REMOVE_ZONE", pgettext( "zones manager", "Remove" ) );
add_action_desc( "ENABLE_ZONE", pgettext( "zones manager", "Enable" ) );
add_action_desc( "DISABLE_ZONE", pgettext( "zones manager", "Disable" ) );
add_action_desc( "TOGGLE_ZONE_DISPLAY", pgettext( "zones manager", "Toggle zone display" ) );
add_action_desc( "ENABLE_PERSONAL_ZONES", pgettext( "zones manager", "Enable personal" ) );
add_action_desc( "DISABLE_PERSONAL_ZONES", pgettext( "zones manager", "Disable personal" ) );
add_action_desc( "MOVE_ZONE_UP", pgettext( "zones manager", "Move up" ) );
add_action_desc( "MOVE_ZONE_DOWN", pgettext( "zones manager", "Move down" ) );
add_action_desc( "CONFIRM", pgettext( "zones manager", "Edit" ) );
add_action_desc( "SHOW_ALL_ZONES", pgettext( "zones manager", show_zones_text.c_str() ) );
add_action_desc( "SHOW_ZONE_ON_MAP", pgettext( "zones manager", "Map" ) );
if( debug_mode ) {
shortcut_print( w_info, point( 1, 6 ), c_light_red, c_light_green,
string_format( _( "Shown <F>action: %s" ), faction.str() ) );
add_action_desc( "CHANGE_FACTION", pgettext( "zones manager", zone_faction.c_str() ) );
}
keybinding_tips = foldstring( enumerate_as_string( act_descs, enumeration_conjunction::none ),
width - 2 );
for( size_t i = 0; i < keybinding_tips.size(); ++i ) {
nc_color dummy = c_white;
print_colored_text( w_info, point( 1, 1 + i ), dummy, c_white, keybinding_tips[i] );
}

wnoutrefresh( w_info );
Expand Down Expand Up @@ -7197,7 +7185,7 @@ void game::zones_manager()
return;
}
zones_manager_draw_borders( w_zones_border, w_zones_info_border, zone_ui_height, width );
zones_manager_shortcuts( w_zones_info, zones_faction, show_all_zones );
zones_manager_shortcuts( w_zones_info, zones_faction, show_all_zones, ctxt, width );

if( zone_cnt == 0 ) {
werase( w_zones );
Expand Down Expand Up @@ -7532,7 +7520,7 @@ void game::zones_manager()
}

blink = false;
} else if( action == "MOVE_ZONE_UP" && zone_cnt > 1 ) {
} else if( action == "MOVE_ZONE_DOWN" && zone_cnt > 1 ) {
if( active_index < zone_cnt - 1 ) {
mgr.swap( zones[active_index], zones[active_index + 1] );
zones = get_zones();
Expand All @@ -7541,7 +7529,7 @@ void game::zones_manager()
blink = false;
stuff_changed = true;

} else if( action == "MOVE_ZONE_DOWN" && zone_cnt > 1 ) {
} else if( action == "MOVE_ZONE_UP" && zone_cnt > 1 ) {
if( active_index > 0 ) {
mgr.swap( zones[active_index], zones[active_index - 1] );
zones = get_zones();
Expand Down
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